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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

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-D1-

How would you describe the perfect space sim for yourself?

(@cultist)
Estimable Member

For me this would be the perfect space sim game:

Sandbox

Leveling up

Skills that open up to more powerful classes of ships and weaponry

Trading

Economy based on demand

Missions (in these maybe put a storyline too)

Exploring (hidden stuff in systems so you have another goal,to discover as much as you can of the galaxy)

In Depth Crafting (building ships from raw materials if you have a shipyard already built and don't want to buy one from those pesky npc traders,or building your own weapons.)

Possibility to build on planets

Factions/Governments

Piracy

Wars

A progressive galaxy with harder enemies (ex: you can't go to zone x if you don't have a ship that can take on the pirate/faction ships there,unless you have a good standing with those factions.)

An AI that could do everything that i can.

That about wraps it out.

I wonder if such a game will ever be created.

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Topic starter Posted : January 4, 2010 02:45
(@pinback)
99 Star General

I would say mine was a combination of Frontier First Encounter,but with Freelance/Freespace

combat mixed with MegaTraveller 2 adventure and a bit of Sundog as well.For when you are outside the ship

on the planets citys(a GTA style city look) 😀

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Posted : January 4, 2010 06:00
Geraldine
(@geraldine)
Famed Member
PINBACK wrote:
I would say mine was a combination of Frontier First Encounter,but with Freelance/Freespace

combat mixed with MegaTraveller 2 adventure and a bit of Sundog as well.For when you are outside the ship

on the planets citys(a GTA style city look) 😀

Yes, that about covers it for me too. I have high hopes Elite IV will be all these things and more! 🙄

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Posted : January 4, 2010 13:30
(@cultist)
Estimable Member

i also hope elite 4 won't be postponed forever.

and it should bring something new to the market,space sims just got repetitive,sadly.

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Topic starter Posted : January 4, 2010 14:22
DarkOne
(@sscadmin)
Illustrious Member Admin

Pinback you should be a game producer, because you make that one and the heavens will bless you with $$$ 😮

I really long for a very immersive SP story based game where you get attached to your wingmen and you have real exploration of space. I mean make it interesting with combat and everything but I really want the WOW factor when I discover something new and land on a planet to look around. I'm hoping Infinity will fill that bill because of the procedurally generated planets and universe. Because in theory I could explore for ever and not ever get to 'End Game' material. I know Infinity is a MMO but if someone can stick that in a SP game that would be great too.

I know talk of Elite 4 is all about. But it has been mentioned plenty of times that Elite 4 might be a MMO so we'll see.

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Posted : January 5, 2010 07:06
(@cultist)
Estimable Member

ah

forgot to add another motivator to the list 😀

the achievements list - on visiting important sights in the galaxy,achievements that have to do with shooting enemies,trading achievements etc

Edit:

I really hope someone from the distant future will read this thread and make one game like this

i hope i will play it during this life 😀

if not i hope we will be able to transfer our minds in robots 😀

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Topic starter Posted : January 5, 2010 10:28
(@sirian)
New Member

My perfect space sim... well it depends of the genre, but in the shooter genre, I would like something like X3 but with planets, and without portals (or stargates or warp gates, call them what you want). Or if it has portals, it should'nt be the main way of getting from a stellar system to another. And there should be discovery, like with weird stuff you don't understand, mysteries to solve, etc...

I also agree with cultist about the crafting part, i always like to use ressources to build things, and in most games this part is botched or inexistant.

Oh and the game universe shouldnt be very populated, most of the planets/systems should be empty of human presence or lifeforms.

Actually i'm reading cultist post again and i realise that i agree with most of his post (except maybe the leveling/skills part but thats a detail i'm not really against it anyway)

>Darkone, the game you describe makes me think "Mass effect".

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Posted : January 10, 2010 10:30
DarkOne
(@sscadmin)
Illustrious Member Admin
Sirian wrote:
Darkone, the game you describe makes me think "Mass effect".

