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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Onionman's coding blog

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(@onionman77)
Estimable Member

Got some AI in and some recorded lines in the game. Oh also some nebulae! Next up I think I'm going to improve the gun play a bit. Maybe add some enemies to the FPS areas.

Rusty is hard at work on Mission1 as we speak.

greenNebulae.png

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Topic starter Posted : February 27, 2012 11:16
(@onionman77)
Estimable Member

Got FPS enemies nicely walking around on patrol. I'm quite happy with it 🙂 Some of these enemies are happy flying around and it looks kind of cool. Going to be working on giving them proper exhaust on their thrusters and proper gatling gun fire now.

-Onion

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Topic starter Posted : March 5, 2012 16:42
(@onionman77)
Estimable Member

Just thought I'd fill in on what I've been up to lately. Been adding a bit of hud information so that enemy ships are highlighted on screen.

Also just added in 2 laser types for the fighter, one that damages shields and one that damages hull. There's also laser cooldown now. So you'll need to switch between the two efficiently if you hope to take down an enemy fighter.

Now I'm going to work on displaying information about the next targeted enemy.

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Topic starter Posted : March 16, 2012 07:47
(@onionman77)
Estimable Member

Alright got saving and loading into the game, and 2 different difficulty levels. Guess I'll work on missiles next? Then fine tune all that FPS play stuff.

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Topic starter Posted : March 23, 2012 09:21
(@onionman77)
Estimable Member

Got missiles into the game! They are fun!

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Topic starter Posted : March 26, 2012 18:12
(@onionman77)
Estimable Member

And here is a video of those missiles in action!

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Topic starter Posted : March 27, 2012 10:13
(@pinback)
99 Star General

That's brilliant “He’s toast -burnt toast” nice one guys. 😀 😀

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Posted : March 27, 2012 11:17
(@onionman77)
Estimable Member

Hahah, glad you like that 😉

So I'm pretty happy with how the space part of the game is playing, at least for the alpha. I've been playing the first few missions and I'm having a really good time, so I think I'll leave that like it is now.

I'm going to start focusing on the FPS part of the game, is there anything you guys would like to see? Otherwise I'll try to draw inspiration from Halo and Resistance, try and come up with something fun.

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Topic starter Posted : March 28, 2012 07:53
(@pinback)
99 Star General

The space section looking very smooth although it may be a bit on the green side.

Onionman wrote:

I'm going to start focusing on the FPS part of the game, is there anything you guys would like to see? Otherwise I'll try to draw inspiration from Halo and Resistance, try and come up with something fun.

Are you looking for suggestions on weapons or features ❓

Not sure if this possible to do but would there be any way to turn the gravity off in the station/ship. ❓

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Posted : March 28, 2012 10:58
(@onionman77)
Estimable Member

Oh that's actually a really good idea.

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Topic starter Posted : March 28, 2012 12:24
(@onionman77)
Estimable Member

Alright, I think the game is working pretty well! Got a nice menu in, and really cleaned up the FPS part of the game. That's playing much better now. The engine is more or less ready for an alpha release I think. We've got some odds and ends to tie up, but then I'm hoping we can submit to Desura by the end of the week!

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Topic starter Posted : April 2, 2012 07:37
(@onionman77)
Estimable Member

Alpha is ready!!! Submitting to Desura now, lets hope it makes it!

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Topic starter Posted : April 6, 2012 12:54
DarkOne
(@sscadmin)
Illustrious Member Admin

Congrats on the milestone Onionman!

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Posted : April 7, 2012 06:45
(@pinback)
99 Star General

Likewise Onionman congratulations 😀

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Posted : April 7, 2012 22:07
(@onionman77)
Estimable Member

Thanks guys, that happened a lot faster than I thought it would but.

www.desura.com/games/ensign-1/

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Topic starter Posted : April 10, 2012 04:03
(@onionman77)
Estimable Member

I thought I'd just post here on things I was planning on working on next, I know a lot of developers do that.

Anyway, I just finished putting occlusion culling in the game, should speed up a lot of things, and make the blooms look better.

So I hear the cries of players asking for mouse controls for the ship fighting. It's going to be done, however my current top priority is in adding normal mapping to the game.

-Brandon

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Topic starter Posted : April 11, 2012 16:36
(@onionman77)
Estimable Member

Oh one more thing I'd like to do in the future, is add speech recognition to Ensign-1. Although that will mean more when you actually have a wingman who takes orders 😉

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Topic starter Posted : April 12, 2012 08:56
(@onionman77)
Estimable Member

I thought I'd post a little pic of what I've been working on.

I'm trying to add in shaders to add normal maps and improve the lighting! I'm totally lost but it's exciting because everything is so new. Anyway, here's a picture I've managed to scrounge up, showing off a little rock normal maps I applied to everything ;). Next I'm trying to learn just how to recreate the basic lighting that opengl does.

shader3.png

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Topic starter Posted : April 13, 2012 16:14
(@onionman77)
Estimable Member

The patch for normal maps is going to take a bit more time than I thought to put up. In testing, it's really slowing down some of the levels, sorry :/

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Topic starter Posted : April 20, 2012 22:41
(@onionman77)
Estimable Member

I've got some people asking what my development priority list is.

First thing is I'm working on getting the game running faster, especially on mission 2. All those asteroids with the texture switching is slowing things down.

Then I'll be working on seperating up the interior levels with sliding doors, so that we can make some bigger levels in FPS.

Then after all that I guess I'll work on the mouse and gamepad support.

Then it's moving on to bringing money and new ships into the game, as well as journals to read in FPS. Maybe some animated characters and enemies.

Then way way later, I'm hoping to finally get back into the multiplayer.

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Topic starter Posted : April 22, 2012 07:41
(@onionman77)
Estimable Member

Hey,

So I'll be taking some time, maybe a couple weeks or so to work on other things/take a vacation. Working on Ensign has left me a bit low. I'll be working on Helena the 3rd a bit, taking a break, Rustybolts may still be cranking out levels in the meantime, you'd have to ask him.

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Topic starter Posted : April 27, 2012 16:44
(@onionman77)
Estimable Member

Just cleaning some things up. Some bugs and optimizations to make the engine run smoother.

Also working on getting co-op in.

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Topic starter Posted : May 23, 2012 01:35
(@onionman77)
Estimable Member

Amidst watching various E3 streams, I'm working on adding a flashlight to the game, and I must say it's coming along quite nicely. It's going to add a lot of atmosphere to the game I think.

-Brandon

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Topic starter Posted : June 5, 2012 13:00
(@onionman77)
Estimable Member
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Topic starter Posted : June 11, 2012 09:16
(@onionman77)
Estimable Member

I got the AI working a might bit better. Hopefully it should shoot straight now instead of flailing about wildly.

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Topic starter Posted : June 19, 2012 10:52
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