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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

rotation problem

(@jasonmvt)
New Member

hi everyone, just discovered the game. like the looks of it so far. had no problems installing and running but... once i take off i just get non stop right hand rotation. cant stop. all other controls work fine. is it just me or is this a bug? thanks!

Quote
Topic starter Posted : May 31, 2012 22:17
(@Anonymous)
New Member
jasonmvt wrote:
hi everyone, just discovered the game. like the looks of it so far. had no problems installing and running but... once i take off i just get non stop right hand rotation. cant stop. all other controls work fine. is it just me or is this a bug? thanks!

Are you using a joystick (or have a joystick plugged in?) - sounds like it could be 'turning' your ship if it isn't calibrated properly.

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Posted : June 1, 2012 00:33
(@jasonmvt)
New Member

yeah joystick was plugged in , but the problem was solved when i enabled the joystick... the second i enabled it the rotation stopped. even when i disabled it its still fine. wierd.

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Topic starter Posted : June 2, 2012 17:41
(@whisper979)
Trusted Member

Hey, I just got a joystick to eventually use in my simulator but it is doing the same as described above, slow roll to the right. I tried disabling the re-enabling but no luck. Any ideas 🙁

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Posted : June 26, 2012 17:46
(@whisper979)
Trusted Member

Joystick IS properly calibrated.

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Posted : June 26, 2012 17:47
(@potsmoke66)
Noble Member

i think to you got a rotation problem whisper979,

you rotate around yourself, most of the time? (likewise me 😆 )

ah, a troll can be something real refreshing, if he's a kind one he can dry tears and make everybody laugh.

to sad many don't understand this, they simply have no humor.

they must be dry as a bone in the desert, how poor, how sad.

yeah, but we who got nothing to loose, we can laugh and that is what makes them suspicious.

"they got (are) nothing? and still can laugh, i can't tolerate that and use all my life to get colors and joy out of life, so they will stop laughing, because i can't"

ha, we will dance on their graves and still laugh, i'm sure.

---

first you have to loose all you believed in to become a real human.

a naked human, who knows who he is, who didn't needs no gold or glitter, no reputation or other shit.

a person able to be selected as a human.

to sad the times are quite different, the morose and hardened rule over us.

how can we fight this evil force?

with laughing and singing as we always did, since beginning of the time.

no order witout chaos, no life no joy...

---

if i look over the whole marketplace, i can't see one who's worthy to be called a human, some sunk into desperation, the rest has caused the suffer.

i wonder in what they believe? baalsebab? or simply gold?

all has named as eager, still we do as we did back then and dance around the golden calf.

we spent our gold (lifes, heart, blood) to build it,

who has profit of that? the morose and hardened!

cause they don't have to feel such miserable, if all lost joy in life.

we are here only for once, we should enjoy it.

ah, i forgot they enjoy it to,

at least they think it's joy,

but i think it's not quite true.

joy is a clover you stick in your mouth and suck on it.

it's a honey they have never tasted.

the worse is that they can't stand it and like to forbid the clover, if they see it's joy.

they are only satisfied when they turned the world to shades of grey, because they can't stand the color.

---

folks, read kaestner if you dare, please.

nothing, really nothing has changed since WW2, they only changed the colour (flag).

---

yeah, wisper979 you and me we need no spaceship to leave the earth.

we left it long behind us.

gell? (isn't it?)

---

Quote:
If man survives for as long as the least successful of the dinosaurs—those creatures whom we often deride as nature's failures—then we may be certain of this: for all but a vanishingly brief instant near the dawn of history, the word 'ship' will mean— 'spaceship.'

but wit the morose we will vanish, quicker as any of the reptiles, there will be nothing left, nothing really nothing.

because if no one writes or reads the history there is no history.

we are the history, we are the universe, without all of us it simply didn't exists.

that's the holy ****!

we are dead, but alive in our children, did they ever knew?

---

joystick still proper calibrated?

which direction he tends to lean on to now?

straight upwards i hope 😆

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Posted : June 27, 2012 13:09
(@whisper979)
Trusted Member

???

Someone suggested that I edit the ini file and change the deadstickzone setting. I'm just going to try that.

