To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
There's no denying Space Sims are fun, action packed, strategical, rewarding, beautiful games. Some of them can't really be considered games, some of them are simulations in the strictest sense, some are works of art, some are stress relievers, some of them are life suckers.
How can something so amazing be so unknown outside the indie gaming crowd? It wasn't always like this, but lately big releases of Space Sims have been completely non existent. Is this because of PC gaming's dying numbers, are Space Sim games just too much for the little consoles and their little buttons to handle?
The only releases that seem to come out are from smaller developers, although, thats in a way a good thing. Since the "mainstream" has a habit of messing everything up.
Well, before I start ranting on an interstellar scale, what are you're opinions about the downfall of Space Sims?
I got three words for you “The games industryâ€ÂÂÂ, the only thing they are interested in is profit and franchises. It the only thing they ever talk about now days, plus the fact that the genre has not advanced much in the last 20 years. We still have the same two basic type of game ie Elite and Wing Commander, just being made over and over again with new graphics. This is what IMO killed it off in the first place, too many “just another space sim†set in space.
It's not like FPS has gone through radical transformations, yet it still leads the industry.
Think we need a WOW factor again in space games. Like back in the 90's when WC3 and WC4 came out that was an amazing accomplishment for games in general to integrate so well FMV into a game and have it really tie into a great story. I mean c'mon Christopher Blair kicked ass and he did so because of your flying and your decisions in the game. And the supporting cast of actors and budget. Yes, for its time the Wing Commander games were top notch and they spawned a lot of other space games around the success.
What makes a great game for me is story... plain and simple. I want to care about my character and what happens to them. I want my flying and desicion making to have an effect of the environment while I play. I'm going to use my wife as an example (hope she doesn't read this), but she watching me play some games lets say Ascii Sector. First response.... what are you playing? I explain the game and what you can do and she looks at me like whatever makes you happy 🙂 Load up something like X3TC and she looks at it and says WOW that game looks nice, until I explain the game and how to play it and then no interest happens... way to complicated for me to play that. But one night I was watching the compilation of the WC3 and WC4 videos (all one continuious movie) and she was like what are you watching because she was next to me listening to the story. And she commented on all the actors and how it wasn't cheesy. And when I told her it was all compiled video from one game she was amazed 😯
She was actually interested in the story it was telling. Today's games really lack the story element in games. Yes FPS games rule the roost currently but they have no depth and you burn out on it quickly. MW2 was the biggest game in 2009 on the console. But do you know if your a decent player and play on normal mode you can beat the entire campaign in 6hrs....? I know people want multiplayer in everything today, but a rich single player experience for me is where its at.
Oh starting to ramble now... so i'll stop.
I would say that FPS game have gone through a lot of changes from the early games,they also have one huge advantage over a space sim game in that they can be set in any environmrnt the deves can think of.Unlike space sim which are stuck with one ie space,big dark and for the most part empty.Some the games do have the odd planet excursion mission but for the most part you still stuck in the cockpit.
I would say that FPS game have gone through a lot of changes from the early games,they also have one huge advantage over a space sim game in that they can be set in any environmrnt the deves can think of.
I'd have to disagree. The general story and gameplay of an FPS is the following:
"[Insert evil country/person/corporation/aliens/hell] is trying to take over [the World/technology/Candyland] and you, the [genetically enhanced soldier/lucky guy/Rambo/the player] must defeat it because [the army/police/Jesus] couldn't. Pheww, phewww, ratatatata (machine gun sound 🙂 ), the day is [saved/cliffhanger/destroyed]." Ofcourse you can always mix some elements of other genres like RPG (S.T.A.L.K.E.R.), tactics (Ghost Recon) etc, but then it's not a pure FPS; not to mention that you could do the same things with spacegames.
I'll give credit for the various environment though.
IMO the biggest problem is with the gamers themselves, who like games like Gears of War with their "epic one-button gameplay" (this was written on the Hungarian Gears of War). Puzzles like in Half Life 2 are like physics-tests for them, so they won't try anything more complicated the "WASD and click".
I'd have to disagree. The general story and gameplay of an FPS is the following:
"[Insert evil country/person/corporation/aliens/hell] is trying to take over [the World/technology/Candyland] and you, the [genetically enhanced soldier/lucky guy/Rambo/the player] must defeat it because [the army/police/Jesus] couldn't. Pheww, phewww, ratatatata (machine gun sound 🙂 ), the day is [saved/cliffhanger/destroyed]." Ofcourse you can always mix some elements of other genres like RPG (S.T.A.L.K.E.R.), tactics (Ghost Recon) etc, but then it's not a pure FPS; not to mention that you could do the same things with spacegames.
I agree that the basic idea behind the FPS has not changed, but where FPS have evolved is in adding
other elements to the gameplay over the last 20 years like physics, storylines the epic set peace even branching storylines.
I think it was Halo which came up with the idea of only being able to carry 3 weapons and a rechargeable
shield and most FPS since then have copied the idea. So playing Doom and Halflife,you are playing
the same game but there is a big difference between the two.
