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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Just for Fun, Your Hometown!

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(@fluffyfreak)
Noble Member

Yes, but it means that you can't see the cities from high altitude or orbit.

I have something in mind to get them rendering faster already but it's just another thing on my todo list.

 

Would people prefer this temporary fix? Or to have to toggle-able in the options?

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Posted : June 22, 2013 02:42
(@Anonymous)
New Member

Maybe it could be coupled with the city detail setting? With highest setting you also have cities rendered at 1000km. With lowest 100km and the others between this two extremes. In this way, you don't have to change the settings page layout.

Or a simple value to tweak in config.ini

Maybe the last one is the simplest to implement, but it would be much more convenient to the user, than modify the code and recompile. 🙂

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Posted : June 22, 2013 03:06
(@fluffyfreak)
Noble Member

Actually that change looks ok either way! 🙂

I just took off from LA and by the time the city disappears it's degenerated into sparklies anyway.

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Posted : June 22, 2013 03:43
(@fluffyfreak)
Noble Member

Ok, Pull Request made along with some other optimisations I'd been working on from a month or so ago 🙂

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Posted : June 22, 2013 04:14
(@marcel)
Noble Member

shadmar said;

There was a couple of commas missing if you enable all and author cities should have comment using -- in front.

Sounds like I need to do some editing. Thanks!

 

BTW, I'm up and running on 64 bit Ubuntu. I just restored my Firefox profile, so I had to check if Space Sim Central was back up. :preved:

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Topic starter Posted : June 22, 2013 16:30
(@walterar)
Prominent Member

This mod is already part of my game beside Scout+  :gamer:

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Posted : July 6, 2013 09:57
Geraldine
(@geraldine)
Famed Member

Oh dear, wish I had read that first Walterar. Oh well, no harm done. :girlsmile:

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Posted : July 6, 2013 10:10
(@marcel)
Noble Member

Spaceports_Hometowns201306 appears to be totally compatible with Pioneer201307.72. I'll go and do something else then. 😉

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Topic starter Posted : July 11, 2013 20:05
(@fluffyfreak)
Noble Member

Have you tried enabling all of the towns and then flying around Earth? I'm interested in seeing how well it handles it 🙂

 

Also, how about starting a "your-hometowns-on-other-planets" mod, like how there's a York in England, and a New York in the USA... weirdly there's an entire little-North-Yorkshire up in Canada, just look around Halifax (the Canadian one), there's Scarborough and loads of other frighteningly famliar names 😀

 

...anyway, something like that but for the diaspora of other worlds in the solar system and beyond that have been settled?

 

Just an idea since this one is such a popular mod.

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Posted : July 12, 2013 01:27
(@marcel)
Noble Member

'Have you tried enabling all of the towns and then flying around Earth? I'm interested in seeing how well it handles it'

No I haven't yet. I'm leaving town for a couple of days, so I'll try it when I get back. :biggrin:

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Topic starter Posted : July 12, 2013 06:30
(@neuralkernel)
Reputable Member

Slightly off topic, but related... is there any kind of limit to how many stations and cities can be within a single system? If the engine can handle, for example, 10 cities on a single planet... could it handle 5 cities on 4 planets? 10 cities per planet in a system with 3 settled planets? As long as the per-planet threshold was respected, would it matter?

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Posted : July 12, 2013 10:05
(@fluffyfreak)
Noble Member

No, I don't think there's any hard coded limits and it can handle all of those in the current Hometowns mod, which is a lot.

 

Now, by handle I don't mean that it will perform well... 😉

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Posted : July 12, 2013 10:19
(@neuralkernel)
Reputable Member

That's what I meant, is performance affected by the presence of lots of cities in a system as a whole or is it just the number of cities on a nearby planet?

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Posted : July 12, 2013 12:55
(@fluffyfreak)
Noble Member

It's the number of cities it has to render the hits the performance most. You can have a planet with a lot of cities, so long as they're not all within easy visual range of one another... that said, it needs some experimenting with!

