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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Pulsar: lost colony

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99 Star General

New website is up for Pulsar http://pulsarthegame.com/ including a paypal option for late backers and a new dev video.

 

 

 

 

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Topic starter Posted : November 6, 2013 10:23
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99 Star General

New Dev video from the team showing some early work of a planet setting.

 

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Topic starter Posted : November 15, 2013 22:12
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New dev video

 

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Topic starter Posted : November 23, 2013 05:58
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99 Star General

New dev vid

 

 

 

This week we show off our VERY early dialogue system which will actually end up being a fairly large part of the game. We also go on a quick tour of the new Roland-Class Starship!…

 

 

Looking better and better

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Topic starter Posted : December 2, 2013 09:54
(@cruisin1500)
Estimable Member

looking forward to this game, but not a fan of the exterior ship designs so far. I prefer more angular, sporty looking.

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Posted : December 2, 2013 12:03
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99 Star General

New update about using the computer and a couple of other ship you will meet in the game.

 

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Topic starter Posted : December 11, 2013 11:02
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99 Star General

New dev video.

 

 

 

:O :O :O

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Topic starter Posted : December 15, 2013 03:41
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99 Star General

Small update announcing that they have made their $60K stretch goal.

 

Hello explorers!

We are happy to announce that we have reached our next stretch goal!

We made a post about it on the forums discussing what it will mean for the game!

You can see it here:  http://pulsarthegame.com/forums/viewtopic.php?f=3&t=180

We are really excited to add Sector Commanders to the game, it not only adds more diversity to the universe but also adds new challenges and rewards! 

We are also super excited to build these ships and we look forward to working with the community and making each commander interesting and deadly!

Thanks for tuning in and being awesome! If you are ever curious about our progress to the next stretch goal, you can check out our website, where we feature a progress bar!

Best,

The Leafy Games Team

 

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Topic starter Posted : December 18, 2013 11:44
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99 Star General

New vid update, no stopping these guys.

 

 

About time they showed some more of the gameplay.

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Topic starter Posted : December 27, 2013 23:37
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99 Star General

Another very nice video update from the guys

 

 

Game looking really good.

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Topic starter Posted : January 3, 2014 07:38
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Another update this one about ship systems damage and fires.

 

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Topic starter Posted : January 13, 2014 09:23
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They are pumping these video out at a rate, this one about networking.

 

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Topic starter Posted : January 19, 2014 00:22
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99 Star General

This update about main menu and ship systems, nice.

 

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Topic starter Posted : January 28, 2014 10:33
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25 of this month for Pulsar Alpha, no word on how big a download it will be or how the update to the alpha will be handled.

 

We are ready to release the launch date of the Alpha!

The 25th of February, 2014!

Here is a video discussing more about the Alpha and what you can expect to see!

 

 

 Feel free to let us know if you have any questions, we'd be more than happy to answer them!

Thank you for your patience and support! This is the first step of many on the road to making PULSAR great!

Have a good one!

-The Leafy Games Team

 

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Topic starter Posted : February 2, 2014 09:36
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Got a reply to my question about download size and updates on Kickstarter.

 

The download shouldn't be very large, it's mostly music files. Right now it should be less than 300 MB, although as we add more content and music it will grow. We will be sending Steam keys so Steam users will get updates through Steam. We are in the process of building an updater / launcher although it may not be released alongside Phase 1. If you don't want to use Steam you can download the new versions from Humble as they are released.

 

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Topic starter Posted : February 3, 2014 10:08
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New video update about game options and drones

 

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Topic starter Posted : February 10, 2014 11:26
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Ok as some will no doubt be aware Leafy had a bit of a bungle with their Alpha release yesterday, looks like they have sorted it all out as I just downloaded my copy through Steam, so I am off for a looksee.

 

Hello everyone!

Here is a quick update on what happened, what is currently happening, and what will happen in the near future!  

