To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hi everyone
Ive found a weird bug where while you're on the star system information view, and then click Galaxy sector view, the game crashes. This has happened to me quite a lot, on different versions of Pioneer (all on the newest ones).
Also, on the newest Pioneer version, Ive found that none of the stars pop up while flying around, its just black space (I think that might be a problem with my graphics card?).
I am using a mac computer.
Thanks
What do you mean by stars not popping up? In the map views or the 1st or 3rd person POV?
1st person and 3rd person pov, it's just black space.
Sent from my iPhone using Tapatalk
@SuperNewTable, are you able to compile Pioneer yourself on your Mac?
I'm not going to ask you to do any programming but very few of us have Macs to test on so if you are able to compile then it will help with finding and fixing the problems 🙂
Is their a guide to compiling? I have no experience myself, and I think the problem with none of the stars showing up is a problem with my graphics card
Sent from my iPhone using Tapatalk
Ah if you're not already familiar then I won't ask, I had trouble setting up the Mac build and it's changed since then.
What Mac do you have? Do you know what GPU it has?
Can you paste / upload the config.ini and opengl.txt files that Pioneer creates?
My imac came with a Intel Iris Pro 1024 MB graphics card, and it is the latest imac that came out in 2013.
Do you want me to copy and paste whats in the config and opengl flies here?
Ineresting, not had any experience with the Iris Pro GPU yet.
Yes if you could post the contents or upload those files somewhere that would be very helpful thanks.
config.ini
AntiAliasingMode=2
BindAxisPitch=-Joy0Axis1
BindAxisRoll=Joy0Axis2
BindAxisYaw=Joy0Axis0
BindBottomCamera=Key110,Key1073741902
BindCameraRollLeft=Key1073742055
BindCameraRollRight=Key1073742054
BindCameraRotateDown=Key1073741905
BindCameraRotateLeft=Key1073741904
BindCameraRotateRight=Key1073741903
BindCameraRotateUp=Key1073741906
BindCameraZoomIn=Key45,Key61
BindCameraZoomOut=Key61,Key45
BindDecreaseScanRange=Key91
BindDecreaseSpeed=Key1073742053
BindFireLaser=Key32
BindFireMissile=Key109
BindFrontCamera=Key122,Key1073741906
BindIncreaseScanRange=Key93
BindIncreaseSpeed=Key13
BindLeftCamera=Key99,Key1073741904
BindPitchDown=Key119
BindPitchUp=Key115
BindRearCamera=Key120,Key1073741905
BindResetCamera=Key1073741898
BindRightCamera=Key118,Key1073741903
BindRollLeft=Key113
BindRollRight=Key101
BindTargetObject=Key116
BindThrustBackwards=Key107
BindThrustDown=Key111
BindThrustForward=Key105
BindThrustLeft=Key106
BindThrustLowPower=Key1073742049
BindThrustRight=Key108
BindThrustUp=Key117
BindToggleHudMode=Key9
BindToggleLuaConsole=Key96
BindToggleRotationDamping=Key114
BindToggleScanMode=Key92
BindTopCamera=Key98,Key1073741899
BindYawLeft=Key97
BindYawRight=Key100
CockpitCamera=1
DefaultLowThrustPower=0.25
DetailCities=2
DetailPlanets=4
DisableEclipse=0
DisableShaders=0
DisableSound=0
DisplayNavTunnel=0
EnableGLDebug=0
EnableJoystick=1
FOVVertical=65
FractalMultiple=4
InvertMouseY=0
JoystickDeadzone=0.1
Lang=en
MasterMuted=0
MasterVolume=0.8
MaxPhysicsCyclesPerRender=4
MusicMuted=0
MusicVolume=0
RedirectStdio=0
ScrHeight=1080
ScrWidth=1920
SectorViewXRotation=-10.0
SectorViewZRotation=0
SectorViewZoom=2.0
SfxMuted=0
SfxVolume=0.8
SpeedLines=0
StartFullscreen=1
UseTextureCompression=0
VSync=0
WorkerThreads=0
opengl.txt
OpenGL version 2.1 INTEL-8.18.26, running on Intel Inc. Intel Iris Pro OpenGL Engine
GLEW version 1.10.0
Shading language version: 1.20
Available extensions:
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
Implementation Limits:
GL_MAX_3D_TEXTURE_SIZE = 2048
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIP_PLANES = 6
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 16384
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_ELEMENTS_INDICES = 150000
GL_MAX_ELEMENTS_VERTICES = 1.04858e+06
GL_MAX_EVAL_ORDER = 10
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 4096
GL_MAX_LIGHTS = 8
GL_MAX_LIST_NESTING = 64
GL_MAX_MODELVIEW_STACK_DEPTH = 32
GL_MAX_NAME_STACK_DEPTH = 128
GL_MAX_PIXEL_MAP_TABLE = 256
GL_MAX_PROJECTION_STACK_DEPTH = 10
GL_MAX_RENDERBUFFER_SIZE_EXT = 16384
GL_MAX_SAMPLES_EXT = 8
GL_MAX_TEXTURE_COORDS = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_TEXTURE_LOD_BIAS = 16
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_TEXTURE_UNITS = 8
GL_MAX_VARYING_FLOATS = 60
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 3
GL_SAMPLE_BUFFERS = 1
GL_SAMPLES = 4
GL_ALIASED_LINE_WIDTH_RANGE = 1, 7
GL_ALIASED_POINT_SIZE_RANGE = 1, 64
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_SMOOTH_LINE_WIDTH_RANGE = 0.125, 7
GL_SMOOTH_POINT_SIZE_RANGE = 0.125, 64
The star problem is not really bugging me that much, its the crashing glitch when i click the galacy sector view thats bad, but for some reason it doesnt always happen.