A few people have recommended that I try this game, when I get the free time I will have to buy it and give it a try.

I do agree with you Sirian that I would like to see more games with the open universe like a Evochron Legends where you can just fly and not have to worry about jump portals/gates and you can have seemless travel to/from planet surfaces. Crafting I would like to do things with as well, Space Force had a crafting engine a bit simplistic but it let you mine materials and loot ships for the items needed to craft the higher tech items. Yes it takes a while but builds the immersion I am looking for.

Trophies or achievements wouldn't be a bad idea if you were playing a MMO so others can see some of what you have accomplished in game. I know I do my best to acquire the trophies in my PS3 games with a passion sometimes 🙂

I would like to see the capture of ships upped a notch and let you fight it out in a FPS just like Parkan II does and you can run through the ship and loot it and leave it or tow to sell it. You could have fun scanning a ship for new tech and scavange it for parts.

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Posted : January 13, 2010 12:40
(@eps200)
Active Member

Freespace 3

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Posted : January 14, 2010 00:42
(@bullwinkle)
Estimable Member

Personally, I think that games should run on any Vista-capable computer. If the computer can handle Vista (with Aero), then it is a pretty darned good computer, even if it only costs four hundred bucks.

Intel's integrated graphics have come a long way -- they give incredible performance for the dollar, and they have MUCH lower power requirements which is vital on a laptop. Sure, I prefer dedicated graphics on my workstation, but I wouldn't consider it on a laptop.

If the game requires special hardware, then I don't think it deserves to sell one copy, let alone millions. It is unnecessary and, in my opinion, inexcusably poor design. Mass Effect and Crysis may be great, but I won't know until I happen to feel like playing a game while I am sitting at a computer that will run them. I am not holding my breath.

The most fun games I ever played had modest hardware requirements. Freelancer, Privateer, Wing Commander, Black and White, X-Wing, Doom, Return to Wolfenstein, Duke Nukem, all the Infocom games, Myst, and many of the Tomb Raiders -- they all ran on Windows 98!!! Freelancer, MechWarrior, and the rest, all run just fine on an ordinary laptop. (I only have to add an external fan to keep it cool!)

***************************************************************************************************

Warning: Rant continues. Probably best to just skip this, unless you have an opportunity to influence the industry.

(Darkone, that means you!)

***************************************************************************************************

It's not that I don't love great gear! Because of my work, I get to spend a lot more money on computers than most people. I have had some outstanding gear over the years -- often beyond anything available in any computer store.

But most of my equipment still will not run Mass Effect, Crysis, or the last Tomb Raider that I tried. Should I upgrade my PC -- which is excellent for everything else that I do -- just to play a game?

I don't think so.

It's not that I never played the "upgrade game"... I did -- more than most folks. I'm just sick and tired of the rat race.

Especially since there is something about so many games that just doesn't appeal to me. Maybe I am different, but I thought Half-Life was lame and Steam is so invasive and tedious that I will never buy another Steam game.

Oh, I could probably run most games on my workstation, which is a beast. But it is big and hard to move with all those monitors and, frankly, I just don't bother unless I really need it for something.

Because of nVidia's lack of driver support for beefier operating systems (Windows Server), I can only use an ATI card. That's not terrible, but some games are crazy about assuming that everybody has an nVidia card.

That's just my $0.02.

Darkone, when you talk to game companies, I hope you will point out to them that the hardware race ended two years ago when Microsoft leveled the field by making everyone buy good enough graphics to run Vista. If they go beyond that, they're just excluding the majority of the market (who have perfectly adequate integrated graphics controllers).

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Posted : January 14, 2010 09:22
(@cultist)
Estimable Member

I aproove Bullwinkles message!

😀

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Topic starter Posted : January 14, 2010 14:36
(@kagemusha)
Active Member

I wanted something that would give me:

Cinematic Battles between Capital Ships on battlefields as large as 32768 cubic kilometers

Giving me the choice of:

Choosing between ataining victory on foot by capturing the enemy's subsystems, or be a pilot and bomb vital systems from space.

