To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hi Space Sim Central,
I came across this site recently and it's really awesome. I've found some really great games that I'd missed.
I'd like to show off my game, a Mars colonization RTS called 'Sol 0'. Here's a screenshot that gives you an idea of what the game is like:
The goal is to balance food, water, power, and oxygen and use the minerals and resources on the Martian surface to grow from the first rover to a self-sustaining colony that can survive independently from Earth.
I'm trying to get the game through Greenlight, if you like what you see here feel free to support the Greenlight page:
http://steamcommunity.com/sharedfiles/filedetails/?id=326005007
I made Sol 0 using the free version of Unity, so if anyone has any questions regarding Unity development or how Unity can be used for real time strategy games, feel free to ask.
The website is: http://www.solzerogame.com
Looking good solzero, moving this thread to a different section so you can get more exposure.
I like this art style you are using for all the modules.
Looking good solzero, moving this thread to a different section so you can get more exposure.
I like this art style you are using for all the modules.
Thanks! The 3D models are made in Blender, then textured in Gimp/Photoshop. I'm not doing anything very complex, simple shaders (mostly just diffuse lighting), normal maps, and that's pretty much it.
Edit: I recently added some baked-in ambient occlusion which made a huge difference and makes the models look much more three dimensional and less flat.
Very interesting - greenlighted it 🙂
Very interesting - greenlighted it 🙂
Thanks - I appreciate the support 🙂