To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Visit http://vendetta-online.com/h/news.html for all the latest VO news and information. Here is the latest official newsletter from the devs.
*Top News*: Many updates and changes have happened over the last few
months! A few of the most significant:
*Multi-player Ships*: Players with Behemoth and Atlas class vessels may
now take several other players onboard, who can help by controlling
onboard turrets. Up to four players may share a single Behemoth!
Implementing this and working out the inevitable kinks has been a major
stepping stone towards our long-awaited goal of Player Capital Ships.
*Dynamic Warfare*: After a lengthy period of testing and tuning, we've
rolled out dynamic sector conquest to the Deneb system. The Itani and
Serco (and UIT, on either side) are be able to take part in series of
continuous weekly battles for territory, with 177 sectors falling to one
side or the other in a bid for the resources of Deneb. Four different
types of battles, from fighters-only up to massive fleet engagements,
permit varying play styles as well as allowing people with older
computers to participate. This new gameplay feature has just been
released a few hours ago (Friday); but as ever with software
development, unforeseen bugs may yet remain, so we ask for patience with
any issues that crop up. Eventually the intention is to roll out this
type of conflict between many of the minor factions in Grayspace,
creating a constant flux and a shifting balance of power as regional
disagreements burst into small-scale Corporate Wars. On top of this, a
privateering system using Letters of Marque will allow players to
plunder the convoys and resources of their chosen enemies.
*Friendly Fire Restrictions Removed from Gray*: Grayspace is now
entirely without any friendly-fire restrictions, people of the same
nation may attack one another at will. Eventually, these restrictions
will also be dropped from most of Nation space, but this is an interim
solution.
*Reworked New Player Experience*: New specially-created Training Sectors
and a rewritten tutorial system should provide a smoother introduction
for new players. Training Weapons reduce the chance of player-on-player
injury, while still permitting PvP training. A new system of Training
Sector, Capitol System and Nation Border defenses create a decreasing
level of safety as one heads towards the greater risk and rewards of
Grayspace.
Changes still in the works:
- Major Economic Redux. Among other things, we're refactoring the trade
routes to have the greatest profit tend to be through Grayspace. Trading
in safer locations will still be possible, but with reduced profits.
Mining and trading will both be impacted by this, and will play into the
greater "universe redux" which has been cooking for some time.
- Universe Redux. We're re-defining the universe with much greater
asteroid densities to better reflect the type of interesting
environments we would like to have, and also the advancements in
computing performance since our game was released in 2004. As part of
this, we'll also be re-mapping all the ores and minerals in all
asteroids, and creating several new rare types. This re-mapping of
resources will then play a major part in forward-looking Dynamic Warfare
as well as the upcoming version of "crafting", which we call
Manufacturing. Other fun stuff also falls out of this, like the
deprecation of Ion Storms in favor of statically-located foggy "reefs"
of asteroid sectors, yielding interesting chokepoints for piracy and
warfare (a few Ion Storms will continue to be scattered around, but will
be much less common).
- Event Registration. This new web-based system will allow players to
register times and locations for upcoming Events, as well as requesting
Guide involvement if needed. Officially "Approved" Events will then be
announced via a new email list. Special "Event Arenas" are also being
constructed, allowing players to defend a particular area of territory
while a player-organized event is run.
- Faction System Updates. We're continuing to clean up and improve the
faction system, and the many, many areas of the game that it touches.
This includes advancements to friend-or-foe determination on ship radar,
improvements standing loss and recovery mechanics, unaligned
player-characters, and other changes.
- Player Owned Stations. Yes, this is still coming, and still quite
important to us. We've made a lot of headway on this, and we expect it
to play a major part in the "Manufacturing" (crafting) system, as well
as the high-level Trading/Mining endgames. Dynamic Warfare between
player factions in an expanded ring of Grayspace around the existing
galaxy will also hopefully create some fascinating large-scale PvP
interactions, completely driven by players and player-organizations. On
the more peaceable side, stations will allow players to post missions,
which may be fulfilled by either player characters or NPCs; delivering
resources for pure trading, or to be manufactured by expandable station
modules into other, more refined goods.
- Player Owned Capships. As mentioned above, the recent achievement of
multi-player ships is a major step forward towards implementation of
player-owned Capships. We expect player capships to be an important part
of our large-scale trading, mining and combat endgames.
- Piracy, Pirate Clans, the Return of Bounties. We have a lot going on
in these areas. The delineation of Nation Space by defense turrets has
temporarily corralled some of our pirates in Gray, but we intend to give
them a lot of New Stuff To Do, as well as some intriguing new mechanics
for avoiding the authorities. Most major new content, moving forward,
will take place in Grayspace or require some interaction there. There's
a lot to do, but we're looking forward to it.
That's all for now, everyone. We hope this message finds you well, and
you're able to stop by and check out some of our recent work!
The dynamic warfare is awesome. Myself and a fellow itani nuked the shields of 3 Serco capital ships the other night paving the way for our Teradon to destroy them and win us the sector.