Space sims on the other hand had most of the these gameplay elements back in the mid 90s,now some 15
years later they are still using the same ideas. Is there any difference between Wing commander and
Tarr chronicles or Elite and Darkstar1. ❓
but where FPS have evolved is in adding
other elements to the gameplay over the last 20 years like physics, storylines the epic set peace even branching storylines.
Agreed, don't get me wrong I'm no FPS hater, Half-Life 2 is my favorite game of all time. But those things are more of the general gaming enhancements. If FPS didn't adapt, then it would have fallen behind. Same goes for every genre.
And sure, Space Sims are generally limited in environments. However, if the developers use their imagination Space Sims can have more variety. Take Miner Wars, it lets you cut through the asteroids and fly through there. You're still in space, but it's a creative environment. Space is called "the great unknown" for a reason, we really don't know whats out there, developers can use that to their advantage.
Amen.
SO do we REALLY need the mainstream market ?
there's a plethora of free games, from orbiter for the hardcore players-sim fans, to oolite.
Sorry i'm a bit.. 👿
Long live to the indie community
You still need the mass commercial market, if these games are ever to make a come back, how many times have you seen on a forum this phase “I won’t play that game because the graphic are crap†of course this is utter nonsense, but the game industry has been able to convince the public that the only good game must come from the top deves and publishers.
And sure, Space Sims are generally limited in environments. However, if the developers use their imagination Space Sims can have more variety. Take Miner Wars, it lets you cut through the asteroids and fly through there. You're still in space, but it's a creative environment. Space is called "the great unknown" for a reason, we really don't know whats out there, developers can use that to their advantage.
That’s pretty much what I feel, that deves have to look long and hard at the players environment, they have to get the wow back into these games. Give the player some thing they have not been able to do before, or bring back some of the older ideas.
....Ehhmm, I really liked Fallout 3 😳 . And I think it's still an RPG 😳 . (And yes I have played the original Fallout. I even found the waterchip :D) .
It`s not that is unpopular,its about paying a monthly fee on it,because all the good space sims are p2p or will be and generally you can't fool hardcore space sim fans to pay to play.
Make eve online free and you will see what happens
Besides eve has a rather big pool of players even now.
Make eve online free and you will see what happens
Besides eve has a rather big pool of players even now.
I think it’s the same for the online games; Eve has a big pool of players, but out of the top ten MMO it’s the only space sim one as all the rest are fantasy based games. Maybe with StarTrek and the new StarWars and BP games this might change this.
Im sure it will Pinback.
I believe the sci fi fan base is big enough to sustain more than one game like eve,only if they will be free to play.There are a million fantasy games out there,but the only game that matters in that category is wow 🙂 the rest are struggling to survive.
This is the biggest con the game industry has managed to achieve in the last 10 to 15 years; it’s got the general public believing that the only good games must have great graphics and be less then 5 years old other wise they are no good. But it big ace is that it knows that there will be a new lot game players along in a few years from now who will not have played any of the older game and wont play any of the older game because of the above, so it think it can get away with just making the same game over and over again. 😕 👿 🙄 😆
I would have to say Pinback's got a point on this argument. I look at it from watching my kids... for example I can download PSOne classics on the PSNetwork. They were watching me play Syphon Filter. A good game for its time period. But the kids saw the graphics and without ever playing it or knowing anything about the game said it sucks and they would never play it.
So the brainwashing worked Pinback. My kids will never ever play old school games.
I have noticed in the past on my PS3 that most of the time I spend playing games are usually on indie titles on the PSN. They are usually great games and I get way more play time on them then I do the $60 games. You add some complexity or depth (nevermind solving puzzles) to a game and my kids won't even play it. By the game selections they pick they like the mindless no thought process style games. So maybe the REAL gamer is dying....?
Ah Syphon Filter do you shoot the scientists in the head or not ❓ “YES†I did. 😈
You know I do think there is a certain amount of brain washing going on, just as an example a couple of weeks ago I pick up a copy of Crysis. A game which I never bought at the time of release because I did not think it would work on my computer. Now just over the weekend I was reading on a forum how some one was playing the game on a computer with an old Gforce 5600, a graphic card which is even older than mine. So I installed the game and lo and behold it works and its works well.
Now it occurs to me that because the games industry puts so much focus on graphic they may be putting off potential customers in the PC world and hence the decline in PC game sale over the last decade.
What was this topic about ❓ , maybe Shodex should have that rant . 😀
It's still somewhat on track, I feel like I have to upgrade my entire system every 3-4 years just to keep up with the new games that come out. And even though I build my machines it still costs me about $1000. For some gamers that is something that can't be spent so often. Especially for the kids out there that aren't going to get a new computer just because their gfx can't handle it any more.
With cutting edge gfx cards costing between $400-600 that is the cost of 2 console systems right there.
So I guess the question that should be asked should all games be tailored to run on a middle of the road system? And have the options in the settings for higher performance. Almost do away with the 'recommended' specs and just raise minimum just a bit higher.