Due to a slight misunderstanding, a number of the Keys were sent out before we had the chance to update the steam build. (Nobody's fault, that's just life!)

We were still planning on those final few hours to fix a lot of the bugs that people have reported (escaping the menu, drone instantly attacks, etc.). Once we found out about the keys being sent out early, our main priority was to then get everyone a build of the game. It didn't seem fair to us that some got to play it and others didn't. The build we sent out and updated steam with was still a few hours young, but we decided it was better than the old version on Steam. Because of this our original plan for the day didn't really work out.

Our current goal right now is to get everyone a build of the game and then work on patching it up! We are just finishing the email system. We have the Steam Keys ready to go, and we have a downloadable build for Windows, Mac, and Linux (Mac and Linux are early, but it's good to start the process of tweaking them now too). We have not forgotten you!

It is clear that the current build of the game is buggy. There are a number of things that are especially annoying, and we are already beginning an investigation as to why the Multiplayer is busted. We think we found the problem! (Yay!)

We have a lot planned in the next few weeks. We’re fired up to kill these bugs and move onto the interesting stuff, like adding / tweaking ship systems and screens, finishing up the ship component screen, and working on cool scenarios.

Anyone who backed us from Kickstarter or PayPal should be getting an email with your Keys and download links within two hours (probably less). We can't thank you enough for your patience and understanding. I'm certain that the next few weeks will be really good for the game.

Thank you,

The Leafy Games Team

 

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Topic starter Posted : February 26, 2014 10:48
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99 Star General

Nuts seems to be all online at the moment will await update for playing with bots.

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Topic starter Posted : February 28, 2014 07:26
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Nice like the abandoned ship at the end of the vid. 😎

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Topic starter Posted : March 1, 2014 05:40
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Kickstarter update.

 

We have also released an new update to the game! Version 0.28c!

This one is mainly bug fixes, we've started to dabble into adding some of the awesome music our composers have been making, we think it already begins to add to the experience! 

The drone should begin to pose more of a challenge, he has a new weapon that you can read about below! 

List: 

-We have modified the turret cameras, they should now act according to your video settings (FOV , Bloom, etc.) 

 -We've increased the strength of inertia dampeners, so the ship should rotate more slowly. This should potentially help with motion sickness as well as syncing ship location. 

 - The ship weapons screen should no longer jam. 

 -When players die or disconnect they no longer need to restart the game to continue playing. -It's now slightly easier to align the ship to a new sector. 

 -Tweaked and added to the "ancient wreckage" assets you can explore.

 - We have begun implementing music into the game. 

 -The ship position updates faster now, this should begin to reduce the "stutter" effect when on the bridge. 

 -Bots have been temporarily removed from the game while we work on their issues. 

 -Players who disconnect while manning a turret or piloting the ship should no longer lock that position from other players. 

 -Offline mode has been implemented. 

 -We have tweaked the spotlight on the ship, this should reduce the crazy bloom effects. 

 -Private servers should now work. (Games are hidden and players join by entering the ship name) NOTE: We have already found a bug in this build, when you create a private server and the name is already taken it will basically just show you a black screen and you need to press escape and disconnect to get out of it. This already being worked on, for now just make sure you name your ship / game something unique! 

 -Tweaked / balanced Drone and overall combat mechanics, let us know what you think! -Drone now has a new weapon, it can pierce through shields to damage hull and systems. 

 That’s it for this update, we have some really interesting features that are so close to being implemented they just need a tad more time!

You can expect to see some of them in the next update! 🙂 

 You can restart steam to potentially trigger the update. You can also visit the secret access forums for a direct download link (or message us on Kickstarter if you prefer).

Thank you everyone for your continued support and enthusiasm! We’ve probably begun working on the next update by the time you read this! 

 Best,

The Leafy Games Team

 

 

Did they say the now have a offline mode, hope that Steams offline mode as I found that I could not play the game when Steams was in it's off line mode.