Allowing me to have:

Fast and Furious dogfights between Fighters and other Tactical Craft in deep space. Escort you gunships to deliver a squad of marines to the enemy hangar.

Providing me with:

A True Space Experience. Cut your ship's engines and drift in the frictionless void of space.

And not only space flight but also packed with:

Action-Packed ground battles. Seize decks of your enemy’s ship, controlling or disabling their shields, weapons... Fight off the enemy and work as a team, fulfilling the role of one of many classes with an array of unique weapons at your disposal.

Guess I found it... 😀

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Posted : January 15, 2010 03:46
(@eps200)
Active Member

I thought it only aplied to stuff that dosnt exist if it can include stuff that does an expanded ES

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Posted : January 16, 2010 02:01
(@pinback)
99 Star General

You may want to have a look at this thread if you have not found it.I think you hit the nail right on the head there

"content is king"

surveys-and-polls-f9/things-you-would-stick-space-sim-t194.html

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Posted : January 18, 2010 11:43
DarkOne
(@sscadmin)
Illustrious Member Admin

Oh exactly, content is king.

I have been playing Star Trek Online beta the past few days and the one thing I was so looking forward to is exploration of space, that is one of Star Treks main themes 'to explore strange new worlds and civilizations and to boldly go where no one has gone before'. Well I'm not getting that feeling, now I am still learning the STO beta but the freedom isn't there.

I want FREEDOM to do whatever I want. For instance I should be able to pic a nebula out or a star and point my ship in the direction and eventually get to it. In STO you cannot do that, so much for the exploration 🙂 And another thing is that they limit your freedom because in a mission you will be able to teleport down to a planet. But if your not on a mission they won't allow teleporting down to a planet 🙁

I have always like coming across those derelict ships or stations in a nebula cloud etc. So I would agree the content is king but also the freedom in how you give or get the content is a huge factor as well.

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Posted : January 19, 2010 08:45
(@eps200)
Active Member

Here is an intresting concept i would love to see in a full space sim

http://www.ugoplayer.com/games/azulbaronis.html

Its a flash game where your ship is identical to the AI ships one fighter cant bring down an armada five kills is good

more multi-player hardly any that i know of outside of FS2 and mods most games dumb everything down in multi

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Posted : January 19, 2010 23:37
(@stardreamer)
Estimable Member

The clues are in my name...

Freedom to roam. I want to see the beauty of space laid out before me. Distant galaxies filling the sky. Nebula ablaze with colour. Celestial events - sunrises, sunsets, eclipses. I want to see planets in high detail, to scale. I want to explore their surfaces. Stand on lonely mountains looking up at gas giants in the sky.

Let me be the ultimate space tourist, and I can finally shed this thin thing we call 'real life' and let my soul be where it's always yearned to be.

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Posted : January 21, 2010 12:03
(@gunsmif)
Trusted Member

I loved the elderscrolls morrow wind/oblivion series and think if a space game (in cockpit of course) were to be developed minus all the O.T.T RPG stats, that played like them it would be fantastic, instead of entering a cave or dungeon and finding gold swords and armor, you found ship weapons add ons and technology, added trading and a good combat system it would be awesome!!!! 😀 😀 😀

plus the atmosphere of the series if outstanding, and that i think makes all the difference with space games!

Mix it up with other aspects our fellow pilots have mentioned and we are on a winner!!

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Posted : January 22, 2010 00:48
(@ironhound)
Reputable Member
Stardreamer wrote:
The clues are in my name...

Freedom to roam. I want to see the beauty of space laid out before me. Distant galaxies filling the sky. Nebula ablaze with colour. Celestial events - sunrises, sunsets, eclipses. I want to see planets in high detail, to scale. I want to explore their surfaces. Stand on lonely mountains looking up at gas giants in the sky.

