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Greetings everybody!
We Are Bots Studio is a young game development studio founded during 2015. We are actually working on Hull Breach, a science-fiction game.
HullBreach is an immersive First Person Survival Game. Trapped in a wrecked ship, you have to struggle to stay alive: salvage what you need to repair the damaged systems, close the many breaches slowly riping the hull open, and try to withstand your thirst and hunger while keeping your spirits up.
Staying alive will be hard and this game won't go easy on you, you better bring all you got!
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BACKGROUND
You and the rest of the crew were involved in a scientific expedition heading to Viridia, a planet far away from your system. You were supposed to collect some samples and come back, but your ship —The Wanderer IV— crashed in a rift during the landing procedure. Taking off or calling for help are not an option due to the heavy damages sustained. You have to settle there, and survive in the hope that someone will come rescue you.
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KEY FEATURES
• Over 50 different rooms are already in the ship.
• Half of the rooms are randomly generated. Every game a new ship!
• Fix breaches and your environment, extinguish fires and search the ship for food and water.
• Make sure to fix as many problems as you can during the day, since it will worsen every night.
• Make the best out of the 63 items that are already in the game.
• Try to not die from a bad wound, a devouring disease or from an alien infection.
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WHAT'S NEXT ?
Here are the points we will try to develop in the few upcomings weeks :
• Diseases system - 04/12/2015 - Will work the exact same way as the wounds system, except that you will mainly contract diseases when eating rotten food. Diseases will lower your stats over time, making you slower, weaker, and may even kill you.
• Save and Load system - 11/12/2015 - You will be able to save your game state (which will include inventory, rooms positions, stats, containers states, fires, breaches, acrycine gas...). Well, basicaly the whole game. You will then be able to load your previous game from the main menu.
• Health-related items - Between 4/12/2015 and 11/12/2015 - All the items that will help you fix your food and your health condition. Those items will also help you decrease the states of your wounds and your diseases.
• Room specific abilities - Undefined - Those are all the specific interactions you could find in a room and all the specific rules that may apply to them. For these latter, we will have to explain them on a case-by-case basis.
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All the feedback will be greatly appreciated.
Wish you the best !
Move this post to this forum as it's a better fit for the game.
I will put a vote in for you next time I'm on Steam.
Thank you for having moved my topic in the right place. And especially thank you for your support ... it's nice and it comforts
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Hello everyone,
We are Bots is proud to present you a new trailer for Hull Breach. This time, we show you a lot more gameplay and a few features that are currently work in progress and we hope it will make you more aware of what can be done in the game.
Visually, the rendering for this trailer has been downgraded, so you can see the game is really bright where it should be a lot darker. That's on purpose because it was hard to understand what was happening in the action without brightness.
Anyway, we think this trailer will please you and will give you a good reason to vote for us for the 2015 indie of the year awards. So take a look!
We are working hard to provide you the best original experience we can achieve and we hope it will be enough to get your interest.
Try the demo (alpha pre-release), take a look at the screenshots, leave us a comment and if you have any question, we will be glad to answer.
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Of course you can still help by voting on Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=563643649
Or Support us on IndieDB :
Got to sit down with this for a few minutes and so far it is looking good.
How does a player find breaches or components that are damaged on the ship? The ship tends to almost be a maze if your closing all of the doors and airlocks as you move about if you take into account that intro message about breaches. So how does a player navigate the different floors to specifically find rooms if they all look the same? Does the player eventually get a floor plan?
I ask this because you are a member of this ship so you generally should know the layout, having a player wander about the ship no knowing where anything is isn't really accurate.
Are there ways to enhance a players suit? To slow the rate of food, water, and morale drops?
Got to sit down with this for a few minutes and so far it is looking good.
How does a player find breaches or components that are damaged on the ship? The ship tends to almost be a maze if your closing all of the doors and airlocks as you move about if you take into account that intro message about breaches. So how does a player navigate the different floors to specifically find rooms if they all look the same? Does the player eventually get a floor plan?
