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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Station Hangers and Lighting

DarkOne
(@sscadmin)
Illustrious Member Admin

Infinity's I-Novae engine in action with rendering a aircraft hangers and showing the lighting and the effects of the engine. It looks very good and be nice to see ships docked and leaving the hanger.

Here is a few images:

Quote
Topic starter Posted : April 8, 2009 18:47
(@Anonymous)
New Member

Will we be able to interact with the hangers or will they be a storage area only for your ships?

ReplyQuote
Posted : May 11, 2009 04:56
(@crayfish)
Active Member
Solnicaris wrote:
Will we be able to interact with the hangers or will they be a storage area only for your ships?

Pretty much just a storage area for ships. I think Flavien is aiming to allow manual docking but we'll have to see how that works out in practice.

ReplyQuote
Posted : September 24, 2009 03:28
DarkOne
(@sscadmin)
Illustrious Member Admin

Thanks for stopping in Crayfish. Been trying to stay current on Infinity, but I just have a lot of games I monitor 🙂 So please do feel free to enlighten us from time to time. Or if you have time for an interview that would be great to.

Keep up that great work on Infinity!

ReplyQuote
Topic starter Posted : September 24, 2009 06:32
(@crayfish)
Active Member
Darkone wrote:
Thanks for stopping in Crayfish. Been trying to stay current on Infinity, but I just have a lot of games I monitor 🙂 So please do feel free to enlighten us from time to time. Or if you have time for an interview that would be great to.

Same here, I'll stop by from time to time but I have to monitor a lot of forums just like you have to monitor a lot of games!

Happy to answer any questions, so if you want to assemble a bunch and put it in an interview format that's good. Just send the questions to support at fl-tw.com as that's the main Infinity support address.

ReplyQuote
Posted : September 28, 2009 10:41
(@pinback)
99 Star General

Hi crayfish

Loved the test vid of the city,has any more work being done on that?. ❓

The pics of the citys on the site all show furturistic building is there any intention to

add older architectural styles to the citys.Will we see any medieval citys made of wood?.

Maybe even a few mud huts around the spaceport.do you intend to put any ground traffic or

motorways onto the planets people in the streets ❓

ReplyQuote
Posted : September 30, 2009 00:46
(@crayfish)
Active Member

The current plan is only for the creation of futuristic cities and city traffic will all be airborne.

The main reason for the futuristic styling is due to Infinity being dependent upon contributions for most of its 3D assets. It's far easier to control the art direction if we can give a limited scope on what we'd like delivered. Saying to contributors that primitive buildings are also allowed would lead to even more incongruency in our artistic direction than we already have to deal with. There are also gameplay implications of adding primitive settlements into the game, we'd have to justify them in terms of additional content and story to explain their context.

Ground based city traffic is also unlikely for reasons of available resources. To make good looking ground traffic we'd need very detailed surface "road" textures and furnishings along with code to make the ground traffic behave in a manner that looks good. By starting with the assumption that power is cheap and personal flying vehicles are the normal means of transport we can use the same code for their flight pathing as we already will be using for our space craft.

We now have huge amounts of buildings contributed although cities may not be quite as dense as in the video to which you are referring. There is a limit on the amount of polygons we can move around the screen in real time and we have to account for the fact that there may also be many high poly space craft in the vicinity of the city as well. Cities will be procedurally generated and all our generic buildings are modular with base middle and top sections that we can combine for greater variety and height.

ReplyQuote
Posted : September 30, 2009 04:39
(@pinback)
99 Star General
Crayfish wrote:
The current plan is only for the creation of futuristic cities and city traffic will all be airborne.

The main reason for the futuristic styling is due to Infinity being dependent upon contributions for most of its 3D assets. It's far easier to control the art direction if we can give a limited scope on what we'd like delivered. Saying to contributors that primitive buildings are also allowed would lead to even more incongruency in our artistic direction than we already have to deal with. There are also gameplay implications of adding primitive settlements into the game, we'd have to justify them in terms of additional content and story to explain their context.

Sound reasons for not doing it

But I think the rationale for seeing it would be simple.

That the colonist would build there setterment using whatever local material was available.Even using the

ship that brought them to the planet.

Theres some nice pic of earth type planet on the site but are there going to be any alien

worlds?.

ReplyQuote
Posted : October 1, 2009 00:53