[D.I.E.] DRIFT INTO...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

[D.I.E.] DRIFT INTO ETERNITY

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(@wabstudio)
Eminent Member
"Hull BreacH" becomes "Drift Into Eternity".

 

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It was unanimously (minus one vote) that the team of We Are Bots Studio chose to rename our beloved game into «Drift Into Eternity».

 

This new name will not only avoid any confusion with Hull Breach — the card game by our friends at NSBG (Not-So-Broken Game), with which, by the way, we still hope to collaborate in the near future to raise high the flag of awesome science-fiction games!

 

But it's also a title that fits pretty well with our intentions with this science-fiction game: designing a game in which you have to struggle for your survival, locked up in a distressed spaceship, drifting for eternity into the cold vastness of space.

And finally, we've all fallen in love with the acronym of our new title «Drift Into Eternity» wich is D.I.E. Could we dream for more suitable acronym for a survival game?

 

Anyway, we hope you will like this new title as much as we do, as well as its acronym,  don't hesitate giving us your opinions on them both and giving us your feedback on the game.

And never forget... In D.I.E.... Death is not the end!

 

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Thank you to all future survivors for your unconditional support.

 

Best regards,

WE ARE BOTS STUDIO

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ReplyQuote
Topic starter Posted : May 11, 2016 00:49
(@wabstudio)
Eminent Member
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====================

Patch note 0.94 & 0.94.1: patch note on steam

 

GAMEPLAY

 

- All circuit breakers are correctly set as containers.

- Renamed Inputs : "Log Switch" becomes "Log Toggle", "Mouse 1" becomes "Interact" and "Mouse 0" becomes "Transfer Object".

- You can return from New Game and Load Game menus by pressing escape.

 

GRAPHIC

 

- Updated lighting for all rooms and corridors (work still in progress)

- Decoration objects added to R30/R31/R56/R59.

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- Changed visual of Body Scanners screen.

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- Rescale some containers in storage bays.

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- Save feedback (rotating wheel) will now correctly display on top of every other interfaces.

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- Heat Effect optimized

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- New planet+moon holograms in R54-Communication Room

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- SplashScreen now displays correctly

 

AUDIO

 

- New voices tutos for many objects and for rooms with fire and/or acrycine (aim at an object and press T)

- Using food or drink will now shout a sound.

- Open and close inventory now have a sound.

- Sounds volume is now between 0-200%, instead of 0-100%. It was confusing to think that 50% was the normal volume.

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- Sound of closing inventory will no longer be played when you try to display the room stats or when you remove acrycine.

 

FIX

 

- Inventory can no longer be opened before or during load.

- Bug of Heat effect hidding the inventory corrected.

- A Breach has been moved in R40 and another in R52 (was floating out of the wall)

- Corrected some breaches which had no acrycine fx.

- Debugged saving feedback animation which sometimes didn't played correctly.

- Debugged Diseases And Wounds load (thanks Avocyn for pointing that bug)

- Debugged volume of sound inventory open/close

- Debugged repair FX activation/desactivation

- Resolved graphic bug of dirty water in Water Recyclers

- Rebaked lighting for nearly all rooms (once again)

- Corrected the voice tuto for storage bay containers. Some references were not set correctly.

- Restart must now be confirmed. (its working, It just remains to add the graph)

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- Save Integrity debugged. It will no longer be shared between different profiles.

- Saving will no longer make the game freeze. It will only lag (as little as possible) when it's writing the files.

- Save integrity will now correctly prevent player from saving when it reaches zero.

- Saves will have to be reset again because of a mistake made in the Saves Unique Identifiers. Sorry about that.

 

 

 

Thank you to all future survivors for your unconditional support.

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ReplyQuote
Topic starter Posted : May 25, 2016 05:37
DarkOne
(@sscadmin)
Illustrious Member Admin

I haven't played the newer demo yet, but I really like this body scanner concept. In what ways can this be used or help you in the game?

ReplyQuote
Posted : May 28, 2016 16:19
(@wabstudio)
Eminent Member

I haven't played the newer demo yet, but I really like this body scanner concept. In what ways can this be used or help you in the game? 

 

Hi DarkOne, thanks for your interest & feedback !

 

In infirmary room you can find two useful machines: "Body Scanner" and "Medpod".

 

Body Scanner allows full body scan with a comprehensive reading of the afflictions which the patient suffers (What type of illness or injury you suffer).

Instead of trying to take medicines randomly, it allows you to use the right treatment. All new diseases & injuries are "Unknow" at the beginning.

 

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Medpod is an individual cell wich give basic care. Allows to slightly regress injuries and disease. Cant not cure an "Unknow" disease !

 

 

 

Thank you to all future survivors for your unconditional support.

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ReplyQuote
Topic starter Posted : May 30, 2016 01:40
(@wabstudio)
Eminent Member

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====================

Patch note 0.94.2 & 0.95.0: patch note on steam

 

 

GAMEPLAY

 

-When fire get through a door, big fires will start spawning near that door.