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Posted : June 27, 2012 14:04
(@fluffyfreak)
Noble Member
whisper979 wrote:
???

Someone suggested that I edit the ini file and change the deadstickzone setting. I'm just going to try that.

Yes probably for the best. Calibrating non-XInput (Windows only) stuff is a just a pain. I had to do it for one game and every single joystick, even the ones from the same manufacturer, had different ranges values and signs. Horrible. Mentally scarred for life!

Anyway increase the deadzone to about 30% and then if that sorts it work back down but probably best not to go below 20%, there's a surprising amount of drift on most joysticks.

Andy

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Posted : June 28, 2012 02:22
(@potsmoke66)
Noble Member

sorry whisper979 when i took your request as some sort of joke, can you fogive a troll?

fluffyfreak wrote,

Quote:
Yes probably for the best. Calibrating non-XInput (Windows only) stuff is a just a pain. I had to do it for one game and every single joystick, even the ones from the same manufacturer, had different ranges values and signs. Horrible. Mentally scarred for life!

i guess that's a old problem, back in the early nineties (and before) you had to calibrate the stick in between a game. 😈

because the variable resistors used back then to get the input from changed their (how else could it be?) resistance with temperature, horrible.

(that counts only for the rotten PC, the miggy and all consoles used tactile sticks, with two exceptions the very very first console, a forgotten and in europe never marketed nintendo, pre to NES, and the inty, which used layers with printed contact strips on it, a technology still used for the gameboy i.e. they would allow a quasi analogue signal and are pressure sensitve, works like a variable condenser, the capacity changes and you can read out this)

so digital sticks working with simple tactile, had become most sold, the method to achieve a quasi analog signal is to delay the input and to make a curve of it.

now this has also limitations.

then the first real 3D games came up, sony (i guess) braught back a stick with variable resistors to catch a real analogue signal, the problem of thermal influence persists, but technology had grown and instead to read the signal unchanged as it was made back in the 80's (when you heatened the strip it has changed the signal to), it gets digitized first, that makes them a lot more reliable.

but still it can be cruel, and of course every stick has it's own sensitivity. that is bound to quality you can say.

resistors, condensers and also semiconductors get selected AFTER production to different classes (<20%, <10%, <5%). because you cant control this so exactly how the outcoming is.

so you have cheap ones with a wide range of difference and expensive ones who are foremost used in high-tech or for audio purposes in case for semicundoctors foremost. because semicunductors are by nature "noisy" some more some less.

remember murphys law,

each amplifier will oscillate each oszillator will amplify

usually for digital purpose that plays no role (noisy or not) and so the "cheap" ones get used for controllers no matter which (controllers in general), reasonable no? there is no noise between 0 and 1, there is but it doesn't matters up to a certain limit let's say, such could lead to wrong results if there is a addition or powerization of the noise (in memoriam pops, you teached me all of this).

but a joystick is a linking part, it receives a true analogue signal and makes a digitized of it. the problem is somewhat by nature of things.

what is not to clear to me why we didn't use optocouplers? ok differnt task, if i like it i will have to put one on the market 😆

besides, even they will change a little the signal with temperature (pressure and static field even, all semiconductors do this, that's how we found special things later like the Liquid Crystal Diode, a kind of semiconductor higly sensitive to any "signal" (also temperature, pressure, field) which changes his structure, caused by the signal (i hope i sorted that right).

so to counter that you must have a "dead zone", because the default 0.0 position is most sensitive you can say. besides like i said each damned VR. acts different.

has it's own sesitivity and own either curved or linear (logarithmic or linear, two different sorts, of course all 4 in the stick must be the same) signal output.

if i'm right for digital purposes you use usually linear, but i can be wrong, correct me then.

but i guess if i think right a joystick must have logarithmic, so you will get a true feel for it, small signal at start, intense signal in the end (at least i hope so).

the rest must be managed by either the OS or the application you run. i guess likewise you can do smart with the parts you use, you can do it smart there to, or even not.

if i think about it a little further and what is needed to make it more reliable i see only a logarithm as a possible helper.

so the signal or to say it right the numbers you receive from it, or the ones you finally use, will be very very close to 0 in the beginning of the range.

