To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hi guys, we are a small indie developer, just the two of us, we are working on Contact Vector at the moment.
Its an RTS that can also be played as a simultaneous turn based game. Its focused on tactics and fleet command rather than base building and resourcing, read total war meets homeworld / nexus to get a feel for it.
We have a lot of plans to make the combat and the choices you have very deep and involving. The idea is its how you fight your ships not how many you have that's important. Its currently focused on a single player game but we plan for multi player as well.
We want to create modding tools too and a host of other things.
The website is:
http://contactvector.com/CorePages/
You can also see a style demo here:
Its to give you a feel for the ships and it allows you to fire missiles and see some basic point defense mechanics.
http://www.contactvector.com/CorePages/demo.htm
Welcome to SSC.
Welcome to the forums.
Another RTS seem to be a lot of them about all of a sudden.
I like the look of this! :girlcrazy:
Thanks guys, We have a few updates that we have been working on. We are planning a new demo soon that will allow you a lot more functionality. In the meantime.....
New Ship Concepts:
Comments and thoughts on these are welcome, its still early days in there development.
We have also been working on a solar systems generator that will produce the random strategic maps.
Hi guys, we have noticed that some people are having issues with the demo page, we have a high res version here for download. Its PC only at the moment but the next gamplay demo will be PC,Mac and Linux
http://www.contactvector.com/press/ContactVectorPressDemoSetup_wx64.exe
Enjoy!
We have just added a new update to the project, its a trailer for the upcoming game play demo. It shows off a few of the features we have added for it. Pop over to the project to see the video.
https://www.kickstarter.com/projects/1826182233/contact-vector-rts/posts
We have just added a new video, we decided to work up one of the ships to a much higher quality. This is what we expect the final artwork to be like.
[VIDEO]
The update to the project is here:
https://www.kickstarter.com/projects/1826182233/contact-vector-rts/posts/849920
NEW GAMPLAY DEMO DOWNLOAD!
http://www.contactvector.com/temp/Instal...p_wx64.exe
What's in the demo?
Its finally here, a new playable interactive demo for Contact Vector. The demo includes the basic combat mechanics and ship movement.
We have designed the demo to give you a taste of whats to come in Contact Vector as we continue to develop the game, you wont have to worry about ammo or ship load outs we have given you everything! so take advantage to play with the overpowered ship load outs.
Place, move pause time and giver orders of control ships directly in pitched combat using several different missiles and energy weapons. Adjust electronic warfare and drones to defend your ship while maneuvering for the best shots on your enemy.
What isn't in the demo?
Well a whole bunch of stuff. This is a super early build of the game, there are a whole raft of other features to go in and improvements for existing ones. The demo is at the star system scale where you will be fighting battles, the grand campaign will take place on a galactic map of star systems where fleets and task groups will be formed and moved along with supply ships and scouts.
We haven't optimized the game at all so there are a lot of things that are likely to slow you down. We decided to give you access to everything in basically unlimited quantities so add hundreds of ships at your own risk
Share Share Share
Once you have had a look please also share the link with everyone and anyone you think would like it every little helps in spreading the word for the project.
Also let us know what you think!