Notifications
Clear all

To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Weird Bugs

(@flyingfetus)
Eminent Member

Hi everyone
Ive found a weird bug where while you're on the star system information view, and then click Galaxy sector view, the game crashes. This has happened to me quite a lot, on different versions of Pioneer (all on the newest ones).
Also, on the newest Pioneer version, Ive found that none of the stars pop up while flying around, its just black space (I think that might be a problem with my graphics card?).
I am using a mac computer.
 
Thanks

Quote
Topic starter Posted : November 30, 2013 16:08
(@nozmajner)
Member

What do you mean by stars not popping up? In the map views or the 1st or 3rd person POV?

ReplyQuote
Posted : November 30, 2013 22:17
(@flyingfetus)
Eminent Member

1st person and 3rd person pov, it's just black space.

Sent from my iPhone using Tapatalk

ReplyQuote
Topic starter Posted : December 1, 2013 06:57
(@fluffyfreak)
Noble Member

@SuperNewTable, are you able to compile Pioneer yourself on your Mac?

ReplyQuote
Posted : December 7, 2013 05:57
(@fluffyfreak)
Noble Member

I'm not going to ask you to do any programming but very few of us have Macs to test on so if you are able to compile then it will help with finding and fixing the problems 🙂

ReplyQuote
Posted : December 7, 2013 05:58
(@flyingfetus)
Eminent Member

Is their a guide to compiling? I have no experience myself, and I think the problem with none of the stars showing up is a problem with my graphics card

Sent from my iPhone using Tapatalk

ReplyQuote
Topic starter Posted : December 7, 2013 08:21
(@fluffyfreak)
Noble Member

Ah if you're not already familiar then I won't ask, I had trouble setting up the Mac build and it's changed since then.

What Mac do you have? Do you know what GPU it has?

Can you paste / upload the config.ini and opengl.txt files that Pioneer creates?

ReplyQuote
Posted : December 8, 2013 11:49
(@flyingfetus)
Eminent Member

My imac came with a Intel Iris Pro 1024 MB graphics card, and it is the latest imac that came out in 2013.

Do you want me to copy and paste whats in the config and opengl flies here?

ReplyQuote
Topic starter Posted : December 11, 2013 07:34
(@fluffyfreak)
Noble Member

Ineresting, not had any experience with the Iris Pro GPU yet.

 

Yes if you could post the contents or upload those files somewhere that would be very helpful thanks.