I ask this because you are a member of this ship so you generally should know the layout, having a player wander about the ship no knowing where anything is isn't really accurate.
Are there ways to enhance a players suit? To slow the rate of food, water, and morale drops?
Hi Darkone!
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Hello everyone,
We are happy to share the good news: "Hull Breach" has successfully been greenlighted by the Steam Community in only two weeks. We wish to thank, with our whole heart, all those who have ensured the success of our project.
For thooses who dont like to read you can check "What is Hull Breach" in 15 secondes. Enjoy!
In Hull Breach, you play a crewmember of a distress spaceship, crashed on an unknown and unfriendly planet. As time passes, your chances of survival grow slimmer and your only objective is to die as late as possible. The only thing that can make you die is when your health equal zero. But there are numerous things that can lower your health, so a lot of ways to die:
1) Hunger/Thirst. Space is beautiful, but there are not many flying sandwiches and soda in there, which is... kinda annoying for starving survivors.
2) Oxygen. As we all know, trying to breathe CO2 is not a good way to fill your lungs.
3) Morale. Maybe there is no one to care about your mood, but neglecting your mental health will only make the situation worse.
4) Fire. If you don't maintain your ship in good conditions, it will decay rapidly, and chances of starting a fire will increase. And as you probably know: fire is not good for your body. So take your wrench and prevent everything you can from deterioration.
5) Acrycine. Every night, a random number of breaches will spawn, letting the poisonous atmosphere of the planet get into the ship. This poison is known as "Acrycine", and it will slowly but assuredly kill you. Fix thoses breaches, recycle the air, and hold your breath during the process (you can't hold for that long, just try to find a room without any danger and close the doors!)
6) Wounds. There are many ways to hurt yourself: repairing machines, breathing acrycine or staying in a fire are some of many ways to damage your organs. A wound will not kill you instantly but it will grant you stackable maluses and make survival a lot harder. Also, if you don't heal it, it might get worse and worse, and at some point finally kill you.
7) Diseases. Sometimes, your body will fail you, but not because of a damaged organ. Because it's a very delicate balance to be healthy, you can sometimes wake up with a bad cold, a flu, a headache and so on... Like wounds, it won't kill you instantly but it can worsen over time and leave you shivering on the floor, waiting for death to come as quick as possible. Beware of what you eat & drink. Rotten food can kill you with enough time.
Work in progress beyond this line
- Temperature. Every room has a thermostat that controls temperature. But it can be broken, and temperature will then rise or lower over time until you fix the room. Of course, a big difference between the room temperature and the normal heat of a human body can lead to substantial damages. Naturally, fire will increase the temperature of a room, and a breach will make it drop rapidly.
- Pressure. 1013 hPa (hecto-pascal) is the natural atmospheric pressure on Earth. You can survive big difference with this average, but not when it happens fast. And when a breach sucks out all oxygen in a room, it also makes the pressure drop fast enough to kill you from sudden decompression.
- Gravity. Gravity cannot really kill you directly, but it can cause numerous collateral problems. For example, water needs gravity to flow through waterpipes... so no gravity = no water recycling. It might become a major problem some day.
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And that's it! But maybe it's enough, don't you think? You want more ways to die, do you? Well, we will think about that when you'll die on day 6 because your fever reached its final stage of severity. Pretty dumb way to die in space, hu!?
- Here is the complete list of the wounds already integrated (maybe more to come): bleeding, bruise, burn, cut, head, foot, leg, thigh, chest, stomach, shoulder, arm, forearm, hand and finger (thumb/index/middle/ring/pinky).
- Here is the complete list of the diseases already integrated (maybe more to come): infection, indigestion, headache, flu, fever, bad cold, heart failure and acrycine infection.
We will get back to work on improving the main menu as soon as possible. As you can see, the Main Menu is constantly changing: here is a before/after comparative to see the differences between the two versions:
Main Menu V3.0 is coming soon !
Support us on IndieDB :
Wish you the best !
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Patch Note v 0.79
GAMEPLAY
- When a room is on fire or has acrycine in it, the door will display a red alarm. Will add sound and a "broken object alarm" next version.
