Procedural space ga...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Procedural space game with trading/crafting/modular ship design

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(@spaceprivateers)
Active Member
Yes I have this in my mind as well. Abandoned ships and stations, mysterious things here and there. I think I'll definitely come back to you on this and if you like you really could help with the story line and some of this stuff. I might set up some kind of an internal forum and invite your there to not spoil too much of this stuff, right? That way I could provide you with prototypes here and there. 🙂

 

If anyone else is interested as well, just let me know but probably it's just too early for most of you to step in. Not you stephanzgreat, you have no choice, resistance is futile! lol

 

Beside that I basically know how the battle part could work now but still scratch my head about traveling. The way it develops I don't think it makes sense to move the ship like in any arcade shooter but just to set targets and time passes by. Maybe even some time shrinking mechanism like in Elite/Frontier would be a good thing.

 

BTW: May I ask where you're from? I'm from Germany, an evil Kraut, you know? 😀

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Topic starter Posted : October 29, 2015 03:46
(@Anonymous)
New Member

Excellent! great minds think alike in regards to abandoned space ships and stations it seems haha

Yes I would be happy to help with any story stuff or other missions, quests, NPC's ect 😀

 

At the moment I am trying to become a writer (just in my spare time) and Im working on my first novel thats in this same kind of an adventure scifi setting, so Im getting my mind used to generating lots of random story stuff of this type. It shouldnt be too hard to make up things for your game too while my mind is floating around among the scif clouds all day. Plus its all good practice for me so assimilate away! lol

 

hmm travelling is something you spend a lot of time doing in a space sim and also in any RPG ish world so yes it would be good make that bit interesting. I need to have a think about that for a bit before I can give my opinion / ideas on a good mechanic for it..

 

oh no an evil kraut! hahaha cool 😀

Im from Australia, land of the endless beach.. that you mostly cant swim at because of all of the wildlife thats trying to bite you, sting you, poison you, or all three

 

also yeah that would be great to do an internal forum type thing, especially to see prototype stuff! also I can give you my email if that helps too (I assume I can put it in a post or something? I really need to look at the forum rules for this place come to mention it lol)

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Posted : October 29, 2015 13:39
(@spaceprivateers)
Active Member

I've send you a message here over this forum. 🙂

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Topic starter Posted : October 29, 2015 22:36
(@spaceprivateers)
Active Member

Just wanted to show you a quick shot of artwork. This will be one of the ships I will use for testing first. Looks a lot like FTL I know. Well, nothing wrong with that as the game itself will be different.

 

b001_scout.jpg

 

b001_scout_interior.jpg

 

There are quite some sections there. Front of the ship the sensors followed by piloting, rear all that engine stuff. On the left and right weapons. Reactor in the middle with some locks in front.

 

This is not by all mean any graphics for a possibly finished game, it's just something to work with.

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Topic starter Posted : October 30, 2015 04:24
(@spaceprivateers)
Active Member

Hi there,
 
I've just set up the universe which will be made of sectors like in Elite/Frontier. Each sector has a size of 10 light years. There will be 10,000 sectors in x and y, which will lead to a size of the whole system of 100,000 light years squared.
 
Every sector will have up to 9 systems. Each system will have a star and with 5% probability a double star. Every star will have up to 7 planets plus moons, asteroids and so on...
 
All in all this will lead up to 900 million solar systems, all procedural generated. Names will be generated as well.
 
b001_map.png
 
That screen shows the overview map with the current systems around your position including the range of your engine (green circle). This is still very rough but I think a good point to start with (and actually already works! yeah!)

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Topic starter Posted : November 2, 2015 05:20
(@spaceprivateers)
Active Member

Here's a new ingame screen. You might notice that hex grid in the middle which pops up when you are in some kind of a "situation", let it be combat or something interesting. So you will move your ship turn based, attack, research and so on.

A small nice gimmick is that every crew member has some kind of a bio monitor. Looks nice in real. 😀
Still some placeholder graphics though... oh and when you want to interact with your ship it's zoomed in!

b004s.jpg
Click for a larger screen...

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Topic starter Posted : November 12, 2015 06:37
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