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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

A killing mission...

(@topcat5665)
Active Member

I am doing a killing mission but the ship that I need to destroy won't leave the station, and it is past the due date, is this a known glitch? Its in the proxima system

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Topic starter Posted : May 7, 2011 05:08
 robn
(@robn)
Noble Member

Not sure if its a known issue, but not one I'm going to chase immediately. The entire mission engine has been rewritten for alpha 10, so its likely this bug has been taken care of (or will be, when I get around to rebuilding the assassination module in time for release).

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Posted : May 7, 2011 12:41
(@topcat5665)
Active Member
robn wrote:
Not sure if its a known issue, but not one I'm going to chase immediately. The entire mission engine has been rewritten for alpha 10, so its likely this bug has been taken care of (or will be, when I get around to rebuilding the assassination module in time for release).

In fact, whenever a ship is in a space station or a star station they will never leave, so I can't get in unless I hyperspace out of the system and hyperspace back.

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Topic starter Posted : May 7, 2011 13:11
 robn
(@robn)
Noble Member

That is a known behaviour. Its mostly waiting for somewhat to implement Persistent Traders (see also issue #11).

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Posted : May 7, 2011 13:23
(@topcat5665)
Active Member
robn wrote:
That is a known behaviour. Its mostly waiting for somewhat to implement Persistent Traders (see also issue #11).

Ok, thanks

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Topic starter Posted : May 7, 2011 13:28
(@potsmoke66)
Noble Member

guess that has happened to me a 100 times 😆 not that much but often, i havn't minded about that to much, anyways if it's a assasination job, you can leave the game and reaload it, that really helps sometimes, or don't wait at normal speed, choose highest or close to, often they leave then, of course you will miss the point when he leaves and you will be a little late but when your opponent is hyperspacing and your ship isn't to lame to overhaul him, it won't matter.

i recommend a Talon or the ADC-44 for such tasks, difficult maybe with such a small ship, but you will be never to late with the ADC, therefore no space for a autopilot or a atmosphere shielding and you will have to do your best to fit the hyperspace cloud analyzator, but that's life on the frontier...

a hint, if you really like to fight with the ADC or the Tie-Fighter i made once, instead of gaining enough money for a military drive to get a extra ton of space, you can remove the scanner for the moment when you like to read out the remnants of the cloud, dock again and refit the scanner, costs a little money, but you won't need many assasinations to buy then a military drive and have the extra space needed.

autopilot won't work for both, it was my itention to have none, like to have no heat shield, it's a plain fighter, no extras. and a very weak one, one proper hit of a 1mw pulse gun and you are ashes.

i wonder what i have to do if we really force the atmospheric heatening when diving into it, do i have to calculate then my entry angle? in some sort it would be cool.

you can see that the ADC is allready burned at all edges, i imagined such when i modeled the ship.

if you see a bright stroke on the nightly sky in pioneer, that was no meteorit it was perhaps me in my ADC-44, making my ultimate flight. 😆

often i burned allready when i launched, and the ADC is relatively strong so launching itself will bring the ship sonetimes nearly to burn in the atmosphere, a little extra thrust and, oh damned what has happened? (happens foremost when you launc wothout any cargo since it's possible to fly without fuel iin

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Posted : May 11, 2011 12:34
(@topcat5665)
Active Member
potsmoke66 wrote:
guess that has happened to me a 100 times 😆 not that much but often, i havn't minded about that to much, anyways if it's a assasination job, you can leave the game and reaload it, that really helps sometimes, or don't wait at normal speed, choose highest or close to, often they leave then, of course you will miss the point when he leaves and you will be a little late but when your opponent is hyperspacing and your ship isn't to lame to overhaul him, it won't matter.

i recommend a Talon or the ADC-44 for such tasks, difficult maybe with such a small ship, but you will be never to late with the ADC, therefore no space for a autopilot or a atmosphere shielding and you will have to do your best to fit the hyperspace cloud analyzator, but that's life on the frontier...

a hint, if you really like to fight with the ADC or the Tie-Fighter i made once, instead of gaining enough money for a military drive to get a extra ton of space, you can remove the scanner for the moment when you like to read out the remnants of the cloud, dock again and refit the scanner, costs a little money, but you won't need many assasinations to buy then a military drive and have the extra space needed.

autopilot won't work for both, it was my itention to have none, like to have no heat shield, it's a plain fighter, no extras. and a very weak one, one proper hit of a 1mw pulse gun and you are ashes.

i wonder what i have to do if we really force the atmospheric heatening when diving into it, do i have to calculate then my entry angle? in some sort it would be cool.

you can see that the ADC is allready burned at all edges, i imagined such when i modeled the ship.

if you see a bright stroke on the nightly sky in pioneer, that was no meteorit it was perhaps me in my ADC-44, making my ultimate flight. 😆

You made a tie-fighter? Can I have the link? Thanks for the advise, the assassination missions can bring me a lot of cash 😉

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Topic starter Posted : May 11, 2011 12:39
(@potsmoke66)
Noble Member

a simple conversion from XWA, to make it plain.

they WAS all listed here viewtopic.php?f=35&t=1395

but i havn't updated them since a long time, in fact i removed the models from my webspace.

but for shure i can link them up again, SW-XWA models would need a slight fix, they are in alpha8 state, but i must have overseen that the amount of argument has changed because of the newly added drive classes then, which has shifted the weapons arguments. well how should i, they wasn't listed in pienums.lua then.

i will pick that "mission" up soon, i know from time to time one is missing them, especially since we have to "rebuild" the repositories here on SSC.

well i would have liked to upload the complete set, but i have a serious problem now and some (at least one) ships didn't work no more as they should.

somhow transparency has changed, until now i only recognized it on the millenium falcon, but there could be more "wrong" ships.

i guess it's not my fault because it runs fine in alpha8, i ported the models to alpha nine and fixed the gun arguments, but one transparent layer is now black.

textures alpha is ok, and material setting even, hierarchy of the parts is proofed, so i can't understand why this has happened.

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Posted : May 11, 2011 20:41