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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Hello from StarFighter

(@jsuffolk)
New Member

Hello, just found this forum and thought I'd do a post on my indie game project: Star Fighter.

 

It's a fast-paced arcade style space shooter, like a modern version of StarFox (but not on a rail). Lots of weapons, enemies, and powerups keep the game fresh and never boring. Currently single-player and I'll round out the co-op if I have time. Third-person only at the moment, but I've had popular demand for first person perspective so I'll likely also support first person.

 

Graphics are a central focus: features highly detailed relief-mapped models, time lapse warps between fractal planets with state of the art atmospheric scattering (Bruneton Scattering parameterized for alien atmospheres), HDR, Bloom, lens flares, particle systems, procedural stars, and plenty of other special effect eye candy.

 

Currently it's in alpha with about an hour of gameplay, and only one extremely hard difficulty level; I need to add some more difficulty options because it's just too hard.

 

Feedback and questions are welcome and appreciated.

Quote
Topic starter Posted : February 9, 2014 10:39
Cody
 Cody
(@cody)
Noble Member

Welcome to SSC, amigo!

ReplyQuote
Posted : February 9, 2014 11:07
(@pinback)
99 Star General

Welcome to the forums Jsuffolk.

 

Any video?.

 

I always find that circular radar to be some what confusing especially when their are lot of target on it.

ReplyQuote
Posted : February 9, 2014 13:27
(@jsuffolk)
New Member

Here's a video, sorry I wasn't terribly smooth with the mouse in the video. This video's a little older and some of the graphics weren't polished yet, was using a lower-quality scattering algorithm at the time, no HDR yet, and the planet surface still needed some work.

 

http://www.youtube.com/embed/18iAJy10f2w?feature=player_detailpage&VQ=HD1080

ReplyQuote
Topic starter Posted : February 9, 2014 13:41
(@pinback)
99 Star General

Indeed a very fast 3D SHMUP, great planet transition 😎

ReplyQuote
Posted : February 10, 2014 11:16
(@jsuffolk)
New Member

Thanks for the warm welcome. The planet transition is a warp gate, it's a key game element that advances the player to new environments populated with different enemies; I intend to add a few more. The warp gates launch the player between locations, really it's my favorite effect in the game. There's an armory screen within the gate that lets you buy upgrades with credits and has information about your mission.

ReplyQuote
Topic starter Posted : February 10, 2014 14:47