ReplyQuote
Posted : December 12, 2013 13:07
(@flyingfetus)
Eminent Member

config.ini

AntiAliasingMode=2

BindAxisPitch=-Joy0Axis1

BindAxisRoll=Joy0Axis2

BindAxisYaw=Joy0Axis0

BindBottomCamera=Key110,Key1073741902

BindCameraRollLeft=Key1073742055

BindCameraRollRight=Key1073742054

BindCameraRotateDown=Key1073741905

BindCameraRotateLeft=Key1073741904

BindCameraRotateRight=Key1073741903

BindCameraRotateUp=Key1073741906

BindCameraZoomIn=Key45,Key61

BindCameraZoomOut=Key61,Key45

BindDecreaseScanRange=Key91

BindDecreaseSpeed=Key1073742053

BindFireLaser=Key32

BindFireMissile=Key109

BindFrontCamera=Key122,Key1073741906

BindIncreaseScanRange=Key93

BindIncreaseSpeed=Key13

BindLeftCamera=Key99,Key1073741904

BindPitchDown=Key119

BindPitchUp=Key115

BindRearCamera=Key120,Key1073741905

BindResetCamera=Key1073741898

BindRightCamera=Key118,Key1073741903

BindRollLeft=Key113

BindRollRight=Key101

BindTargetObject=Key116

BindThrustBackwards=Key107

BindThrustDown=Key111

BindThrustForward=Key105

BindThrustLeft=Key106

BindThrustLowPower=Key1073742049

BindThrustRight=Key108

BindThrustUp=Key117

BindToggleHudMode=Key9

BindToggleLuaConsole=Key96

BindToggleRotationDamping=Key114

BindToggleScanMode=Key92

BindTopCamera=Key98,Key1073741899

BindYawLeft=Key97

BindYawRight=Key100

CockpitCamera=1

DefaultLowThrustPower=0.25

DetailCities=2

DetailPlanets=4

DisableEclipse=0

DisableShaders=0

DisableSound=0

DisplayNavTunnel=0

EnableGLDebug=0

EnableJoystick=1

FOVVertical=65

FractalMultiple=4

InvertMouseY=0

JoystickDeadzone=0.1

Lang=en

MasterMuted=0

MasterVolume=0.8

MaxPhysicsCyclesPerRender=4

MusicMuted=0

MusicVolume=0

RedirectStdio=0

ScrHeight=1080

ScrWidth=1920

SectorViewXRotation=-10.0

SectorViewZRotation=0

SectorViewZoom=2.0

SfxMuted=0

SfxVolume=0.8

SpeedLines=0

StartFullscreen=1

UseTextureCompression=0

VSync=0

WorkerThreads=0

 

 

opengl.txt

OpenGL version 2.1 INTEL-8.18.26, running on Intel Inc. Intel Iris Pro OpenGL Engine

GLEW version 1.10.0

Shading language version: 1.20

Available extensions:

  GL_ARB_color_buffer_float

  GL_ARB_depth_buffer_float

  GL_ARB_depth_clamp

  GL_ARB_depth_texture

  GL_ARB_draw_buffers

  GL_ARB_draw_elements_base_vertex

  GL_ARB_draw_instanced

  GL_ARB_fragment_program

  GL_ARB_fragment_program_shadow

  GL_ARB_fragment_shader

  GL_ARB_framebuffer_object

  GL_ARB_framebuffer_sRGB

  GL_ARB_half_float_pixel

  GL_ARB_half_float_vertex

  GL_ARB_instanced_arrays

  GL_ARB_multisample

  GL_ARB_multitexture

  GL_ARB_occlusion_query

  GL_ARB_pixel_buffer_object

  GL_ARB_point_parameters

  GL_ARB_point_sprite

  GL_ARB_provoking_vertex

  GL_ARB_seamless_cube_map

  GL_ARB_shader_objects

  GL_ARB_shader_texture_lod

  GL_ARB_shading_language_100

  GL_ARB_shadow

  GL_ARB_sync

  GL_ARB_texture_border_clamp

  GL_ARB_texture_compression

  GL_ARB_texture_compression_rgtc

  GL_ARB_texture_cube_map

  GL_ARB_texture_env_add

  GL_ARB_texture_env_combine

  GL_ARB_texture_env_crossbar

  GL_ARB_texture_env_dot3

  GL_ARB_texture_float

  GL_ARB_texture_mirrored_repeat

  GL_ARB_texture_non_power_of_two

  GL_ARB_texture_rectangle

  GL_ARB_texture_rg

  GL_ARB_transpose_matrix

  GL_ARB_vertex_array_bgra

  GL_ARB_vertex_blend

  GL_ARB_vertex_buffer_object

  GL_ARB_vertex_program

  GL_ARB_vertex_shader

  GL_ARB_window_pos

  GL_EXT_abgr

  GL_EXT_bgra

  GL_EXT_blend_color

  GL_EXT_blend_equation_separate

  GL_EXT_blend_func_separate

  GL_EXT_blend_minmax

  GL_EXT_blend_subtract

  GL_EXT_clip_volume_hint

  GL_EXT_debug_label

  GL_EXT_debug_marker

  GL_EXT_draw_buffers2

  GL_EXT_draw_range_elements

  GL_EXT_fog_coord

  GL_EXT_framebuffer_blit

  GL_EXT_framebuffer_multisample

  GL_EXT_framebuffer_object

  GL_EXT_framebuffer_sRGB

  GL_EXT_geometry_shader4

  GL_EXT_gpu_program_parameters

  GL_EXT_gpu_shader4

  GL_EXT_multi_draw_arrays

  GL_EXT_packed_depth_stencil

  GL_EXT_packed_float

  GL_EXT_provoking_vertex

  GL_EXT_rescale_normal

  GL_EXT_secondary_color

  GL_EXT_separate_specular_color

  GL_EXT_shadow_funcs

  GL_EXT_stencil_two_side

  GL_EXT_stencil_wrap

  GL_EXT_texture_array

  GL_EXT_texture_compression_dxt1

  GL_EXT_texture_compression_s3tc

  GL_EXT_texture_env_add

  GL_EXT_texture_filter_anisotropic

  GL_EXT_texture_integer

  GL_EXT_texture_lod_bias

  GL_EXT_texture_rectangle

  GL_EXT_texture_shared_exponent

  GL_EXT_texture_sRGB

  GL_EXT_texture_sRGB_decode

  GL_EXT_timer_query

  GL_EXT_transform_feedback

  GL_EXT_vertex_array_bgra

  GL_APPLE_aux_depth_stencil

  GL_APPLE_client_storage

  GL_APPLE_element_array

  GL_APPLE_fence

  GL_APPLE_float_pixels

  GL_APPLE_flush_buffer_range

  GL_APPLE_flush_render

  GL_APPLE_object_purgeable

  GL_APPLE_packed_pixels

  GL_APPLE_pixel_buffer

  GL_APPLE_rgb_422

  GL_APPLE_row_bytes

  GL_APPLE_specular_vector

  GL_APPLE_texture_range

  GL_APPLE_transform_hint

  GL_APPLE_vertex_array_object

  GL_APPLE_vertex_array_range

  GL_APPLE_vertex_point_size

  GL_APPLE_vertex_program_evaluators

  GL_APPLE_ycbcr_422

  GL_ATI_separate_stencil

  GL_ATI_texture_env_combine3

  GL_ATI_texture_float

  GL_ATI_texture_mirror_once

  GL_IBM_rasterpos_clip

  GL_NV_blend_square

  GL_NV_conditional_render

  GL_NV_depth_clamp

  GL_NV_fog_distance

  GL_NV_light_max_exponent

  GL_NV_texgen_reflection

  GL_NV_texture_barrier

  GL_SGIS_generate_mipmap

  GL_SGIS_texture_edge_clamp

  GL_SGIS_texture_lod

 

Implementation Limits:

GL_MAX_3D_TEXTURE_SIZE = 2048

GL_MAX_ATTRIB_STACK_DEPTH = 16

GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16

GL_MAX_CLIP_PLANES = 6

GL_MAX_COLOR_ATTACHMENTS_EXT = 8

GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16

GL_MAX_CUBE_MAP_TEXTURE_SIZE = 16384

GL_MAX_DRAW_BUFFERS = 8

GL_MAX_ELEMENTS_INDICES = 150000

GL_MAX_ELEMENTS_VERTICES = 1.04858e+06

GL_MAX_EVAL_ORDER = 10

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 4096

GL_MAX_LIGHTS = 8

GL_MAX_LIST_NESTING = 64

GL_MAX_MODELVIEW_STACK_DEPTH = 32

GL_MAX_NAME_STACK_DEPTH = 128

GL_MAX_PIXEL_MAP_TABLE = 256

GL_MAX_PROJECTION_STACK_DEPTH = 10

GL_MAX_RENDERBUFFER_SIZE_EXT = 16384

GL_MAX_SAMPLES_EXT = 8

GL_MAX_TEXTURE_COORDS = 8

GL_MAX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_TEXTURE_LOD_BIAS = 16

GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16

GL_MAX_TEXTURE_SIZE = 16384

GL_MAX_TEXTURE_STACK_DEPTH = 10

GL_MAX_TEXTURE_UNITS = 8

GL_MAX_VARYING_FLOATS = 60

GL_MAX_VERTEX_ATTRIBS = 16

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096

GL_NUM_COMPRESSED_TEXTURE_FORMATS = 3

GL_SAMPLE_BUFFERS = 1

GL_SAMPLES = 4

GL_ALIASED_LINE_WIDTH_RANGE = 1, 7

GL_ALIASED_POINT_SIZE_RANGE = 1, 64

GL_MAX_VIEWPORT_DIMS = 16384, 16384

GL_SMOOTH_LINE_WIDTH_RANGE = 0.125, 7

GL_SMOOTH_POINT_SIZE_RANGE = 0.125, 64

 

 

ReplyQuote
Topic starter Posted : December 17, 2013 16:33
(@flyingfetus)
Eminent Member

The star problem is not really bugging me that much, its the crashing glitch when i click the galacy sector view thats bad, but for some reason it doesnt always happen.

ReplyQuote
Topic starter Posted : December 17, 2013 16:44