To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Looking great so far Tim
Those craft and placements around the planet you can set them up to protect the planet while your away from it? Do you get notified that something is attacking when your not there?
Welcome to the forums Tim.
You site link appears not to be working?.
Looking great so far Tim
Those craft and placements around the planet you can set them up to protect the planet while your away from it? Do you get notified that something is attacking when your not there?
thanks! 🙂
yes when an enemy assaults the planet, a message pops up notifying you, you can then rush back, or use the build menu to bolster the planets defences
about the defences around the planet: when you build drones they automatically start to orbit and defend the planet, you can also order up to 3 of them to act as your wingmen in combat, and when you feel like they are better defending the planet just release them and they'll go orbit it again
I also have plans for orbital stations (military, civilian, mining) and military stations will offer the option to build multiple turrets on them, and maybe I'll allow the mining and civilian station to have a single turret but I'm not sure yet
and I've implemented one planetary defence weapon, a LRM installation, than can attack according to the rotation of the planet 🙂
(fixed the link, thanks Pinback)


another update on the game's progress:
A while ago I started on the code for sensor drones and the scanning of planets for resources and interesting features (like life, artifacts, etc…) and last night I finished that part of the code.
When the player discovers a new planet in the solar system he or she can select it and a small pop up window will activate in the top right corner with the name of the planet and the option to launch a drone and not much in the way of information.
If the player has 25 ore to spare, they can press the 'launch sensor drone' button, and once the drone reaches scanning distance to the planet, it will start scanning, and after a while the amount of resources the planet has will show up.
When the scanning is complete the drone will deactivate and implode.
Next think I'll do is add a random feature generator to each planet (these will also be discovered after a scan), and after that I'll start working on the option to build stations in orbit of planets the player scanned (military, civilian and mining stations). I might make certain features on the planets require certain orbital stations or maybe a bit of research before they can be used or exploited …
I finally made a logo for the game!!! I had been thinking about what I wanted it to look like, and I always had a sword and a planet in mind, since that's what the game is about after all. So I designed a sci-fi type of sword that would fit a space knight well in my opinion. I made a little planet swoosh symbol ... and voila! A logo is born!
if anyone has a couple of seconds of spare time feel free to like my facebook page for my game
Sound effects sound good and think your doing a decent job on the combat with multiple units on the screen the game seemed to run fairly smooth in the videos when there was lots of action going on. Looks like units could drop loot when killed, is there going to be a way to see loot that is dropped just incase you miss it or flew away from the area like showing up on radar or make it a filtered item to show up on the radar list?
Never got to see your ship take too much damage, will the players ship have issues and functionality problems as damage is taken?
Sound effects sound good and think your doing a decent job on the combat with multiple units on the screen the game seemed to run fairly smooth in the videos when there was lots of action going on. Looks like units could drop loot when killed, is there going to be a way to see loot that is dropped just incase you miss it or flew away from the area like showing up on radar or make it a filtered item to show up on the radar list?
Never got to see your ship take too much damage, will the players ship have issues and functionality problems as damage is taken?
about loot on radar: good point! I hadn't thought about that, I'll add that in 🙂
about damage and functionallity: another good idea, I'll think of something to make taking damager even more dangerous :p
thanks for taking a look at the movies! if you have more ideas feel free to share them 😉
The game is also available on Desura since this week 😀
New video for the Quantum Principle and a new version of the game V0.010a alone with a major change to the graphics.