To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hello
Finally, I get my lit and bump-mapped planet o/
it took me less time to code it than what I expected from. Once again, everything is done entirely on the GPU for this feature, including terrain normales computation.
Funny that you can see the FPS decreasing as we approach the ground :resent:
Otherwise, there's some glitches here and there, due to normales computation discontinuity between terrain patches, but this is less visible than I feared.
Definitely an overall improvement between this post and the last. As you stated above you off loaded this rendering on to the GPU, so could your FPS be taking a hit depending on your graphics card quality now?
Great work!
Great work!
Thanks !
so could your FPS be taking a hit depending on your graphics card quality now?
Yes of course.
What makes me keep hope is that i'm coding and testing only on quite old GPUs : one from 2013 and the other from 2009. I hope therefore getting a much better FPS by running my engine on a newer graphics card.
One other weird thing is that the Wombat GPU perling noise output is not exactly the same from one GPU to the other... :blink: ❓ ❓
I guess I still have not finish with those hassle on GPU perlin noise :mda: :hang: :banghead:




Damn that looks really great.