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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Terminus

(@pinback)
99 Star General

Kickstarter for a scifi city building game http://www.kickstarter.com/projects/976465455/terminus-2?ref=live looking for $28K

 

Website http://harbourgames.com/

 

 

 

 

Terminus is a classic 'city-builder' set on a distant, inhospitable planet where there is only one colony, one chance, one future.

A hard-boiled construction simulator at heart with the substance and clarity of a refined strategy.

Starting from classic city builders of the genre, Terminus takes the terrifying leap into the frontier of space where every new game and new colonization effort bring a wildly different experience on a new, procedurally generated planet.

You are the administrator of the colony and it's your mission to keep humanity going by any means possible. Colonists are mouths to feed, supplies are dwindling and almost everything is non-renewable.

Plan for long term growth while dealing with short-term crises, survey and exploit planet-side resources faster than you can use them up, perform critical research to offset the difficulty of living off-world and issue colony-wide directives to shape the growth of the only home of humanity, keep the old ways of thinking alive or forge a brave new world.

 

Gameplay

Terminus plays like a city-builder, as administrator you determine what buildings should be built and where, what parts of the planet to survey or clear for development, what research to perform to improve efficiency, and what social decisions to make to guide growth, or stifle chaos.

Terminus isn't just a sedate city-builder however, disaster management is a critical and integrated component of its gameplay.  Things go wrong in space and on other planets, and when they go wrong they can turn catastrophic.  You're not just designing a city that operates in the most efficient way possible, every decision made has to be made with "What about if things go wrong?" in the back of your head because things WILL go wrong.

Fire is deadly in space and the same is true in the closed environment of a colony, fire can spread from one building to another, killing people inside, damaging the building itself or causing a hull breach.  Fire isn't the only thing that spreads, biological hazards, disease, electrical disturbances, air-loss, every building is linked and you're in charge of the links.  Sometimes you have to seal an area off if you expect to keep the colony as a whole alive, but that building you just sealed off was the agricultural dome and people are starting to ask about food... but depending on the planet you pick, at least there might be plenty of water.

 

 

 

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Topic starter Posted : September 11, 2013 10:34
Geraldine
(@geraldine)
Famed Member

Oooh, just for a moment I thought the venerable space sim Terminus had a modern re-make. This does look good though! Sim City in space?

ReplyQuote
Posted : September 11, 2013 16:13
(@robske)
Reputable Member

Added to my watch list!

ReplyQuote
Posted : September 11, 2013 17:17
(@pinback)
99 Star General

Think they will have to add a subtitle to the name of it.

ReplyQuote
Topic starter Posted : September 12, 2013 09:22