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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Spatial Bridge Simulator

(@spiderworm)
New Member

In very early stages: http://spiderworm.github.io/spatial-ui/ (Chrome recommended)

 

What is it?

A starship bridge simulator, where you and a group of friends (or enemies, if you prefer) will take control of the bridge on a major starship, working together to complete combat and exploration missions in a variety of space vessels, both primitive and advanced.

 

When will it be ready?

We hope to have a simple mission or two ready to play by Summer 2014.  We will continue adding features and missions hopefully for years to come.

 

Is it moddable?

Absolutely.  Developers will be able to create mods, which are also known as "stories".  Stories are server side, and all resources for the story (including models, textures, sounds) are stored service side and delivered to the client on an JIT basis.  This allows for clients to connect to stories of all types and allows the story writer to be wildly creative.  It also allows for persistant stories, where you could have a role (security, helm, weapons, engineering, captain, whatever) on a starship for years, with new adventures being added by a Game Master in real-time.

 

I work on the client, and my good friend glikker is working on the server.  His code so far is at: https://github.com/glikker/starsim .  We'll be providing detailed modding information in the near future.

 

 

 

 

 

Quote
Topic starter Posted : February 24, 2014 09:47
(@glikker)
New Member

In addition to creating new stories, the whole system is documented and modular, and the reference architecture we are building is open source.  This means that any component can be replaced with a new implementation, as long as it implements the communication protocol, and new plugins can be created to be incorporated into existing systems as well.  It is an ambitious project, but we are excited and dedicated.

 

And if you are excited about this and know 3D graphics and/or physics, talk to us.

ReplyQuote
Posted : February 24, 2014 10:11