To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Whoo first post! Too bad it's for a problem. Anyways, I've searched EVERYWHERE and cannot find my particular issue. So hopefully can shed some light on the subject.
When I start the game up it loads the background rotating starfield but nothiing else is visible. If I click the mouse in the right spot (I assume its the newgame button?) it'll load up the hud but nothing else. No stars no nothing. It then seems to freeze like this and I have to ALT-Tab and close the game.
Using Alpha 28 build.
Windows 7 Home Premium 64bit
Intel Core2 Duo 2.0GHz x 2
4gb ram
Mobile Intel 4 Series ExpressChipset (definitely the weak link by far. I would think It would at least be able to render the UI?)
My Laptop isn't the best by any means. But I'd think I'd be able to start it up at least. Any ideas anyone has would be greatly appreciated. Thanks a lot!
EDIT: Contents of opengl as requested.
OpenGL version 2.1.0 - Build 8.15.10.2202, running on Intel Mobile Intel(R) 4 Series Express Chipset Family
Shading language version: 1.20 - Intel Build 8.15.10.2202
Available extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_EXT_framebuffer_blit
GL_ARB_vertex_array_object
Implementation Limits:
GL_MAX_3D_TEXTURE_SIZE = 128
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIP_PLANES = 6
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_COLOR_MATRIX_STACK_DEPTH -- not supported
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 2048
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_ELEMENTS_INDICES = 1024
GL_MAX_ELEMENTS_VERTICES = 1024
GL_MAX_EVAL_ORDER = 32
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 1024
GL_MAX_LIGHTS = 16
GL_MAX_LIST_NESTING = 64
GL_MAX_MODELVIEW_STACK_DEPTH = 32
GL_MAX_NAME_STACK_DEPTH = 128
GL_MAX_PIXEL_MAP_TABLE = 65536
GL_MAX_PROJECTION_STACK_DEPTH = 4
GL_MAX_RENDERBUFFER_SIZE_EXT = 2048
GL_MAX_SAMPLES_EXT -- not supported
GL_MAX_TEXTURE_COORDS = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_TEXTURE_LOD_BIAS = 15.9375
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 2
GL_MAX_TEXTURE_SIZE = 4096
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_TEXTURE_UNITS = 8
GL_MAX_VARYING_FLOATS = 41
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 512
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 6
GL_SAMPLE_BUFFERS = 0
GL_SAMPLES = 1
GL_ALIASED_LINE_WIDTH_RANGE = 1, 7
GL_ALIASED_POINT_SIZE_RANGE = 1, 255
GL_MAX_VIEWPORT_DIMS = 4096, 4096
GL_SMOOTH_LINE_WIDTH_RANGE = 0, 7.5
GL_SMOOTH_POINT_SIZE_RANGE = 0.5, 10
Please post the contents of your opengl.txt file. See this FAQ entry to work out how to find it.
Nevermind!! Fixed it. As soon as you pointed out that opengl file I saw the config next to it. opened the config and played with several options and narrowed it down to shaders needing to be disabled. I apologize for wasting your time with this noobish question.
Not a noobish question at all - it points to us needing better detection for GL features. Thanks!