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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

The Balancing Act

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(@s2odan)
Noble Member

Thanks Memnoch, it looks like that site will come in handy.

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Topic starter Posted : December 27, 2010 17:55
(@daveangel)
Active Member

Hi,

First post on here, i love the idea of realism, but in order to keep things simple someone has already differenciated between Solid, Gas, Liquid, . Thats how things are done now, with container shipping.

No reason why you cant fit (or rig) a ship to have tanks for Liquid and gas, but solids are generally transported in containers which are of a standard size.

Of course, container shipping also puts up a new possiblity -> externally carried cargo. Not something that would work for atmospheric flight\re-entry, but could well work for station to station transport.

If you want to carry large amounts of liquids or gasses, what about having to but an 'expandable tank' conversion, that rolls out into the cargobay? Alternativly, if you dont want to go do that route, liquids can be stardardised to, into barrels.

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Posted : December 31, 2010 03:05
(@highlander)
Eminent Member

A flyable version of the Lynx Bulk Carrier from Frontier might be good, if you want to transport large volumes of gas/liquids...

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Posted : December 31, 2010 03:27
Geraldine
(@geraldine)
Famed Member

Yes I am for the big Lynx too, but how do you get around the problem of docking the thing? 😕

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Posted : December 31, 2010 04:12
(@daveangel)
Active Member

Maybe you cant dock them, and i couldn't see you landing one either.

But you could 'anchor' it off a starbase and use a shuttle/lifter tender to visit the facilities?

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Posted : December 31, 2010 05:01
(@s2odan)
Noble Member
Quote:
If you want to carry large amounts of liquids or gasses, what about having to but an 'expandable tank' conversion, that rolls out into the cargobay? Alternativly, if you dont want to go do that route, liquids can be stardardised to, into barrels.

I like this idea, perhaps every ship could start with a set amount of liquid storage which can be upgraded with equipment by sacrificing regular cargo space and mass. Things would be getting a little more complex by adding it in, but I dont think it would be beyond anyone playing Pioneer.

I could have a go at adding this in if thats the general consensus. I'm sure I could manage that with my rudimentary skills 😉

Quote:

But you could 'anchor' it off a starbase and use a shuttle/lifter tender to visit the facilities?

Thats what Im thinking with these massive ships for the regular stations. Also some stations could have docking ports for the massive ships, but only a few of the higher tech stations would be able to accomodate them.

If I ever finish the giant sphere station I was playing with, then that could be a station type that can dock these giant ships. I think the doorway to the station is something like 20Km wide, so that would take a Lynx bulk cruiser 😉

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Topic starter Posted : January 2, 2011 08:13
(@ollobrain)
Honorable Member

Large ships that could take ruidmentry colony stations out as part of a mission drop off supplies 1000 light years from earth and then depending on trade levels ( u can help build it up by brining stuff in) it would grow or wither and die. The new colonized system would then incorparate into the game world and generate missions dynamic political population and production status.

And spread mankinds footprint out ( would add long term playability to the game) if the player could directly and indirectly throught their actions affect the game world

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Posted : January 4, 2011 06:01
(@s2odan)
Noble Member

That would be great, I've been hoping for a while that the .lua system would allow something like this.

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Topic starter Posted : January 4, 2011 15:50
(@ollobrain)
Honorable Member

im not much on programming but u could have a storyline-mission content ideas-creativitiy thread.

The lua system sounds pretty flexible

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Posted : January 4, 2011 16:09
(@s2odan)
Noble Member

It is very flexible, there are just a handful of things that I don't know could be changed as they are hard-coded inside the .exe such as the system names, types and descriptions.

But the game is still being made so changes could probably be made down the line to read the data from the lua over the hardcoded data. 🙂

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Topic starter Posted : January 4, 2011 16:31
(@ollobrain)
Honorable Member

ah good to hear. So if one could help this game ie promotional - bringing more programmers on board, art contributions, content generation ?

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Posted : January 4, 2011 16:40
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