- Added but not fonctionnal yet : diseases. You will know more in time.
GRAPHIC
- New Brigthness option in the graphics options.
- Death Panel has been entirely reworked.
- Relighting of many rooms, reflections now works as intended (the rest will be done next week)
- Optimization lighting. No more big lags in Laboratory & other rooms of the same kind.
- New post-effect "Screen Space Ambient Occlusion".
- The name of the winner of the contest has been added on some walls
- Christmas trees in the ship to celebrate this end of year.
AUDIO
- New sounds! Holo shelf now produce a neon-like sound.
FIX
- Rooms sometimes spawned in wrong orientation. Should not occur again.
- Big bug solved : Inventory was automatically closing when too far of a container. Now the distance
- Key Bindings are now saved, you won't have to set them again at each game (should work between different versions)calculation should be correct.
- The room stat panel (holding right click) is no more pixelated.
- Door switch now initialize as intended and display the correct values.
- Rooms codes on big doors, therefore all doors with specific room behind (not corridors) are named.
- Small graphic change of big doors to hide a default (little space between closed doors)
- Bug solved: Player stats now update correctly.
- Bug solved: Reset nb of use per day for certain items.
- Lock Cursor in main menu should be correct now.
- Added mouse instruction in inventory (the same as in containers)
- Teleporter T1 was redirecting to the wrong floor. Now works as intended (thanks The Magical Forest)
- Debug inventory : now when you "take all" the speed malus is correctly calculated.
- (Forgottent last week) Right Arm Animation smoother for "Room Stats Display". The "Action Animation" still has a little glitch, work in progress.
Thanks you everyone for your amazing support. We are working fervently to give you the best scifi video game possible! Download the demo & Send us your feedback to help us solve the major problems that we may encounter.
Best Regards.
Follow us on facebook (fr) or Twitter (eng)
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Patch note v0.80:
GAMEPLAY
-New diseases! You can now die from various diseases like indigestion or headache or many others.
-Diseases and wounds can be seen in the inventory panel (i).
-When catching a disease, its severity level is now correctly randomized.
-Health Objects added and placed in specific rooms. Go scavenge the ship to find them!
-Teleporters can now be broken.
GAPHIC
-New Emissive System (colors still work in progress).
-New Animated Crosshair and new Feedback System (opens when aiming at an interactive object and gradually lightens while coming next to it).
AUDIO
-Sounds for christmas trees.
FIX
-Only 1 remaining contest panel.
-Optimized the way the broken FX are loaded into memory.
-Getting ready with Steam interface, for later implementation of the sdk possibilities.
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Patch note v0.81:
GAMEPLAY
-Diseases and wounds are now marked UNKNOWN until you use the Body Scan (see below)
-Body Scanner (R09, Medical Block): Use this to reveal the nature of you diseases and wounds. It takes 15 ingame minutes to be used.
-Medpod (R09, Medical Block) : Use this to heal your worst disease/wound. Can only be used once per day. It takes 15 minutes ingame to be used.
-The Scraper (in R06 - Repair Room). Every item in the game can be salvaged to produce basic materials.
-To salvage an item, find a recycle bin anywhere on the ship (there is always one near the shower/WC) and fill it with every item you don't need like this infected/rotten apple (gross!)
-Then go to R06 and open the Scraper container to find your useless items recycled into something else.
-If all scrapers are broken, the objects will be destroyed.
-Fire now lower the oxygen in the room.
-Oxygen regeneration now depends on the status -broken or not- of Air Recyclers. If there is no water left in the Water Tanks of the ship, the Air Recyclers will also cease to function. The visual feedback of the whitering flowers will come next update.
-Water Recycler now generates some units of water everyday when they are not broken. These units can be found in the water tanks in the same room.
-If the plants of the Air Recyclers are correctly hydrated, they have a chance to spawn a root. Just be sure the Water Tanks are filled.
-If a fire reaches its maximum level in a room, it can spread to adjacent rooms, even if the doors are closed.
