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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

More buildings

(@sjones)
Estimable Member

Just wanted peoples thoughts and opinions on the current building list in the game.

 

There are at least 2 more buildings that certainly need to be added.

A cheaper habitat module that will support a small number of colonists

A (or several) dedicated oxygen producing building.

 

 

if anyone has any more suggestions to the type of building and its function please post below, I think I got a good range of them for now and adding more will depend on time etc.

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Topic starter Posted : August 4, 2013 14:21
(@sphinxgate)
Estimable Member

Yes agree that the current building list is quite substantive and very relevent to the concept.

I'm not sure the happiness attribute has been properly implimented yet but noticed that some building's generate more than others.

Would it be feasible for educational facilities to be included ?

I also suspect that manufacture of components would play a part in a moonbase, otherwise when things break you'd have to ferry parts from Earth which would be expensive.   A sustainable facility would have the means to fabricate it's own basic (and later more complex) materials.

 

Transportation seems to be growing automatically on my alpha base, I haven't got to the high end spaceport building's yet but some lower cost spaceport building's would be good - see the colonists landing and making their way through moonbase initiation (introductions and training etc) - just a nice little touch early on to show those colonist numbers increasing (a little bit like watching the kids queuing up at the entrance in the bullfrog theme park game!)

 

If I think of any more I'll let you know, would be useful to have another o2 generation building for the low end price point.

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Posted : August 4, 2013 14:36
(@lassombra)
Active Member

I know myself personally I'd like to see either A) more of the storage buildings implemented or B) the generic storage made able to store ore. I find myself having to use cash a lot for larger buildings as ore storage just isn't a widely available thing at this point (unless I'm missing a building).

That said, dedicated resource buildings make sense in the concept. Once the trade function is done, I could see an early colony using a food storage and trade to get food initially, before they have the resources to build hydroponics fields. In that case then, oxygen systems would be essential. Also, I've noticed myself using storage more and more to buffer against failed buildings. So really liking how the repair mechanic is forcing me to plan ahead some.

ReplyQuote
Posted : August 5, 2013 19:53