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Posted : July 12, 2013 13:02
(@marcel)
Noble Member

fluffyfreak Posted 12 July 2013 - 02:27 AM

Have you tried enabling all of the towns and then flying around Earth? I'm interested in seeing how well it handles it

With graphics all set to the max, the worst performance was 19fps with 3 cities visible at once. A nice improvement, and playable! :biggrin:

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Topic starter Posted : July 15, 2013 10:07
(@marcel)
Noble Member

shadmar Posted 22 June 2013 - 02:20 AM

There was a couple of commas missing if you enable all and author cities should have comment using -- in front.

I only found one missing comma, and I think the -- comment may be a word wrap issue, but anyway here's the version I used to test fluffyfreak's addition for you folks to play with. Feedback on the way it performs and missing commas would be appreciated.

 

[attachment=2079:Spaceports-Hometowns201306-all.zip]

 

edit: For those who don't know, press Ctrl+I to get the FPS.

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Topic starter Posted : July 15, 2013 19:29
(@marcel)
Noble Member

Here's my latest version. I've added two spaceports, Milan on Earth and Bradbury Landing on Mars. I put it in the SSC downloads area.

http://spacesimcentral.com/ssc/files/file/1062-hometowns-201403/

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Topic starter Posted : February 26, 2014 12:03
 Vuzz
(@vuzz)
Reputable Member

Who is the member of Bradbury Landing ? 0_°

 

🙂

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Posted : February 26, 2014 12:47
(@marcel)
Noble Member

I wonder who it could be?

[attachment=2535:ray-walston-martian_thumb.jpg]

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Topic starter Posted : February 26, 2014 14:08
(@marcel)
Noble Member

I just added an updated version (201403a) because I found that parts of Tomm's Sanctuary were buried. I copied the seed from Phobos to Deimos and it seems OK now. Please let me know if anyplace else in the Sol system needs fixing. The link 3 posts above still works.

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Topic starter Posted : March 2, 2014 15:33
(@marcel)
Noble Member

Here's an update regarding compatibility wit Scout+ G17. Scout+ now randomizes the start location on Earth among the first six spaceports. If you put your hometown in at one of those you can restart the game until you start at home. You might even put yours at the top of the list.

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Topic starter Posted : May 7, 2014 20:55
(@marcel)
Noble Member

I just upload a new version because walterar just updated Scout+ and I have to start a new game anyway. I added Helsinki for luovahulluus and Preston for Evarchart.

http://spacesimcentral.com/ssc/files/file/1062-hometowns-201406/

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Topic starter Posted : May 31, 2014 14:31
(@marcel)
Noble Member

I've just uploaded version 201601s for Pioneer and Scout Plus.

From the changelog;

  • Added Naples for salborrelli.
  • Added all space station types from Pioneer and Scout Plus.
  • Moved Torvalds Platform to new position.
  • Added seeds to Earth space stations.

Full instructions are on the download page and in the zip.

http://spacesimcentral.com/ssc/files/file/1062-spaceports-hometowns201601s-modzip/

 

edit: After uploading I noticed that the spaceports weren't quite in alphabetical order. I had Aberdeen above Aachen. I corrected it and tried to overwrite the file, but there are now two files with the same name. :dontknow:  The file on the bottom is the corrected version.

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Topic starter Posted : January 24, 2016 14:10
Geraldine
(@geraldine)
Famed Member

Great to see your still updating Hometowns Marcel. The game just wouldn't be the same without it. :queen:

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Posted : January 25, 2016 20:52
(@marcel)
Noble Member

I just uploaded version 201604. The main change is the inclusion of walterar's seed values for the Sol gas giants to improve their appearance. They got altered as a result of the new random number generator.

http://spacesimcentral.com/ssc/files/file/1062-spaceports-hometowns201604-modzip/

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Topic starter Posted : March 28, 2016 13:33
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