Let me be the ultimate space tourist, and I can finally shed this thin thing we call 'real life' and let my soul be where it's always yearned to be.

I want this. Yet, I think there could be a lot of potential in the 'Core Worlds' Make it an X3/Ev Nova/Freelancer type environment to start, and have lots of NPCs/Quests/Factions. Basically a populated section, with space stations and such, and the ability to join say.. the military, or be a freelancer. Yet, also have the ability to Star Control, or explore the farthest reaches of space. to land on lonely planets and look around. and have it be Single Player as well as an MMO. (Don't always have access to the internet.) Also, Freespace Combat, as well as the usual sandbox goodies.

I dunno. I doubt such a game would come out, but it would be nice.

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Posted : January 26, 2010 22:51
(@bouitaz)
Trusted Member
Acey wrote:
*Snip*

This..very much so.

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Posted : January 28, 2010 09:01
(@ironhound)
Reputable Member

I must admit, Acey has a fantastic idea and description. If anybody finds this game let me know. (Stuck with EV Nova and Noctis I guess.)

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Posted : January 28, 2010 22:48
 yamo
(@yamo)
Active Member

I would like to see a large scale wargame using the combat system from Space Rangers 2..but with a Z axis.

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Posted : February 4, 2010 22:04
DarkOne
(@sscadmin)
Illustrious Member Admin
Acey wrote:
*Ability to team up / befriend other ai pilots , so they start following you around or so you can build up a small pirate group this way and go attack freighters rather than just doing the norm thing on space sims which is just attack it out right while fighting other pirates / police / the freighters defense systems.

This feature in games would be just great. In most games you hire AI players to join you. But it would be great if people joined you just because of your rep or you saved there butt in battle a few times. Nice list Acey!

yamo wrote:
I would like to see a large scale wargame using the combat system from Space Rangers 2..but with a Z axis.

Yamo, isn't SR2 a 2D game? It would rough showing Z axis without making it a 3D game.

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Posted : February 6, 2010 09:52
 yamo
(@yamo)
Active Member

yes ..turn based 3d combat....like star fleet battles war game...but bettter 🙂 ....with a zoomable rotateable (3 axis) camera.

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Posted : February 7, 2010 08:27
(@roguestar)
Active Member

1: Use a civil war setting with the player able to choose his or her side at the beginning.

2: The player starts the campagin as the CAG on an outdated light carrier with older fighters for the government faction, and a converted large armed cargo vessel with modified stunt craft, and upgraded museum peices for the rebels with the player being promoted to more important carriers as the campagin progresses becoming CAG of their faction's flagship near the end of the game.

3: The player earns prestige based on how well they do in both plotting and flying missions and can use it to purchase new fighters and bombers or pilots for their wing.

4: FTL works like in the new BSG but all ships including fighters and bombers are FTL drive equipped.

5: In addition to assigning ships and pilots to any non scramble missions and alert 5 duty plus combat space patrols for the area around your carrier when planning missions which involve FTL travel you can pick where the ships from your command arrive within the mission area or use pre plotted entery points if you choose.

6: Primary weapons come in 3 subtypes. Projectiles with limited ammo but practically unlimited range (The shots fly until they hit something) Energy Bolts which fire one shot per trigger pull, and Energy Bursts which fire a set number of pulses with each pull. Bolts do more damage then a full burst but Bursts recycle faster and if one pulse in a burst finishes off a craft's shields the pulses after it damage the hull. There are also Bolts and Bursts which disable rather then destroy craft.

7: Secondary weapons include missiles which are most accurate and can home on targets, Torpedoes which do the most damage but can only be used by bombers, and Rocket pods which basically spray rockets into an area. All of the above also have disabling varients.

8: all fighters and bombers have at leastt one burst weapon, one bolt weapon, and two hardpoints for secondary weapons. Medium fighters and up must have a projectile weaponas well, and heavies must have at least 5 primary weapons

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Posted : July 6, 2012 20:43