To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
i didn't think i have to comment this.
These buildings stand in Milano, Italy, they are still under construction but soon ready.
i have seen similar projects for a green New York, this will be the near future and not "Plattenbauten".
It seems (sorry) that some architects in reality have more fantasy and imagination as some modellers who would have all the Freedom to let their imagination run wild.
Let your imagination run wild!
and post some pics of other exciting existing architecture, but please no "steel and glass", that's boring and usually only a sort of monument for a certain person or a company (e.g all those bank and insurance buildings, which are to me nothing more as a sort of tower to babel).
edit: it seems my rememberance has tricked me a little, it's 15 to 20 years ago when i worked in this building, but i can't find a picture of it actually.
though look at following text in this spoiler simply as "not confirmed" (until i found a picture).
That is, we have in "Zug" the "Shell Headquarters" a nice building in some sort, steel & glass but nicely made, a sort of "banana" or a half moon, inside of the building is some tropic garden, the only thing is, i would wish that it wouldn't be "shell" or any other headquarter, we should live in such buildings and not exhibit how much money we have.
some ideas,
for those who can read german, this might be of interest then,
but of course the pictures in the blog are nice and inspiring even if you can't read german.
http://blogs.taz.de/architektur/2010/04/03/frei_otto_architektur_der_zukunft_1/
http://blogs.taz.de/architektur/2010/04/19/frei_otto_architektur_der_zukunft_2-2/
"Finally stop to build further as you did! It's unnatural. In our new quarters i get nausea - and not only i". Shouted the architect "Otto Frei" already 1977 in a lecture to his comrades. "where is the Love to Humankind? I'm fascinated of architecture, but i have learned to hate the buildings of our time, even when they say that it is perfectly planned. We build a city and petrify nature. We have all the same illness and haven't found the right medicine yet".
i remember right now my former girlfriend "Yvonne", she was a gardener. i played back then (that was between '89 and '97) very often SimCity, once she watched me when i was placing the "garden tiles", she said: "that looks like what garden architects do, they pave the ground with stones and earn a lot of money with that" (green stuff needs to be maintained, stones and concrete not). after that i called that "paving" and we usually had a good laugh then.
it's a fact, to plant and foster a flower or any plant (properly, many flowers) is a lot of work, but what you can earn with it you can't live from, it's in no relation to the effort. thus any gardener likes the "paving", because the hourly wage for this is high. unfortunately only this "paving" makes it possible for a gardener to survive.
yet another clever quote:
Instead to encourage participation and use of freedom in a insightful, peaceful society, it's rather to expect that they will as masked art-dictators entitle everything what is not compliant to their principles as "random" and as "foe of fine architecture" and fight against it with constant new "styling-rules", only to prevent a feared "style-chaos".
which could be easy transferred from architecture to any other facet of arts (p.t.)
opposite to that stands what is called "new international style" or "parametrism" (yet another ISM).
but if i see a chart like this one...
Architecture > > > > >
I
V
Worm -> Ape -> Human -> "Ubermensch"
...i don't have to think far by what their mind is driven, sorry.
besides, the results of parametrism LOOKS organic, but are to me just the same "paving" and petrifying of nature as we already have.
further they are exact such a "style dictators" as "Otto Frei" described them (nomen est omen? Frei = Free).
but, "critics voice, take your choice"
http://blogs.taz.de/architektur/2010/02/27/parametrismus_der_neue_epochale_stil/
one could also say, that they leak of imagination, they are no artists,
they just let the machine analyze organic structures to derive the parameters from it and sell this as a "organic design".
but the first picture and the picture below show very well that there is not much difference to "Plattenbau Siedlungen" (Rabbitbarns)
it's to me a old fashion in new clothes.
i mean, one can clearly see that they still draw highways, while others think of archologies in baloons.
wild, real futuristic concepts and not a simple copy of what looks to me like a scanning electron microscope shot of the human skin.
that won't make no difference and if i would have to live in it, i would still get the same nausea as mr. Frei stated above.
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i hope, i will find soon some english articles about this.
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and ISM's no matter which ISM, are always mind-benders or mind-enslavers.
