To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hello Space Sim Central! My name is Leonardo Ceballos; currently about to graduate from the Savannah College of Art And Design's Game Development program with a master's degree. I've been lurking around here for a while, always looking for the next great space game. I've been playing and loving sci-fi games since I can remember, all the way back to Space Invaders on my dad's Atari 2600 in the early '80s. My favorite? It still has to be the original Starflight!
Anyway, currently I'm working on a space game project of my own! Darkdawn: Encounters is a game where you command a large (frigate and larger) starship in combat encounters. I'm currently targeting an Android release sometime in mid to late summer. The idea is to bring deep, satisfying tactical combat in the tradition of the Starfleet Command games to a touchscreen near you.
I'm also considering an iOS release (I'm developing in Unity, so it would not be hard to port!) but I simply lack the Apple hardware at the moment, so if you have an older (Intel) Mac or iPad, lying about, do let me know 😉
Anyway, check it out and please let me know what you think:
And if you have some time, drop by and check out my site at http://www.leoceballos.com
Hi there Leo
The gameplay in your demo looks very smooth and very capable for a tablet game. You have a lot of games currently in development 🙂 Do you plan on connecting both your Darkdawm games together? Did you train mostly on the Unity engine in school?
You have a great site that shows off what you have been working on and some of your levels are detailed nicely.
Welcome to SSC.
Hello, DarkOne! Thanks for the welcome!
Darkdawn is a kind of a long-running project for me; its a fictional universe that has become my own little mental playground. The adventure game "Echoes of Terra" available on my site is also a Darkdawn game. Lost Worlds is more of a tech demo than a game though; think of it as a proposal or experiment. In reality, the full game as I wrote out on my game design document would take at least a dozen people and something like 2M to make. But I've turned a little slice of it into my final school project to demonstrate my combined art, design, and coding knowledge.
Oh, and the Niferung Jungle level and the Viriel character are also Darkdawn projects. I would LOVE to make a much larger game that featured the various play modes and captured the scope of the universe as it exists in my head. Maybe someday, eh? I've planed out about 3000 years of backstory and about 100 years of future events after the era of the games I'm working on now.
SCAD uses UDK more than Unity in its classes, though because of Unity's ability to export to a variety of platforms and because its easier to manage for small teams, there has been some movement towards Unity recently. I'd like to think that as a grad student I'm helping to lead the charge; I'd been poking at Unity for a couple of years with an eye towards making web projects (not necessarily games; I was a pro web designer and archviz modeler for a few years) and I'm pretty experienced with it. There are also a couple of augmented reality games (like Citadel Omega) on my site that were made in cooperation with Georgia Tech's Augmented Reality labs and use Qualcomm's Vuforia AR plugin for Unity .
Heh short answer, yes, I mostly trained with Unity, but to some degree that was by choice. Grad students have a fair bit of latitude in terms of the projects we take on (as do undergrads as they approach graduation).
One last bit about Encounters: while its definitely more fun on a tablet, I've gone a bit out of my way to optimize it for somewhat older hardware. I'm testing it on an HTC Evo 4G, which is about two years old now, and though it can show a bit of slowdown here and there, for the most part it holds up pretty well.
Welcome to the forum Leoceballos
The game looking pretty solid from the demo but one thing I would change is the pew pew laser sound, that starwars sound effect is a bit overused.
Thats some great music you have with the game.
Hey PINBACK 🙂
I agree that the sound effects are not the best at the moment. Audio is definitely not my strong suit. Those are some generic, royalty-free sounds that I downloaded and tweaked a bit; I'm hoping to get an actual sound designer to help me out with that.
The music is also royalty free, and I feel compelled to give credit to Kevin MacLeod; I've used his compositions on a lot of his projects and he really has some amazing stuff. His site is at www.incompetech.com.