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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Alpha 33 released

 robn
(@robn)
Noble Member

The Pioneer development team are pleased to announce the release of Pioneer Alpha 33. This release sees some new eye-candy: eclipses and missile smoke trails. For modders, this release brings a simpler way to define space station docking sequences, supporting stations with over 200 docking ports. Full changelog and builds for Windows, Mac OS X and Linux (32 & 64-bit) are available from the homepage

New features

  • Czech language support (#2136)
  • Planets now cast shadows (ie, eclipses) on other planets (#1353)
  • Missiles now have smoke trails (#2154)
  • Station waypoints are now defined in the mesh themselves and dealt with in C++, and their docking bays can be grouped together (#2058, #2175)
  • The System View (F3, F6) now shows the player's current orbit (#2084, #2168, #2169, #146, #985)
  • The Sector View (F2) now has options to hide vertical lines and out-of-range system labels

Minor changes and tweaks

  • Clean up the Taxi, DeliverPackage and Assassination mission views (#2142, #2151)
  • Tweak Polish translation (#2167)
  • Gas giants now have a thin layer of atmosphere (#1788, #1395)

Fixes

  • Fix hoop station unreliable docking detection (#2153, #2125)
  • Fix ground and "big_crappy" station docking detection (#2197)
  • Fix redscreen from TradeShips module when entering a system with only surface ports (#2172, #2171)
  • Fix object viewer crash (#2187)
  • Fix Lua console to allow continuation of incomplete commands (#2198)

Internal changes

  • Converted some remaining GL code to use the renderer interface (#2184)
Quote
Topic starter Posted : April 12, 2013 03:50
Geraldine
(@geraldine)
Famed Member

Great news Robn! :girlcrazy:

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Posted : April 12, 2013 05:30
(@arrakkh)
Trusted Member

good!!

Some geographic changes in New Hope too.

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Posted : April 12, 2013 06:02
Geraldine
(@geraldine)
Famed Member

Ooooh nice Arrakkh! :girlcrazy:  That shot (along with a host of others you all did) will just sneak in to ModDB. :curtsey: 

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Posted : April 12, 2013 06:39
Geraldine
(@geraldine)
Famed Member

Phew! Thats the forums round up and ModDB done. Thank you all again for those wonderful images. I wish I could use them all! :curtsey: Also, please have a look at ModDB Robn in case you want to change anything.

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Posted : April 12, 2013 09:16
(@fluffyfreak)
Noble Member

Awesome, and nice updates too Geraldine.

I suspect there will be quite a few nice eclipses out there! πŸ™‚

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Posted : April 12, 2013 09:39
(@arrakkh)
Trusted Member

Ooooh nice Arrakkh! :girlcrazy:  That shot (along with a host of others you all did) will just sneak in to ModDB. :curtsey:

yep. thanks for aknowledgement in modDB site πŸ™‚

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Posted : April 12, 2013 11:00
(@neuralkernel)
Reputable Member

Hurray! I can scoop Gas Giants again!! Thanks! πŸ™‚

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Posted : April 12, 2013 22:33
(@Anonymous)
New Member

Maybe it´s a bit old but I can´t stress enough how useful and great the new orbit feature is!

 

Wow. It is very close to that one in Kerbal.

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Posted : May 6, 2013 04:31