"this ISM, that ISM, ism-ISM..."
http://spacesimcentral.com/ssc/topic/2638-pioneer-musical-appreciation-society/#entry38377
some impressions of gridshell buildings
for my english speaking fellows (as far as there are some left)
http://www.skyscrapercity.com/showthread.php?t=678936
and the bros from the "largest union"
http://www.skyscrapercity.com/showthread.php?t=339347
corrigendum:
Frei Paul Otto, the name "Frei" is not random, it's his birthname given willingly by his mother with the meaning "free".
excuse me my little fault that i thought his name is "Otto Frei" which could be easy proper as well.
just guess it's like "Steward William" resp. "William Steward" hard to tell which is the birthname to.
talking 'bout names,
not so long ago i liked to know what is the proper meaning of the abbreviation "Moe", what do you think i found?
naturally one would expect:
"Moe is a abbreviation of Moses (what i thought) or Elmoe (what i didn't knew)"
but failed 100%, what you find on wikipedia and 80% of the articles to this thematic is "Moe" as a name for a Manga.
Manga is like a plague to me.
they handle this stuff on the wikipedia page like a science, manga a science?
to me it's the most villainous form of animated movies and they lift it to something like a science.
you will have to forgive me that i hate Manga, if you like i can explain to you why.
don't think that i hate japanese or japanese arts, they have fine stuff to offer apart from anime and manga, it's only not as popular.
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"Moe & Joe" is used in Blues often like "Hans & Heiri", just some unnamed black bros - and i have to mess with Manga :fie:
i had to move to a page which helps young parents to find a name for their baby, there i found finally the real Moe.
one consolation i have, neither me or my black bros have a problem with our libido :onthequiet:
This looks like it could be the inspiration for a procedural city algorithm for Pioneer. Paolo Soleri might be another inspiration. His one big mega-structure in the middle of a wilderness idea might be what we'd build in an alien ecosystem. I'd love it if some talented programmer would enable different city types for different planet types. Faction styles, too. I guess if I started on it I could finish it by 3200. That's the deadline, right? :prankster:
I guess if I started on it I could finish it by 3200
:biggrin:
maybe it won't take that long.
your'e right, even i thought about procedural generated cities when i saw the pictures for "parametrism".
but it's something that freightens me.
personally i'm happy that i found a famous exponent of what i would like to (Frei Otto).
poor is that i didn't remembered him, he is at least responsible for the olympic stadium in munich and should be known widely.
parametrism stands opposite to his ideas, even if both is labelled as "organic".
true is that parametrism is the right idea to generate cities.
but that's no art, it's even no architecture.
one has to guess people, humans, will have to live in such a city and not "generated" residents.
humans have different longings and needs, and most of all we need plants, not only for the CO2 -> O equation (circuit).
villages and small cities here in switzerland are grown, grown in many centuries and stand with this oppostie to "boom towns".
you hardly find a city i switzerland with a checkerboard grid of streets, the village Glarus is, even if it's tiny, a exclusion to that.
this because Glarus nearly burned down in the 19th century, because of that they rebuild it then based on the prototype of cities like Paris.
large avenues to prevent a further catastrophe, because the "oldest resident" in Glarus is the "Föhn" a hot falling wind, wooden buildings and small pathways between them had made a control of a possible fire nearly impossible. We had before "fire warners", men who stood up all night to watch the village for a possible fire. nonetheless it hasn't helped to prevent the "big fire". once the dry wood is burning it's not to stop anymore, additionally tightness and layout of streets must have worked like a chimney.
back to a grown city, here you find all kinds of architecture through differend centuries, from wooden stables to modern steel constructions.
many cities in europe, not only switzerland, have still a cobweb layout, like all medieval cities, it's a large problem for traffic, but on the other hand it makes a city worth to live in.
it's a big difference to walk through Amsterdam compared to Paris or Berlin.
while o.k. automobilists hate Amsterdam 😉
but you can take the subway, the tram or bicycle and you are faster as any car can be, even under good conditions.
i guess in the 21th century we should stop to build cities depending on needs for individual traffic, it will have to vanish or we will vanish.
we must replace this with cobweb or "chaotical" layouts, buildings should have different meanings, different looks, to make it worth to live in.
it doesn't have to be grown, we won't have the time to wait a few centuries, but it should look like grown at least.
you see, "organic" unequals "organic".
one is the idea to analyze natures principles and took those parameters as a "style dictature"
the other
is the idea to build buildings worth to live in, it doesn't have to follow any style guide, vice versa one could say.
the style could be as "cool" as whatever, if everything looks the same it's at least boring if not killing.
a known reason (one of many, but prob. the main reason, any else is somehow bound to this boringness) why suicides in agglomerations of cities are higher as in the core of the city.
oh, they have made fine looking satellite towns to Paris (i.e.), they have thought about "everything", gardens, pools, parks, playgrounds, football pitches. nonetheless it seems no one likes to live there, why?
it's dead, it's not grown, style is homogenous and boring, there is no character, no individuality.
