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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Reskinning the cockpit

(@stardog)
New Member

I want to reskin the cockpit buttons, but it's hard to find where the edges of the buttons are in-game. I'm trying to make a basic "reset" textures which are just white boxes with black outlines, to be used as a base for other reskins. Like so:

[attachment=504:icons0 copy.gif]

Is there any texture pack or default UVMap that just shows the max size of every button or the polygons of the panel?

Quote
Topic starter Posted : February 1, 2011 05:51
(@potsmoke66)
Noble Member

a rather difficult task...

but maybe take coolhands cockpit as template, uv mapping on the controlpanel (not truely on the panel, original it would be a simple plane in front of the drawed panel), is given, also how the "buttons" are cutout by alpha channel to give them a perspective look.

ReplyQuote
Posted : February 8, 2011 09:18
(@potsmoke66)
Noble Member

hey stardog answer when your'e still alive...

i have a idea how i can help you, i will use FFE's original textures on a plain quad, exactly like the original the resulting icons and picture you could take as template then.

interested?

ReplyQuote
Posted : May 12, 2011 02:46