To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Ive not tried the game as I don't think it will work on the netbook,but its a single and online
multiplayer game that generates its own content in this case weapons 😮 .According to the site
they are going to have it generate its own content based on the players perferences,which would
be pretty amazing if they can get it generate different content for the game. :ugeek:
The game can be downloaded here and you can also find more info about it.
Looks like they took procedural generation to the next level! Great find! Downloading now
The multiplayer aspect appears to be dead as nobody is playing it... Also the forums are pretty dead too. Oh well, I'll play singleplayer for a bit.
Nice find Pinback, adding this to the link list 🙂
Going to download this and give it a spin for a little while. Looks like they are close to getting version 1.2 done (possibly
March). Here is what you can expect from v1.2 when it is released:
==== Planned GAR 1.2 Features ====
Ships and Weapons:
- Fixed rate weapon isotope activation for players, weapon drops, elite pirates/aliens. Weapon patterns will be much less affected by frame rate and better synch across network games.
- Slightly increased projectile speeds.
- Autonomous Drones: High level players will be able to purchase an upgradeable autonomous drone that orbits the player's ship. The drone's weapon will be powered by the player's current weapon isotope. Drones chase and attack the player's currently selected enemy target.
- Tighter ship handling.
Controls / GUI:
- User configurable controls. Controls edit screen available in flight.
- User may set any arbitrary screen resolution on the options interface.
- Xbox controller in PC version. Feedback for these controls will be considered for Xbox Live Arcade version.
- HUD may be toggled on/off.
Game:
- Player military ranking system.
- Players gain ranks based on missions completed.
- JumpGates will require a certain rank for clearance to activate.
- Each system will have a unique Super Elite boss, each with different special abilities/powers.
- To gain ranks to progress to new systems, players will be required to complete a mission to defeat Super Elites in each system, either solo or coop.
- Variety of colored Space Blobs, each with different special abilities/powers. Space Blobs will be immune to weapon isotopes that fire certain colors.
- New music tracks and sound effects.
- Mod installs cost 100 credits.
- More high level non-PVP zones.
- Squad chat /s instead of /squad
- XP in squads is split for players in the same system.
- Enemy ships and stations no longer spawn immediately (and possibly on top of players). Enemy spawns now do a landing drop into the system, while projecting landing zone marker below them. Thus players have a 5 second warning for incoming spawns nearby.
- Radiation storms randomly appear in unstable systems. Flying into a storm causes periodic radiation damage.
Graphics:
- Planetary rings.
- New explosion blast wave effect.
- New enemy special effects.
- Improved font precision, for cleaner fonts.
Bugs/Fixes:
- Anti cheating: PC executable obfuscated and more functionality moved to server.
- Fix player left game squadron bug (says player left who was not in squadron).
Server:
- server automatically publishes player stats daily to a configurable location