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UI not visible/not loading

(@chronothan)
Active Member

Whoo first post! Too bad it's for a problem. Anyways, I've searched EVERYWHERE and cannot find my particular issue. So hopefully can shed some light on the subject.

When I start the game up it loads the background rotating starfield but nothiing else is visible. If I click the mouse in the right spot (I assume its the newgame button?) it'll load up the hud but nothing else. No stars no nothing. It then seems to freeze like this and I have to ALT-Tab and close the game.

Using Alpha 28 build.

Windows 7 Home Premium 64bit

Intel Core2 Duo 2.0GHz x 2

4gb ram

Mobile Intel 4 Series ExpressChipset (definitely the weak link by far. I would think It would at least be able to render the UI?)

My Laptop isn't the best by any means. But I'd think I'd be able to start it up at least. Any ideas anyone has would be greatly appreciated. Thanks a lot!

EDIT: Contents of opengl as requested.

OpenGL version 2.1.0 - Build 8.15.10.2202, running on Intel Mobile Intel(R) 4 Series Express Chipset Family

Shading language version: 1.20 - Intel Build 8.15.10.2202

Available extensions:

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_blend_color

GL_EXT_abgr

GL_EXT_texture3D

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_SGIS_texture_edge_clamp

GL_SGIS_generate_mipmap

GL_EXT_draw_range_elements

GL_SGIS_texture_lod

GL_EXT_rescale_normal

GL_EXT_packed_pixels

GL_EXT_texture_edge_clamp

GL_EXT_separate_specular_color

GL_ARB_multitexture

GL_EXT_texture_env_combine

GL_EXT_bgra

GL_EXT_blend_func_separate

GL_EXT_secondary_color

GL_EXT_fog_coord

GL_EXT_texture_env_add

GL_ARB_texture_cube_map

GL_ARB_transpose_matrix

GL_ARB_texture_env_add

GL_IBM_texture_mirrored_repeat

GL_EXT_multi_draw_arrays

GL_NV_blend_square

GL_ARB_texture_compression

GL_3DFX_texture_compression_FXT1

GL_EXT_texture_filter_anisotropic

GL_ARB_texture_border_clamp

GL_ARB_point_parameters

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_env_crossbar

GL_EXT_texture_compression_s3tc

GL_ARB_shadow

GL_ARB_window_pos

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_ARB_vertex_program

GL_EXT_texture_rectangle

GL_ARB_fragment_program

GL_EXT_stencil_two_side

GL_ATI_separate_stencil

GL_ARB_vertex_buffer_object

GL_EXT_texture_lod_bias

GL_ARB_occlusion_query

GL_ARB_fragment_shader

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_non_power_of_two

GL_ARB_vertex_shader

GL_NV_texgen_reflection

GL_ARB_point_sprite

GL_EXT_blend_equation_separate

GL_ARB_depth_texture

GL_ARB_texture_rectangle

GL_ARB_draw_buffers

GL_ARB_color_buffer_float

GL_ARB_half_float_pixel

GL_ARB_texture_float

GL_ARB_pixel_buffer_object

GL_EXT_framebuffer_object

GL_ARB_draw_instanced

GL_ARB_half_float_vertex

GL_EXT_draw_buffers2

GL_WIN_swap_hint

GL_EXT_texture_sRGB

GL_EXT_packed_float

GL_EXT_texture_shared_exponent

GL_ARB_texture_rg

GL_ARB_texture_compression_rgtc

GL_NV_conditional_render

GL_EXT_texture_swizzle

GL_ARB_framebuffer_sRGB

GL_EXT_packed_depth_stencil

GL_ARB_depth_buffer_float

GL_EXT_transform_feedback

GL_EXT_framebuffer_blit

GL_ARB_vertex_array_object

Implementation Limits:

GL_MAX_3D_TEXTURE_SIZE = 128

GL_MAX_ATTRIB_STACK_DEPTH = 16

GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16

GL_MAX_CLIP_PLANES = 6

GL_MAX_COLOR_ATTACHMENTS_EXT = 8

GL_MAX_COLOR_MATRIX_STACK_DEPTH -- not supported

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16

GL_MAX_CUBE_MAP_TEXTURE_SIZE = 2048

GL_MAX_DRAW_BUFFERS = 8

GL_MAX_ELEMENTS_INDICES = 1024

GL_MAX_ELEMENTS_VERTICES = 1024

GL_MAX_EVAL_ORDER = 32

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 1024

GL_MAX_LIGHTS = 16

GL_MAX_LIST_NESTING = 64

GL_MAX_MODELVIEW_STACK_DEPTH = 32

GL_MAX_NAME_STACK_DEPTH = 128

GL_MAX_PIXEL_MAP_TABLE = 65536

GL_MAX_PROJECTION_STACK_DEPTH = 4

GL_MAX_RENDERBUFFER_SIZE_EXT = 2048

GL_MAX_SAMPLES_EXT -- not supported

GL_MAX_TEXTURE_COORDS = 8

GL_MAX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_TEXTURE_LOD_BIAS = 15.9375

GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 2

GL_MAX_TEXTURE_SIZE = 4096

GL_MAX_TEXTURE_STACK_DEPTH = 10

GL_MAX_TEXTURE_UNITS = 8

GL_MAX_VARYING_FLOATS = 41

GL_MAX_VERTEX_ATTRIBS = 16

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_VERTEX_UNIFORM_COMPONENTS = 512

GL_NUM_COMPRESSED_TEXTURE_FORMATS = 6

GL_SAMPLE_BUFFERS = 0

GL_SAMPLES = 1

GL_ALIASED_LINE_WIDTH_RANGE = 1, 7

GL_ALIASED_POINT_SIZE_RANGE = 1, 255

GL_MAX_VIEWPORT_DIMS = 4096, 4096

GL_SMOOTH_LINE_WIDTH_RANGE = 0, 7.5

GL_SMOOTH_POINT_SIZE_RANGE = 0.5, 10

Quote
Topic starter Posted : November 19, 2012 14:35
 robn
(@robn)
Noble Member

Please post the contents of your opengl.txt file. See this FAQ entry to work out how to find it.

ReplyQuote
Posted : November 19, 2012 15:26
(@chronothan)
Active Member

Nevermind!! Fixed it. As soon as you pointed out that opengl file I saw the config next to it. opened the config and played with several options and narrowed it down to shaders needing to be disabled. I apologize for wasting your time with this noobish question.

ReplyQuote
Topic starter Posted : November 19, 2012 15:42
 robn
(@robn)
Noble Member

Not a noobish question at all - it points to us needing better detection for GL features. Thanks!

ReplyQuote
Posted : November 19, 2012 21:25