To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hey! I would like to introduce myself to the site. My tag is Sintax7 but my name is Lee Keiser II. I Love this site concept! Keep up the good work...
I played a "commercial" ($25each * 5 players for a ~3 hr session) multi-seat bridge simulator almost 20 years ago in a basement in S.E. Michigan. Each of the 4 officer stations had (3) monochrome green screens and a single CGA color monitor. There were NO graphics and everything was done with simple ASCII codes.... I LOVED IT! Even though it was real piss-poor when it came to graphics and gameplay, the CONCEPT was awesome! I was hooked... I vowed back then to create something bigger-better-stronger-faster than that if I ever got the chance... Fast forward 17 years...
I discovered Artemis about 3 years ago when the first release was less than 90 days old. I realized then that I could start building the bridge hardware that would go with this software. I put together a basic bridge using some communication racks from an ISP business I sold earlier. The hardware and software worked well together but the overall experience itself lacked the"polish" I'm going after...
I really like the Artemis software and its script-based mission flexibility and GM console. My rack-system worked well and was flexible but neither the software nor my hardware were up to the vision I have created in my head. I'm currently in "brainstorming" / "prototyping" mode. I'm trying to detail out exactly what I would like a bridge-sim software to do. I'm also working on the custom controls, indicator lights, and other ambiance for the bridge itself from a hardware side of things.
I've played a partial-Alpha release of the Starship Horizons software that’s been mentioned here. I'm quite impressed with the direction the developer (Auric) is going. I've been trying to help him in any way I can (including some nice officer station console decals from my graphics business). He's a heck of a nice guy who seems to really know what he's doing. His project is worthy of following and further review.
I've also played or demoed many of the other titles listed, including Quintet. It seems like this TYPE of game is here to stay, I'm happy to report.
My end-goal is a multi-simulator commercial LBE (Location Based Entertainment) worthy of Disney. The "masses" need to be able to experience this type of cooperative gameplay. Not just us geeks who lug all of our computer crap to a single location to play a game like this.
It may take me 5+ years for my hardware efforts to mix and mingle correctly with the software side... But that's the path I'm on. 🙂
As a standing invitation.... I ask you as a community to make ANY suggestions that would go into the creation of the greatest/coolest/most-engaging multi-crew simulator facility on the planet. I really want to shoot for the stars with this project. I’m actively planning all the particulars at the moment and am excited to bring this project to life.
Thanks for reading...
Welcome to SSC, amigo!
Welcome to the forums Lee
Interesting idea I would say that any sort of sim bridge would have to built on a motion base rig to give movement to the ship although anyone using it would have to be strap down to their chairs to avoid being throw around in the simulator, also some sort of touch screen control panels so that they would be able to play the game.
I tend to think that VR is about to make a big come back in the next few years along with motions base sensor and it will revolutionize the way we play and interact with game.
Did any of you go to the Star Trek Experience in Las Vegas at the Las Vegas Hilton Hotel? My vision is similar to that.
This video shows you a good idea of what it is (was)...