people rather like to live in a "slum" as in such a satellite town.
hmm, maybe a different example, i'm a pedestrian, if i arrive into a, to me unexplored, city i orient myself on the buildings and especially landmarks, which are of course buildings to (just like you would orient yourself in wilderness).
i never had problems though, i know always where i am.
as more as the city has a homogenous style the less i can orient myself, each corner looks the same as the other, or at least similar.
already the checkerboard layout makes it harder to orient yourself as a cobweb.
to simply deform the checkerboard (what you see on the pics for parametrism) won't help, still each corner is similar to the other, only curved.
but a curve doesn't makes something organic, that's not enough to fulfill this condition imo.
finally, we have those exeriences, we should use them.
we know that homogenity kills.
we know that in future we have to give up individual traffic (with cars or similar).
we know that humans are individuals with different needs.
we know we can't live well without plants.
alright, one might counter that we build a game and not reality,
but i guess the game could reflect a ideal, it depends on what sort of future you like to draw.
no question, what sort of future i like to draw, besides the "bad things" we have already, i don't need to show off how bad humans can be.
it's known since humans can draw and write.
erm, i said a cobweb is bad for traffic, that's neither quite true i guess, at least my experiences in SimCity showed that the checkerboard layout is even worse (i know it's only a game and you can trick the game easy, just turn the crossings to dirt and the checkerboard works perfect. i guess in reality the ppl would revolt if they would have to drive over dirt each crossing, neither that it would help to reduce traffic jams).
ideal for traffic would be what we call a "alemannic" village, all buildings are build along the main road, less crossings, less problems.
but ok, size is very limited then and to move from your flat to the workplace and to the drugstore can take a long time (prob. you know this problem well, marcel).
the cobweb isn't as bad as one would guess, it works fine as long as you have highways which will form the spokes of the cobweb,
the circular streets can be oneway, once CW, once CCW.
SimCity is mean, Sims like to have short ways, they like individual traffic, but otherwise hate to have traffic in front of their house, well somehow just like in reality (i like to drive my car, but i don't like to see cars in front of my house, i burn fossile fuel, but i hate smog, obvious that this can't work). additionally, if there is a street the Sims will use it, if it makes sense or not, due to this you will have traffic even on deadends which lead to nowhere.
but like i said, personally i feel we should stop to build cities to longings of traffic, we should (re)build them to longings of live.
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sorry for the long text,
i had to write a "curriculum vitae", the one who received it said: "i din't said you had to make a dissertation".
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Most gridshell, lattice shell buildings have not much use, it seems most are a sort of monument, which is not what i would like to see,
landmarks belong of course to a city, but we need room to live and not only monuments.
one project which looks like a fine example for what can be called "archology", live and work in one large building.
The Lattice shells of "Pisanka" (project for Kiev, Ukraine), "Archimatica"
i guess this i actually a mall? but at least a practical use of the concept.
the idea isn't new
The steel gridshell and the tensile steel membrane of Shukhov Rotunda, 1896!, Nizhny Novgorod, Russia
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i guess most will recognize this one.
only, hmmm... "swiss re". can't we build for ppl instead buid monuments for insurances?
i know they have "infinite" money, but exactly that's the problem.
i feel finally the money don't belongs to "swiss re", tell me what you like, no it doesn't belongs to them!
let's point this out.
a well known swiss tycoon and conservative politician uttered 20 years ago that switzerland will turn to
the "switzerland of banks and insurances".
that "we will all profit from, if the banks and insurances are wealthy".
already back then this has let me sweat cold, i just thought from what the swiss should live, money?
could one really believe that they will share the money?
one must be a complete idiot to believe that
and it seems most swiss was idiots and believed him (them).
i can't tell you how many argues i had in the NPP, when i made my unpleasing questions.
that they often laughed about me or even pointed with the finger on me: "commie"
but
we can't eat money,
money don't cleans the streets
money milks no cow
money does nothing,
if no one would be willing to WORK!
now
switzerland has turned to this "nightmare" and we have a lot of problems.
the ppl slowly start to recognize that banks and insurances have far to much power and
even some rich get "poor".
well you would have better listen to gernötli...
and the rest of "gernötlis" all around the world.
(such a BIG GRIN, your display won't be big enough for it)
and sometimes, well sometimes, i think for myself, one often hears "dog eat dog" from exactly this "party"
i say pray to god (or whatever) that it won't get this far.
because i'm healthy, i'm strong, i will bite your head off just like i did as child with the bugs (crunch).
i've read (again) just today the fairy tale of the hedgehog and the rabbit...