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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Proland

(@tretle)
Active Member

I found an interesting project called proland which might be useful for pioneer. The planet rendering code seems far superior.

From the site :

Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests. All data are loaded or generated on the fly according to the viewpoint, and can be combined procedurally. For instance the shape and texture of a terrain can be modified using vector data representing roads and rivers.

image188.png

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This is licensed under gpl3.

More information over here -> http://proland.inrialpes.fr/index.html

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Topic starter Posted : June 12, 2012 09:38
(@Anonymous)
New Member

Wow! I would definitely be interested in a Frontier-type game with planets like that! 🙂

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Posted : June 12, 2012 10:43
(@tretle)
Active Member

oh, and it does rivers 😀

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Topic starter Posted : June 12, 2012 12:02
(@brianetta)
Prominent Member

All well and good, but it doesn't do space.

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Posted : June 12, 2012 17:17
(@tretle)
Active Member

Because it's a planet renderer not a game. Are you not interested in integrating this code. procedurally generated rivers has been an issue people have tried to solve for awhile now.

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Topic starter Posted : June 12, 2012 18:15
(@ironhound)
Reputable Member

From what I can tell it doesn't look as easy as that. It looks like an entire ENGINE unless I am utterly missing something?

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Posted : June 12, 2012 21:13
(@whisper979)
Trusted Member

Agreed. It looks good but I don't think it's just something you can snap into place. While we're on the topic of how the game looks, I was visiting Lo last night. What a beautiful moon.

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Posted : June 13, 2012 04:25
(@azimech)
Trusted Member

Looks great! Want it.

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Posted : June 13, 2012 05:43
(@tretle)
Active Member

older video of it which still warrants attention.

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Topic starter Posted : June 13, 2012 09:01
(@fluffyfreak)
Noble Member

It looks great but the terrain dataset has to be preprocessed in an expensive process.

Last time I looked into ProLand was when Eric Bruneton released it after he did the Rama generation

.

It's come a long way since then but I don't know if the terrain generation is still an offline process or not.

It's not if it can render it in realtime that is the real problem, it's if it can be generated in realtime 😉

But yes, Eric's stuff is super cool!

EDIT:

Actually read the download page, you need to fetch all of the terrain data... which is 20GiB of data!

EDIT2:The Edit-en-ing.

I should also add that I have grabbed it and am just downloading the aforementioned 20GiB of data to try it out 😉

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Posted : June 13, 2012 13:01