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Short bulletin board mission deadines

(@helioth)
Eminent Member

It seems to me either bulletin board mission deadlines are way too short or locations are way too far. Only about 10% of the missions to be found in bulletin boards are feasible with an average speed ship (e.g. lanner with a class 4 with 16.8 ly range). Even with a faster ship most of the time deadlines and/or distances are totally unrealistic. Makes bulletin board missions somewhat useless along with all the related aspects of the game... at least Frontier didn't have such a mismatch of deadlines and/or distances.

 

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Topic starter Posted : December 2, 2012 06:05
(@neuralkernel)
Reputable Member

I think (but am not sure) that the time it takes to make a jump goes up exponentially with the distance. If you make two short jumps it should take less time than one long jump. In general I agree that a bit more time would be nice... or at least the option to dump that jerk out the airlock when he tells me he's not paying 😉

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Posted : December 2, 2012 06:34
(@loki999)
Estimable Member

It was the same in Frontier as well.

 

One argument in favour is that its more realistic.  People are not waiting for you to arrive and take their missions.  They are posting and needing anyone to take the job.  So, you should consider carefully if you are the right guy for the job.

 

Another point, the Lanner is not a really fast ship and that hyperdrive range is not good.  Try a Viper with a Class 4 Military Drive.  That baby has close to a 60LY range. I could be wrong, but i always presumed time taken is a function of tonnage, distance, and max possible distance.  The further your max jump range the quicker you can make shorter jumps.

 

Also, take only as much fuel as you need for the jump.  If you carry extra, then your tonnage goes up and the trip will take longer. (at least if my understanding is correct).

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Posted : December 2, 2012 18:26
(@helioth)
Eminent Member

It was the same in Frontier as well.

 

No that tight deadlines / long distances on average : - )

 

Another point, the Lanner is not a really fast ship and that hyperdrive range is not good.  Try a Viper with a Class 4 Military Drive.  That baby has close to a 60LY range. I could be wrong, but i always presumed time taken is a function of tonnage, distance, and max possible distance.  The further your max jump range the quicker you can make shorter jumps.

 

I wouldn't use a Viper for a elimination mission or such if I have to fight against an Imperial Trader, BOA or such ...

 

In Frontier I was using a Python Freighter with 14.4 ly range for this kind of high risk missions. The ratio was more like 90% feasible announcements in the Bulletin Board though...

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Topic starter Posted : December 2, 2012 20:38
(@loki999)
Estimable Member

Well, it probably is a bug, just have to be choosy when selecting missions until they fix.

 

Actually, i was thinking about delivery missions, so yeah, assassination missions you are going to need something beefier.  Viper is still a possible choice in general if you go for a Class 3 Military drive and load up with decent weapons and minimal shielding.

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Posted : December 2, 2012 21:10
(@arrakkh)
Trusted Member

It was the same in Frontier as well.

 

One argument in favour is that its more realistic.  People are not waiting for you to arrive and take their missions.  They are posting and needing anyone to take the job.  So, you should consider carefully if you are the right guy for the job.

 

Another point, the Lanner is not a really fast ship and that hyperdrive range is not good.  Try a Viper with a Class 4 Military Drive.  That baby has close to a 60LY range. I could be wrong, but i always presumed time taken is a function of tonnage, distance, and max possible distance.  The further your max jump range the quicker you can make shorter jumps.

 

Also, take only as much fuel as you need for the jump.  If you carry extra, then your tonnage goes up and the trip will take longer. (at least if my understanding is correct).

I use a eagle mk III with a class 2 civilian drive (67 ly range). I can complete almost all interstellar transport missions.

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Posted : December 6, 2012 13:58
(@brianetta)
Prominent Member

That's the ship I chose for my flight to the centre of the galaxy (using a cheat script). Made it in five and a half real-hours. Good choice of ship.

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Posted : December 6, 2012 15:17
(@potsmoke66)
Noble Member

hack yourself a gun as a drive and you need even less time... (and no fuel)

 

now seriously, cheating is no solution.

 

check my "FFE mod" (recently alpha28, i will have to test it first with alpha29), i added a little extra time to the delivery missions, not to much still it could be short sometimes, depends of course on the range of your ship (intersystem travel time, since you have to expect some destinations are a few 100 AU from your entry point, up to 900 AU to reach "Proxima", still it's a wise precaution not to take contracts to multiple star systems when the destination is located in orbit to "XY C" or "XY D". likewise in FE2 you can take the "semi major axis" of "C" and/or "D" to "A/B" as measurement for the distance of your entry point. the rest is your experience to know how fast your ship can travel with the "impulse drive" and i.e. if you can reach a dest. 200 AU from your entry point in the given timespan).

 

of course you can port the "delivery module" from my "FFE mod" to any alpha release (as long as nothing has changed on them in alpha29).

 

but of course, imo, fighters like the "Eagle" should have no problems, they leak of other things therefore (especially in the FFE mod, capacity is lowered by amount of fuel a ship can carry, this makes it a little harder to find the right ship for your needs.

 

simplyfied,

 

fighters = very good range = capacity and equipment problems = weak hull

vs.

transporters = weak range = "endless" capacity = massive hull

 

and all what is in between follows this idea, some more, some less.

 

finally i would like a situation like,

"i need the range of a Eagle"

"but it has to little space for good arming" (except by fitting a military drive, but first earn the money for it, while if you have it you might decide for another ship)

 

"this ship (i.e. the cobra3) has a useful capacity to range balance, but it has to weak maneuvering thrusters"

"this ship is good in range, but has a little to less hullmass and no space left for shields and a good weapon"

"next one is probably a very thirsty ship"

 

and so on, never satisfying.

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Posted : December 14, 2012 15:51