-Storage Bay R12 (x2) and R13 (x2) at T1.
-Running is now slightly slower. Walking speed doesn't change.
-Steam SDK : Worldwide Leaderboard of survival time.
-The Log will now warn you when you have a new disease or wound.
- We can know how the character died to make a summary of the problems encountered at the end. Visual feedback to come in future updates.
- The Shelfs of the Air and Water Recycling rooms are now full of objects.
GRAPHIC
-New "End of day" pannel.
AUDIO
-Alarm sound added.
FIX
-Debug : "Switch Inventory" and "Take All" key bidings now works as intended.
-Debug Flickering lights. The material was set null and so nothing could be seen. Now works as intended.
-Crosshair animation will no longer lags.
-Crosshair size reduced
-Crosshair has been outlined to enhance its visibility.
-Crosshair opening/closing animation is now faster.
-Crosshair now interacts correctly with the main menu buttons.
-Crosshair debugged on big doors and optimized layer.
-Changed description of health items for a shorter one.
-Corrected orientation of several room spawners at T-1.
-The display of Diseases and Wounds "severity" now has an uppercase first letter.
-Corrected colliders size in T01.
-Emissives have been colored.
-Debug : Opening a container will no longer consume the first selected item.
-Debug : You can no longer open a container by aiming at a door/room.
-Debug : Door colliders will no longer desactivate themselves.
-Med Block now has Big Fires like all the other rooms.
-Little corrections on Occlusion Colliders.
Thank you for taking the time to read this big block of text. See you soon for Update 0.82 !
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Patch note v0.82:
( patch note on steam greenlight )
GAMEPLAY
-MedPod now takes time to use (15 minutes like for the body scanner).
-BrokenLights are now NOT broken by default.
-New daily tips, former ones have been updated.
-Plants can now be dehydrated if there is no water in water tanks. (at least one Unit of Water for each Air Recycler/Big Air Recycler). Dehydrated plants do not produce oxygen.
-If plants are hydrated, they have 10% chances to produce 1 Root.
-You may recycle Rotten food by placing them in Air Recycler/Big Air Recycler.
-For each rotten food you'll have a slight chance to produce 1 Root the next morning.
-Temporary bonuses & maluses should now work as intended.
-Confinement Unit: over the night, infected food placed in it will have a slight chance to be cleaned up. Although, it may also deteriorate the food.
-Juice Extractor: over the night, will transform any food placed in it into Units of Water and Bio-resin. May also just destroy the food (nothing produced).
GRAPHIC
-New animation for the desk R29 (work in progress).
-New random screens for the room R05 - Cabin.
-All graphic options are now automatically saved and loaded when you restart the game.
AUDIO
-Ambient sounds for rooms R03/R05/R09/R14/R28/R29 (work in progress).
FIX
-Debug crosshair lock status on main menu (cursor should not leave the screen anymore).
-Debug Ambient Intensity (should now work as intended).
-New log system (font size is now the same for all texts & timestamps, and no longer hidden by the scrollbar or when the inventory is opened).
-Forced Item Spawn: there is now at least 1 Auto Medbot in the ship.
-Rotten food should now work as intended (decay properly).
-Added some missing Big Fires in R56 and R59.
-Stats are now correctly displayed when the inventory is opened (correctly updated every second).
-In the "Gameplay" options, "Camera Look Speed" is now renamed "Sensitivity".
See you soon for Update 0.83 !
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Patch note v0.83:
See you soon for Update 0.84 !
Great stuff so far and the little animation for the air recycler was a nice touch for attention to detail. The team is doing a great job on those models (Confinement Unit, and that Control Desk).
I believe last time I played the demo I don't believe I saw that new graphic with the arm status console you have in the previous post, that looks really nice.
Great stuff so far and the little animation for the air recycler was a nice touch for attention to detail. The team is doing a great job on those models (Confinement Unit, and that Control Desk).
I believe last time I played the demo I don't believe I saw that new graphic with the arm status console you have in the previous post, that looks really nice.
