Notifications
Clear all

To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Initial thoughts on AoA gameplay and design

DarkOne
(@sscadmin)
Illustrious Member Admin

Was able to play for a little bit this past Saturday on AoA and I was actually quite impressed with WebGL, wow didn't know you can create a full fledged game in a browser with basically no load time. I went to the webpage and I think within 3-5s I had the game running and I was in the cockpit. The graphics are good/great for a non-client based game and I was avg 40-50 fps during my gameplay. So hats off to the development team for showing people that you can make a great web based game, didn't try to play this on my android tablet, maybe it could have worked since I can have chrome on it?

 

Pros/Cons on combat:

 

Pros:

- It's actually pretty smooth gameplay

- Gfx are good, and yes i know we can't have E:D and SC style graphics because of the bandwidth. So people have to understand the assets can only be so detailed and still be playable over the web browser.

- You get assisted kills and you have achievements depending on kill streaks

- Nice overview of the action you were in when you do get killed

 

Cons:

- No collision damage, adds that extra strategy factor

- Unless I missed it, would be nice to have auto-target the nearest fighter enabled by default

- The effective range of the weapons should be reduced on a fighter

- Spawn points are sometimes far away from the action, it took me almost 1-2mins to get to the fight

 

 

For an alpha and showing off the tech behind WebGL its looking really good and can't wait to see what 2015 will bring. Do you happen to know when AoA will be increasing the length of the alpha test phases to maybe last 24hrs or something like that. I know I have missed the past two weeks myself? But I know servers and bandwidth cost money. 🙂

Quote
Topic starter Posted : April 20, 2014 18:40