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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Autopilot to point-on-surface

(@fluffyfreak)
Noble Member

Currently Pioneer allows for autopiloting into orbit (low, medium, high), to the vicinity of a planet/object, or into a spaceport/station.

How do people feel about the ability to pick a point on the surface of a planet and autopilot right too it?

I know there's a skill involved, and risk, from doing manual landings wherever you like on a planets surface but it feels like a gaping whole in the functionality that (within limitations perhaps) you can't just pick a bit of planet and set down on it auto-magically.

Andy

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Topic starter Posted : June 14, 2011 06:27
(@luomu)
Estimable Member

Yes, such a functionality it would be great to have in our arsenal. Go and do it 🙂

It can be an expensive autopilot addon, hired crew feature or just plain always available (if you think it's too easy, don't use it!).

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Posted : June 14, 2011 21:42
 robn
(@robn)
Noble Member

To be honest, I'm not sure how much I like the idea of the player being able to autopilot to the surface, but its necessary functionality for the time when we want script-controlled ships to go and pick up their mining machines. So having the functionality in the engine is a worthwhile thing to do - go for it, and best of luck.

(But finished the sector view highlight stuff first, ok? That stuff is like crack, I need it now!)

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Posted : June 14, 2011 22:07
(@doomdark64)
Eminent Member

If theres supposedly going to be mining on planets this feature will be necassary i think.

Besides for people that want to do it manually they dont have to use the autopilot if they dont want to.

Regards

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Posted : June 14, 2011 22:45
(@fluffyfreak)
Noble Member

@robn

I think I already did a bit.

The commit you probably want is this one:

https://github.com/fluffyfreak/pioneer/commit/00edc86cfec1b2e587334b3e5dc0ab5f150c1506

However it already has some of the other stuff that I'm working on implementing, including profiling and DXTn texture compression stuff.

Andy

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Topic starter Posted : June 15, 2011 01:33
 robn
(@robn)
Noble Member
fluffyfreak wrote:
@robn

I think I already did a bit.

A bit. The SectorLoc/SysLoc stuff seems to be sorted, but you mentioned some ideas about how to do the StarSystem caching better, and the actual heartbeat effect itself wasn't finalised. I don't see either of those there.

Quote:
However it already has some of the other stuff that I'm working on implementing, including profiling and DXTn texture compression stuff.

You need to learn how to use branches 😉

Anyway no pressure from me, the code is there for anyone to pick up on in the future if you don't get back to it. The joys of open development 🙂

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Posted : June 15, 2011 02:23
(@fluffyfreak)
Noble Member
robn wrote:
fluffyfreak wrote:
@robn

I think I already did a bit.

A bit. The SectorLoc/SysLoc stuff seems to be sorted, but you mentioned some ideas about how to do the StarSystem caching better, and the actual heartbeat effect itself wasn't finalised. I don't see either of those there.

Oh bugger, I think they're further up the branch, no wait, they're on "master" 😳 *headdesk*

robn wrote:

Quote:
However it already has some of the other stuff that I'm working on implementing, including profiling and DXTn texture compression stuff.

You need to learn how to use branches 😉

Anyway no pressure from me, the code is there for anyone to pick up on in the future if you don't get back to it. The joys of open development 🙂

Yeah I am using a branch now for some experimental work for an idea I have. Unfortunately I'm really scatter-brained! So I end up doing 3 or 4 different things simultaneously in one branch because otherwise I get cnofused (see above) about where I've committed stuff...

I'll get the hang of it! 😀

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Topic starter Posted : June 15, 2011 03:29
(@s2odan)
Noble Member
Quote:
Oh bugger, I think they're further up the branch, no wait, they're on "master" 😳 *headdesk*

You can easily fix that if you want to... Push your changed master to a new branch on your Git Repo (BranchA), then reset you Master to the official master. Now create a new local branch based on your master (clean master)(BranchB) and now pull or fetch the changes made in the BranchA to get them in Branch B.

Now force push branch B onto Branch A.

You now have a proper branch that can be easily auto-merged 🙂

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Posted : June 15, 2011 06:43