You look at some of the games coming like Infinity, Naumchia, Heresy Wars, JGE, BP and others and they are flashy and on some of the games you will need a good rig to get the visuals you see in the HD trailers.
But I think the brainwashing is working. Because we think now to enjoy the games produced we need to have kick ass hardware, and that isn't so if the game is built well in the first place.
Have space sim generally become too targeted on a niche audience in recent years. Egosoft are a good example of this, here’s a developer who has spent ten years making 4 different versions of the same game. And have ended up with a game that only appeals to there fans.
That's it, complexity. There are various different types of space games that focus on particular gaming styles. I don't think there really has been any space games that have done everything right?
Egosoft in your example Pinback, yes they may have had 4 versions of the same game. But you know where they stand. You know if you pick-up X3TC in the store that your not going to get the same experience as a Freelancer or IW2.
Space themed games are just more complex in general. FPS games are not. In a FPS you run around usually with some sort of weapon trying to kill the enemy or other players. They have rinsed and repeated that over and over since DOOM. Which over time they still have the same mechanics they just beautify the games to take away from the fact you are doing the same thing as a 20yr old game 🙂
But how do you make a more simplified space game? I don't think you can even use 'simple' in a space games engine 😉 Developers could get more creative and make all controls fit on a gamepad. I think this is actually where they need to go to get the game audience they need to bring space gaming back to the mainstream and not have it a niche market.
I mean really what do you need for the basics? (thrust, direction, selectable weapons, defensive measures and access to HUD) I have to admit as I get older I actually want the more simplified control scheme because my aging self doesn't want to have to remember all these different keyboard controls 🙂
I think it's the same with space themed games. The X series and Darkstar One (or any other space trading game, for that matter), has the same mechanics as a 25 year old game (Elite). Or the WC and X-Wing games, play like Star Raiders. (And I do not have a problem with that. )
It's deeper than complexity in games. Space is not "cool" any more (even aviation is not "cool" anymore). And it doesn't sell (at least in the States).
I don’t think space sim are uncool with the general public after all if you look on most forums you usually find threads about why are there no space sim being made.
Flight sim are another good example of a game genre which tends to focus too much on the niche end of gaming. I got no doubts that when the dedicated fans, here of a new game with a virtual cockpit with switches that all do some thing and it takes 30 mins just to switch the engines on they properly wet themselves with excitement. 🙄 😆 But the average game player wont touch it with a ten foot barge pole.
Look at Mass Effect which is basically an adventure game, would it have been as popular if it did not have it’s bolt on corridor shooter attached to the game. ❓
Maybe developers should look at blending more game types into the space sim, than simple remaking the old games for a niche market.
Welcome to the SSC de5me7
You and others have raised a good point about accessibility in space sims. What is needed is a training area for new players, where you can hone your skills. Many games provide "safe areas" (eg the Sol to Barnard's Star run in Elite 2), but this does need expanded on. Freelancer did a good job at the start by having someone accompany you on your first missions to show you what to do.
Expecting a modern gameplayer just to sit down with a weighty manual just is not acceptable these days. In an ideal situation the player should learn how to play the game without even realising it. Draw the player into the game bit by bit until they have been equipped with the skills to get the most enjoyment from the game. A space sim can have a wonderful story and great depth to its gameplay, but if it is too inaccessible to new players, most will choose to leave it sitting on the shelf in the game store and instead go for other games which will give them instant gratification.
It's a tricky problem that too many game devs seem to ignore at their cost. So we are left in a situation where a complex game is seen as a "bad thing". How does a lazy dev respond to this? Release a dumbed down game instead. Other devs see this and do the same thing and so the cycle is complete. This is what a new space sim game is up against. Devs need to think more about the starting point of their games because that first 5 minutes of gameplay can make or break their game's success.
I think one best ideas for a tutorial I’ve have seen is in Wing Commander where you had the arcade machine which allowed you horn you combat skills without being killed. Always like this idea as it does not break the immersion of the game. Other games have tried similar idea over the years, Driver where you had to pass a test before you could play the main game; the passing of the test was not a good idea but having an area where you could practise the game was.
In my opinion it has something to do with the current (second) generation of gamers. When most of us were young, videogames were played by very devoted people. Remember the time when gaming was actually a hobby? However, back then being a gamer implied having an interest for all that "geeky" stuff like physics, superheroes and LEGO Technic. In retrospect it even had something romantic to it. And part of that romance were space sims. I've always dreamt of flying through the universe and exploring all those beautiful places I've seen on NASA photos, you know, the eagle nebula and so on. Space sims were the closest thing to that dream.
Today, space isn't much of a mystery anymore. Dreamers are dying out and the demand for violence is growing. OK, this may sound a little dramatic but everyone's got a gaming console today but only a few care about something more than their next headshot.
So, why is space sim gaming so unpopular? Because it requires a certain amount of intelligence and curiosity. And that evolved into a rare quality among gamers due to their growing numbers. The percental amount of gamers that publishers/developers would attend by creating a space sim is inversely proportional to the number of active gamers.