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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Procedural planets : part III

(@krakoukass)
Estimable Member

Hello

 

Finally, I get my lit and bump-mapped planet o/ 

 

it took me less time to code it than what I expected from. Once again, everything is done entirely on the GPU for this feature, including terrain normales computation.

 

Funny that you can see the FPS decreasing as we approach the ground  :resent:

Otherwise, there's some glitches here and there, due to normales computation discontinuity between terrain patches, but this is less visible than I feared.

 

planet03.jpg

 

planet04.jpg

 

planet05.jpg

 

planet06.jpg

 

planet07.jpg

 

planet09.jpg

 

planet08.jpg

 

planet10.jpg

Quote
Topic starter Posted : March 18, 2016 00:44
DarkOne
(@sscadmin)
Illustrious Member Admin

Definitely an overall improvement between this post and the last. As you stated above you off loaded this rendering on to the GPU, so could your FPS be taking a hit depending on your graphics card quality now?

ReplyQuote
Posted : March 18, 2016 04:52
(@fluffyfreak)
Noble Member

Great work!

ReplyQuote
Posted : March 18, 2016 06:58
(@krakoukass)
Estimable Member

Great work!

Thanks !

 

 

so could your FPS be taking a hit depending on your graphics card quality now?

Yes of course.

 

What makes me keep hope is that i'm coding and testing only on quite old GPUs : one from 2013 and the other from 2009. I hope therefore getting a much better FPS by running my engine on a newer graphics card.

 

One other weird thing is that the Wombat GPU perling noise output is not exactly the same from one GPU to the other...  :blink:   ❓  ❓ 

I guess I still have not finish with those hassle on GPU perlin noise :mda: :hang: :banghead:

ReplyQuote
Topic starter Posted : March 18, 2016 11:56
(@krakoukass)
Estimable Member
I modified some textures in the aim to further accentuate the polar region of the planet...

 

planet14.jpg

planet12.jpg

 

 

 

 

loneliness on the frozen & desolated landscapes ...

planet11.jpg

planet13.jpg
ReplyQuote
Topic starter Posted : March 25, 2016 03:36
(@fluffyfreak)
Noble Member

Damn that looks really great.

ReplyQuote
Posted : March 25, 2016 06:04