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Topic starter Posted : March 4, 2014 09:44
(@cruisin1500)
Estimable Member

waiting for your opinion. I give them thumbs up. One they are transparent and the only ks i have faith in from a small developer looking to actually complete a project. Also releasing an alpha is the best way to go. Players should know it isn't complete feature wise and will be buggy and stop whining about bugs and crashes.

 

This will make the final product way more stable. No one forces you to buy the alpha, wait until release. (speaking in general)

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Posted : March 4, 2014 11:27
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99 Star General

It works in Steams offline mode :dancer: :gamer:

 

Very true about Alpha if you not prepared to put with bugs and crash then you should not buy into any of them.

 

Can't say what the multi player game is like but from just playing around in the new offline mode it's pretty impressive what they have at the moment although their is a not a great deal that can done.(early days still) you can fight the drone and explore the wreck, think you jump to another system but not tried it yet and fiddle around with some of the ships functions.

Need to go on the Pulsar forum and find the keyboard keys for what does what, I managed to kill the drone but did not know how to put out the fire in the engine room if it can be done at the moment?.

 

few pics here.

 

gallery_24_121_35045.jpg

Looking the drone from the bridge.

 

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Same shot but seen from outside.

 

gallery_24_121_42753.jpg

Looking the rear of the ship from a turret.

 

gallery_24_121_42695.jpg

So that's where the bridge is.

 

gallery_24_121_32776.jpg

Space wreak thing seen from inside the ship.

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Topic starter Posted : March 4, 2014 12:35
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Just been on Steam and Pulsar been updated.

 

NOTE: This is a mostly feature-focused patch. We expect to find some new bugs involved with the new systems. We are planning a hotfix patch to be released in the next few days in the event there are serious issues found.

New Features:

  • Networked Ship Components (The Captain can now buy / sell ship components from the store menu)
  • NEW ENEMY: Security Drone (should provide a bit more of a challenge for full crews)
  • Shield Deflection is now implemented (gives a small chance to negate nearly all damage through shields)
  • Partial HUD redesign, now shows ships stats
  • Q key now directly repairs systems within 5 units (no messy toggle now)
  • E key now puts out fires in front of you (no longer Y key)
  • New particle effects for repairing systems / putting out fires
  • Credits are implemented and syncing (should show in lower right corner) (only the Captain can directly spend crew credits)

Changes / Fixes:

  • Tweaked ship damage SFX
  • Added new music: Ambient Drone 02
  • Added new music: Drone Attack 02
  • Some behind-the-scenes networking changes that should provide increased stability
  • Fixed bug where players would get stuck on blank screen after starting a private game
  • Pawn texture has been updated
  • Interior lighting has been tweaked to be more consistent
  • Projectiles and explosions no longer can light the interior

Known Issues:

  • Reactor screen doesn't update correctly until looked at directly
  • Can't swap hulls, weapons or turrets (will be unlocked in a patch soon due to technical constraints)
  • Multiplayer syncing seems to be not as fast / effective
  • "Cannot Connect To Photon Cloud" error on starting game for some players
  • All stats on Create Game menu are zero for Intrepid
  • Some projectiles can light the interior

Unfortunately hull repair did not make it into this patch. But it should make it in the next one!

Remember: This patch is focused on adding features not fixing bugs! We will probably find new bugs with the new features! It's all part of the fun of game development!

 

 

One thing I hope they do is move the turrets as at the moment any time a drone goes under the ship you have a hard time hitting it as the turrets are all on the top side of the ship also are the turrets more powerful than the main guns?.

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Topic starter Posted : March 11, 2014 13:22
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Dev diary from leafy about the last update, bug squashing, game controls and a small update to the game adding a couple of new features.

 

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Topic starter Posted : March 22, 2014 05:47
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New update to Pulsar.

 

 

Just had a quick look at the video and this is just looking better and better 😎 time to turn Steam on again.

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Topic starter Posted : April 4, 2014 07:18
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