That's a decent deal, both HW1&2 remastered and the HW1&2 original for one price. I wonder if the remastered one's still support all of the mods from the originals? Will be interested in reading some reviews of the remastered ones to see how they did.
Nice update for Homeworld Remastered came out today with some new content.
I thought they were going to just push it out and forget about it but they have patched the games quite a few times (8+ if I remember) so not bad.
June 9, 2015
New Content!
Added the long-lost Raider Retreat mission! This mission can be accessed in the new “Extra Missions†menu. Click here for more info.
Added Achievement for completing the Raider Retreat mission.
Added Global Chat to the server browser and lobby chat
Fixes and Updates
Don't display the RU's for a resource if the starting RU's are 0
Objective pointer lines should now be better aligned
Misc. audio updates from Paul Ruskay
The diplomacy panel is now properly updated to remove the player after disconnections
"Unknown level" text is now properly displayed for clients if the host uses a custom map
Fixed issue where certain letters in foreign languages would not properly display
The distance filter is now available on the main server selection screen
Fixed an issue where list boxes would sometimes wrap incorrectly
Dust clouds are now selectable “move to object†destinations
Added chat commands:
/whisper <name> <message>
/ignore <name>
/unignore <name>
Modder Updates and Additions
Created TabControl Interface Element to streamline menus such as the options menu
customFormationID was not initialized properly which would possibly be garbage when spawning ships in a map
UI - Screen anchors now refresh on screen activate
UI - Created new "mirror" anchor type that copies rect and visibility of another element
Added concept of "Extra Missions" that should allow modders to create custom campaign missions without having to edit the UI or jump through unnecessary hoops
Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded
Added the ability to define a "StartingPlayerFleet.lua" file in a mission directory and have it be loaded if it is there and a persistent fleet is not loaded via the command line prompt of the override that loads a previous saved missions persistent fleet
Added command line option "-noMouseCap" so that the game doesn't steal mouse input on the first frame
I am still finding it very buggy but the classic versions still work well enough although you have to launch them with their own icons in their individual folders after Steam is running. The launcher still does not work at least for me. So more patches to come methinks!