Thanks for your support! We work hard to improve the game experience. There are still a lot of work!
As you might have noticed, there has been no version 0.84. This is because we had a major bug. We only managed to make a workaround, so if the game needs 2 full minutes to load the very first time, this is normal. This should not occur the next times.We will of course try our best to remove this unwanted behavior as soon as we can. Thank you for your understanding.
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See you soon for Hull breacH update 0.87 !
Download the full demo if you want to try everything we already have in the game !
See you next week for more infos!
Patch note v0.88:
patch note on steam greenlight
GAMEPLAY
- New steam Achievements.
- New Object Category: Upgrades.
(Mod Purifier / Mod Firefighter / Mod Quicken)
GRAPHIC
- Modified the Acrycine Removal FX to be less visible when there is less acrycine in a room.
- BodyScan and MedPod screens added.
- Panel Room Stats changed.
FIX
- Debug Inventory.
A note from our Lead Developer: At first this patch was supposed to be a simple hotfix to debug the inventory but I had a lot of trouble with the save/load system that I mistakenly delayed too much. Therefore, the save/load system is currently disabled (for it was way too much unstable) and in the end, very few content have been added. Sorry about that, we're working on this issue and I strongly hope it will be all good next week. See you there!
I take this opportunity to introduce you the latest concept art for HullbreacH (thanks to studio Kippik):
We still hope the alpha release will be available during the second week of March.
See you soon for Update 0.89 !
You are definitely capturing the right effect and atmosphere for HullBreach and the graphics that you are putting in place really helps to set that alone and what do I do mentality. Great posts and I hope you can get to pre-order an/or early access on Steam soon because I think a lot of people want to check this out. But I do like the fact that you offer the demo and if the download version is in-line with the alpha you can definitely get some quality feedback while still in alpha, wish more developers would do a thing like that instead of early access personally.
You are definitely capturing the right effect and atmosphere for HullBreach and the graphics that you are putting in place really helps to set that alone and what do I do mentality. Great posts and I hope you can get to pre-order an/or early access on Steam soon because I think a lot of people want to check this out. But I do like the fact that you offer the demo and if the download version is in-line with the alpha you can definitely get some quality feedback while still in alpha, wish more developers would do a thing like that instead of early access personally.
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It's supposed to be the final week before alpha release. Hope we see you there !
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Patch note v0.91:
God you don't feel well, it's all this heat making your head dizzy and reaction slow. You really should go to the infirmery and check that on the Body Scanner and on the Medical Pod, because it's not going to get any better.
- Cooler Malfunction
- Heater Malfunction
- Atmosphere Compressor Malfunction
- Console Malfunction
- Heater and Cooler are in charge of the ship constant temperature, seems reasonnable to be willing to keep them running.
- Console in R42 and R39 are respectively in charge of the temperature and pressure control in the entire ship. If they're broken, you're in trouble.
- The Atmosphere Compressor settle pressure at a decent level, quite important right?
(PURIFIER)
(FIREFIGHTER)
Thank you all for your interest in Hull Breach, it's kind of our baby. We are working hard to improve the gameplay experience.
Hope you will enjoy! See you next patch note, 0.92 version will be awesome!
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Thank you all for your interest in Hull Breach! We are working hard to improve the gameplay experience.
If you want to support us you can buy the game directly on the steam store: http://store.steampowered.com/app/431830/
Keep on surviving!
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Patch note v0.93: patch note on steam
Website update! You can now buy directly HullbreacH on our website (steam key delivered in less than 24 hours)
Thank you to all future survivors for your unconditional support!
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Patch note v0.93.1: patch note on steam
Patch note 0.93.2: patch note on steam
Keep on surviving!
You can now buy directly HullbreacH on our website (steam key delivered in less than 24 hours)
Thank you to all future survivors for your unconditional support.
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Patch note v0.93.4: patch note on steam
Keep on surviving!
You can now buy directly HullbreacH on our website (steam key delivered in less than 24 hours) or make a donation directly into our small pockets: Wearebots.fr