To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Here is a small interview with 1UP but it does have some interesting info on the second page that I thought was good.
Read the whole review here: http://www.1up.com/do/previewPage?cId=3174863
I particularly liked these two questions/answers:
1UP: When the player is picking their crew, are they pulling from a pre-selected pool, or will players be designing their own crew?
CZ: You can fully customize the look of your bridge officers, but the initial skills that are available to them are inherent to them. You do choose how to level your crew up -- where to invest points and how to equip them. You can even use another potential officer to train one of your current ones in a new skill.
1UP: Will space combat be closer to something that we have seen in the likes of Bridge Commander (more simulator-esque), or the likes of Star Trek: Starfleet Command (highly tactical)?
CZ: Space combat in STO is tactical and measured. You have to think about positioning, transferring power to boost weapons or shields, when to use your crew's abilities, and what is the best way to exploit your opponent's weaknesses. There's a lot more to it than "fire phasers"! [In fact, one] of the things we realized from looking at other Trek games was that we didn't want to make a dogfighter. We needed to pace ship combat so that there was time to make tactical decisions. With ships zooming and rolling around the screen at top speed, that can be tough to do.