-Teleporters distance of activation has been reduced to avoid activation through walls.

-Unit of Water cannot be infected anymore.

 

-New gameplay/feedback: hologram panels now appear near broken objects to let you understand easily what materials you need to repair them with. The Hologram is always visible for the player (360 degree rotation)

 

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-Ashes put in scrapper will produce bio resin.

-When using a Body Scanner in R09-Medical Bay, the screen next to it will display informations about your health status (updates ALL screens)

-When using the diagnosis machine in R27-Infirmary, the screen next to it will display informations about your health status (updates ALL screens)

 

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-The event "Healing Machinery Failure" will now affect Diagnosis machines too (along with Body Scanners and Medical Pods).

 

 

GRAPHIC

 

-Added door junction for some Big Doors that were misplaced.

-Hologram in R54 now have a spawn animation.

-Added rotations on holograms planets in R54.

 

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-Changed hologram color of planet in R54-Communication Room. The planet is now orange/yellow but Moon is still white.

 

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-Added light bugs FX in flowers of Big Air Recyclers

-New hand-washing station in infirmary.

 

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-New loading screen.

 

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-"Master texture" option is now reactivated. Unity devteam has fixed the issue on that option, many thanks to them!

-Textures quality of corridors have been greatly improved (1024 to 4096)!

-Textures of laboratory tables have been improved a little (1024 to 2048).

-Changed typo of the restart screen.

-Moved items in R28 - Laboratory which had invisible faces so that they won't be visible anymore.

-Missing meshes for small objects have been correctly set again.

-No more blur behind the inventory. It created graphic issues when camera rotated in akward angles.

-Confirmation panel for profile selection has been resized.

 

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AUDIO

 

-The Repair sound now plays earlier when repairing.

 

 

FIX

 

-Added Steam cloud support. This will probably need improvement for players who have 2 accounts on the same computer.

-Fire will no longer "respawn" when you enter an occlusion collider.

-Fixed occlusion culling collider at T|02 (R57).

-Character will have the correct orientation when starting a new game.

-Fixed bug when creating/consuming Units Of Water.

-Debugged small memory leak of locked doors. (Pic bug)

-Saves will now be placed inside a different folder for each Steam User. It also means your old saves will not be accessible directly through the game (you can still move them manually inside the newly created folder to recover them. This folder will be automatically created after you launch the game at least once).

-Fixed a graphic issue on the "return" buttons of New Game Menu and Load Game Menu.

-Fixed a graphic issue on the "delete profile" button & add transparancy!

 

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-When displaying a profile in Load Panel, the scrollbars will be reseted to position 0.

-Integrity will display a "%" character, and integrity rules will correctly display a "-" in front of the cost.

-Fixed background text and a graphic issue on the Return button in the main menu.

-Debugged Big Fire intensity.

-Debugged breach position after repair.

-Debugged little plant in main menu, which had its FX not following position. Should now work as intended.

-Replaced doors at T-0 and T-1. Some of them had a very small gap with their supposed position.

-Info text messages will be udpated with every new input in the control menu (except for mouse control).

 

 

Keep on surviving!

Thank you to all future survivors for your unconditional support.

 

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ReplyQuote
Topic starter Posted : June 8, 2016 05:46
(@wabstudio)
Eminent Member
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Hi everyone,

 

We just register our "little baby" Drift Into Eternity to Indieoftheweek contest!

It's a 5 weeks campaign for indie games. At the end of each week, the best game with the most votes receives a free promotion & becomes the #indieoftheweek! Is it not wonderful?

 

HOW IT'S WORK ?

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The only one requirement is to have a twitter account to participate.

Every fan can give us one vote per day simply by retweeting posts containing #indieoftheweek made from our twitter account:  @Botsweare

 

STEP BY STEP !

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1) Go to this tweet: @Botsweare Tweet!

 

2) Retweet it.

 

3) Drink a fresh orange juice, wait 24 hours & do it again!

 

Of course you can also support us by writting your own tweets, just put  @Botsweare & #indieoftheweek in the tweet.

 

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Keep on surviving!

Thank you to all future survivors for your unconditional support.

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ReplyQuote
Topic starter Posted : June 28, 2016 01:17
(@wabstudio)
Eminent Member

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=======================

Patch note 0.95: Non-exhaustive Summary!

 

 

BIM BAM BOOM!

Drift Into Eternity is now ranked fourth in the competition IndieofTheWeek. So we are on the podium in the Hall of Fame: http://indieoftheweek.eu/BotsWeAre

A big thanks to all of those who supported us by tweeting & retweeting, it warms our little sensitive developers hearts!

