Skyjacker - GTA and...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Skyjacker - GTA and Free space/Wing Commander Had a baby

(@headclot)
Active Member

http://www.kickstarter.com/projects/digitilus/al-skyjacker

WHAT IS SKYJACKER?

Skyjacker is a first-person free-roaming space combat game with unique features rarely - or never - seen in other space games to date.

    [*:11ppcoar]Travel from the surface of a planet to the tunnels and bays of orbital space stations, with no transitions or cuts in between.

    [*:11ppcoar]Bump space hulks and asteroids into collision courses with your enemies and watch the pretty fireworks.

    [*:11ppcoar]Disable and destroy component parts of a ship. Cargo ship's getting away? Slow it down with some neighborly torpedoes to the engine.

    [*:11ppcoar]Salvage the parts you didn't destroy and mount them on your own ship. Add insult to injury - rip enemies apart with their own guns!

    [*:11ppcoar]Swap out engine parts to change the behavior of your ship - play it like an arcade game, like a classic space game, or with full inertia and momentum.

    [*:11ppcoar]And all this in professional graphics and gameplay.

    [*:11ppcoar]These aren't idle dreams - we've already done it. We just need to polish it up.

THE GAME

Skyjacker is based on the "Abyss Lights" book series written by our project lead, Eugene Zhukov. The player is the lone human in a galaxy of conflict - abducted by aliens, raised by pirates, wanted by privateers and mercenaries alike. You start on the bottom of the Pirate Stock Exchange and work your way up to the top, not by deliveries and fetch-quests, but through brutal missions like assassinations, sabotage, kidnapping, robberies, infiltrations and extractions.

DEMO ME!

What you're about to experience is an alpha build of the game, a prototype. THIS IS NOT A POLISHED END PRODUCT! It's going to be buggy, it's going to have placeholders, and it's going to crash. Here are some responses up front:

  • There will be several color schemes available for the HUD and in-game menus.
  • The voices you hear are the developers and are very much temporary, there to make sure voices work and offer the right "feel". Professional voice actors are another thing Kickstarter will be paying for!
  • Inverse flight controls are disabled in the current demo, but will be enabled in the final version of the game. Same goes for the chase cam and third-person views.
  • If you just can't get it running, let us know and we'll try to sort it out.

    HERE is a list of links to download the demo.

    Enjoy!

    http://www.kickstarter.com/projects/digitilus/al-skyjacker

Quote
Topic starter Posted : June 20, 2012 12:18
DarkOne
(@sscadmin)
Illustrious Member Admin

I hope everyone gets on this Kickstarter because I truly believe this game will be the closest we get to a FS/WC game for quite some time. And I am sure Digitilus will support this title after release and maybe we will get some content patches or DLC as well.

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Posted : June 20, 2012 14:07
(@headclot)
Active Member

I know that they want to release a mission editor and possibly mod tools.

I also know that when the are done with the base game they are doing an expansion pack which is listed on their kick starter rewards.

ReplyQuote
Topic starter Posted : June 20, 2012 15:08
(@ayehsanoorqwr)
New Member

This looks seriously promising—finally a space combat game that’s not afraid to go full sim-pirate. The ability to rip ships apart, salvage parts, and turn enemy weapons against them is exactly the kind of emergent gameplay space fans crave. If they deliver even half of what’s in the demo, it’ll be a cult hit.

The mention of mod tools got me especially hyped. Modding communities are what really keep games like these alive long after launch. I’ve seen that firsthand in the GTA scene—there are still tons of active players customizing their experience, especially around older titles like San Andreas. If you're into modding or want to see how the GTA community handles it on mobile, check out gtasandreasapk.com. It’s packed with resources and APKs for modded gameplay, just like what Skyjacker might offer in the future.

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Posted : June 25, 2025 02:55
(@pinback)
99 Star General

Your about 13 years too late. 

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Posted : June 26, 2025 11:15