---

erm playing around with the stuff does makes sense no? making crazy noises with a oszillator controlled with a (drawed) graphite strip. 😆

and whisper979, if you need a good service technician for your "space ship", one like scott.gif scotty, i'm free to hire. slipping into small tubes is a speciality of mine 😆

ReplyQuote
Posted : June 28, 2012 03:44
(@whisper979)
Trusted Member

Here are some of my thoughts on this. After many trials and tribulations I was able to get the joystick to work in a manner that I was at least able to control the ship. I still have an issue where pulling back or pushing forward on the stick creates yaw to the right. I can somewhat correct it by counter firing thrusters while pitching up or down. Here's the deal. For a game that is in alpha, I can't really complain. It's an amazing game and it has a ton of potential. However, I really hope that by the time Pioneer makes it to the big time the issues with the joystick are sorted out. The fact that I can use the joystick with out any setup what so ever in other simulators tells me that there is room for improvement here. That being said, I don't have the necessary skills to help with that type of improvement. I really hope that someone who has an interest in this can step up and help make joystick support more solid. I am 100 percent sold on Pioneer but for some people this might be a deal breaker.

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Posted : June 28, 2012 04:35
(@potsmoke66)
Noble Member

his may sound strange now, but it's true an d a personal flavor of mine.

i own a logitech dual analogue stick, it's very similar to the playstations one.

usually i play the games NOT with the games joystick support, even so for pioneer (actually not because logitech has no drivers, resp. software for the mac, shit)

because of what is the problem talked about here.

i use the keyboard input, even for the control of the movement, that might sound strange, but let me explain.

logitech must have real clever technicians and engineers i guess, the keyboard emulation is not simply a 0 or 1 pressing of a key.

they use the delay i described, sounds funny but i have better feel with that as any joysticksupport of any game.

so i never use the joysticksupport of a game and put all commands on the software for the stick, even steering (there is one exception racing games, but there i use a steering wheel).

that works perfect, no even better, no deadzone problem, no unwanted tumbling, no of any at all, it's a true digital signal, generated by a controller chip.

besides that won't work with a keyboard emulator, because they aren't "clever", they don't use a delay.

usually i'm one who says brands are shitty in general, they only rob my wallet with a the brands name, but if something is good it is good, nameless or branded.

further the dual stick is supercool to play any of the elite-like games, dive,climb,yaw on one, hover on the other, is there any maneuvre you can't do now?

this manner i used also for good old "SimCopter" additionally, if you own one, i used the pedal from the steering wheel, that is full control without limits. cotroling a chopper is similar to a spaceship and unlike a airplane. such you can land your chopper on a dime even when it's stormy.

a reason why i don't understood what the percentual thrust is good for, i don't need that, i have my "fighter controls".^

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Posted : June 28, 2012 04:39
(@luomu)
Estimable Member

Maybe you did it already, but if you report your experiences in detail on the issue tracker there is a *slightly* better chance that it can be fixed.

I might have said it before, but I don't think any of the core developers currently use a joystick. If you know any capable coders who are interested in game controllers, recruit them 🙂 I'd love to have a better stick support.

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Posted : June 28, 2012 04:46
(@whisper979)
Trusted Member

Yes, I did open a ticket. I do understand that most people (including the devs) don't prefer to use a joystick. I agree potsmoke, the keyboard works very well. I just prefer that my joystick could work well also.

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Posted : June 28, 2012 07:35
(@potsmoke66)
Noble Member

yeah, me too (which stick?)

ok, no i like to use a joystick, i only map the keys on it, even the axes, that's more reliable rather most games joystick input.

like i said, this values only for logitechs hard & software as far is i know, most other keyboard emulations aren't good (i had others, but there softs are primitive, i owned "MS Sidewinder" which is neither bad and has also good software for keymapping, but i prefere Logitech, here they are a little better in price as the MS stuff).

ReplyQuote
Posted : June 28, 2012 07:47
(@whisper979)
Trusted Member

Logitech attack 3 or something like that.

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Posted : June 28, 2012 11:51