 

 

Additions :

 

- New room : R22-Cockpit (Work In Progress)

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- Added broken FX on Navigation Computers in R22-Cockpit

- Fx added to the repair panel window:

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- Added particle and changed material of Acrycine Remover FX

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- If a room is on fire AND has more than 1 open breach, the temperature will not drop down. Instead, the temperature will just rise slower because it was disturbing to have a fire with negative temperature

- Acrycine fog will disappear progressively when it's cleaned (it will wait for all particles to die before desactivating the FX)

- Post process begins. Version 1 is already integrated. Lot more to come. (Deph of field, Bloom, Camera Focus, Lens Flare, Lens Dirt) PLUGIN SCION ( https://www.assetstore.unity3d.com/en/#!/content/41369 )

 

- New Dropdown menu option for screen resolutions.

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- New main menu music. There is something very special about it. Can you guess what? Like the procedural generation of the ship based on fixed locations, our music has been composed by an artifical intelligence (Emily Howell musical computer program) inspired by an already existing music : The Beethoven Moonlight Sonata.

 

 

 

Change :

 

- Inventory UI now has a scale animation for opening and closing

- When a container becomes empty, its emissive will fade progressively instead of instantly.

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- Cleaned T|-01 minimaps

- Minimaps T|00 updated for cockpit

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- Save Images for Infirmary and cockpit has been added

- Checkmark in save menu has been reworked

- Frost post-effect updated

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- Update fire smoke FX

- Rebaked lighting of rooms R06, R09, R27 and R30

- New graphic option: Baked lighting quality. The default is set "low" to allow any player to have a quick load on their first launch of the game.

- Screens for confirm restart and confirm save delete are now working fine. Added transparency (better than a black screen)!

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- Bodyscanners screens are saved and loaded.

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- Objects that can be used once per day will no longer be usable twice when you have two of them.

- Music will occlude more intensively, so you won't be able to hear it through walls (or at least it won't feel the same)

 

 

Bug Fixes :

 

- Corrected color of objects. Materials will be orange and medecine will be white.

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-You can no longer open a door by aiming at the switch in the opposite side

- Debugged doors and repair panels display

- Alarm lights will stop flickering when the room they are inside is occluded

- Alarm Red lights will no longer go through a closed door

- Save Image for cabin has been fixed

- Debugged upgrade system (it was not blocking anything, but it was shouting error message for no reason)

- Options toggle remove acrycine now works as intended

- Toothbrush will correctly use toothpaste (once per day)

- Soap will correctly be used when entering shower, and a log will display to inform the player of the morale bonus

- When loading a room, the objects of the room are loaded progressively to remove the lag as much as possible.

- Debugged weight system (thanks Proslacker nifty for finding that bug).

 

Keep on surviving!

Thank you to all future survivors for your unconditional support.

 

 

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ReplyQuote
Topic starter Posted : August 2, 2016 02:53
DarkOne
(@sscadmin)
Illustrious Member Admin

I think you have done such a excellent job on the visuals for that HUD from your glove and the layout of it is very simplistic but very informative at the same time. And the presence of your breath because its cold nice touch 🙂 You guys are building a solid game here

ReplyQuote
Posted : August 3, 2016 10:21
(@wabstudio)
Eminent Member

I think you have done such a excellent job on the visuals for that HUD from your glove and the layout of it is very simplistic but very informative at the same time. And the presence of your breath because its cold nice touch 🙂 You guys are building a solid game here

 
Thanks, it's all work in progress 😉

 

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=======================

Patch note 0.96: Leaderboard System

 
Additions :
 
- Leaderboard system*: At the end of each game you can save your score. The longer you will survive, the better your ranking will be. Every day, every hour, every minute is important to win a place in the top.
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You can find the leaderboard panel in the starting booth and in the communications room.
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There is 3 buttons under each leaderboards that can filter the scores as you wish (friends only / Timespan / Character). The last 2 buttons will be functional soon.
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*Leaderboards : Because of the anti-cheat protection, only scores made after this update will be valid. Old scores are deleted from the Steam Stats. You can still load an old save and die again to submit score again.
 
 
Improvements :
 
- New FX in the inventory. Now, when an item is used, a "refresh" hologram FX will be played.
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- Numerous pipes and safety seats added in R31 - Water Recycling and R59 - Auxilliary Water Recycling.
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- Rebaked lights for R39 - Pressure Room.
- Icons in container inventory are 15% bigger.
- Acrycine Remover FX updated. 3D model for breaches updated.
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Keep on surviving!

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ReplyQuote
Topic starter Posted : September 14, 2016 04:26
DarkOne
(@sscadmin)
Illustrious Member Admin

The pipes added a nice touch, just make sure you don't go crazy with them 🙂 Will players be able to interact with the pipes (ie: fix leaks or actually break pipes)?

ReplyQuote
Posted : September 16, 2016 06:42
(@joure)
Active Member

I've seen Jim Sterling play this game. I actually liked the whole premise a lot. Gameplay looks like fun. Good job on the game so far, I'm quite interested to give it a go myself. 🙂

ReplyQuote
Posted : October 6, 2016 23:36
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