PARSEC the forgotte...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

PARSEC the forgotten LAN game

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DarkOne
(@sscadmin)
Illustrious Member Admin

Not too many have heard of Parsec. But I have been watching it for years and unfortunetly the project has stalled. This game was mainly a multiplayer PvP style game where people could get together over a LAN and just have fun killing each other. There are powerups and such that appear to make it interesting. The game was supported on multiple OS's (Windows, Linux and MacOSX)

There is a 1 or 2 of the developers left and a small group of people trying to get together to bring Parsec back to life. When it was being worked on it had some nice graphics and the soundtrack was really well done. In May 2003 the developers released Parsec to GNU and they created the OpenParsec Sourceforge Project. And once again over the years it looks like the source files are not present for download 🙁

There is an original developer that comes and chats on the sourceforge page and is looking for support/help to continue on with the project. So go over there and give them some support to let them know their hardwork will not be unappreciated. The original website ( http://www.parsec.org ) is still up and running but most of the links and downloads are dead.

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Topic starter Posted : January 23, 2009 06:16
(@Anonymous)
New Member

the download link is 404 🙁

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Posted : June 10, 2011 14:03
DarkOne
(@sscadmin)
Illustrious Member Admin

Lost the files when the file area got corrupted and haven't found any one with the files. If you know of any one I will gladly put them back up.

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Topic starter Posted : June 10, 2011 16:25
Geraldine
(@geraldine)
Famed Member

Could this link help? http://www.fileplanet.com/search.aspx?s ... 2&q=Parsec

Also more links here http://www.parsec.org/lantest_download.html

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Posted : June 11, 2011 08:19
DarkOne
(@sscadmin)
Illustrious Member Admin

Uploading these now and should have t hem available shortly.

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Topic starter Posted : July 5, 2011 11:25
(@crazyspence)
Eminent Member

Guess what I've been doing the last 3 weeks, working on the TCP server for parsec

check out my progress:

http://www.philtopia.com/?tag=parsec

Also I have someone else rewriting the client UI in SDL because the old code is vet dated and in most cases (excluding linux) does not function properly

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Posted : February 4, 2012 06:46
DarkOne
(@sscadmin)
Illustrious Member Admin

This is some great news CrazySpence and thanks for all the work and I hope Jason W can get the windows client running. But it is great to see that game running again, even after 10yrs the HUD still looks good. CrazySpence is the music that was in the original demo will that be in the source code as well? Because they had some great music. There was a great following around this game when it came out and as always if you want a forum for Parsec you just need to say the work.

So are you and Jason technically parsec developers since it is open source and abandoned?

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Topic starter Posted : February 4, 2012 07:27
(@crazyspence)
Eminent Member

The data pack I put up comes with the original music, I don't know what it was about those tunes but the get you into the mood to fight

I suppose since Jason and I are te only ones to touch the source in the past four years that we would be considered the developers however more help will be needed eventually as all the original art is dated (and still belongs to the original devs) and while I have had success with porting the p2p remote events to the server any actual network layer bugs that may exist would be above my head and also modernizing the GL renderer is something that also needs to be done due to lots of deprecated GL calls

But currently the game is playable on the server I run with the functioning Linux and Mac x11 bins I put out. If Jason succeeds with SDL maybe it will get more attention again.

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Posted : February 4, 2012 17:11
(@simbad)
Trusted Member

Have been off a while.

Its great to see someone is working on parsec. First I ran it on a Pentium 60 with a Geforce2MX and a 20" Sony Triniton on 1280x1024 resolution. At this time it seems that development will go on. But than the web-site fell asleep and it was going to be a problem to get the test binaries. Later I did run the original binary client on a 6x900MHz machine connected a 2GHz Athlon X-Terminal with a NVidia card to it. On a 1600x1200 Samsung it ran perfectly.

Very good core. But never had the time to start over with it again. Later on I tried to compile the original sources, but with newer compilers it did not compile. So I gave up because I am short on time.

Hope you wont give up again.

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Posted : February 16, 2012 07:55
(@crazyspence)
Eminent Member

Last week we were given admin access to the old Sourceforge project and have been cleaning that up with our changes

https://sourceforge.net/projects/openparsec/

the source in the svn trunk will compile and run on linux, you need data files which my blog links or can be retrieved from a lan test

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Posted : February 16, 2012 11:25
DarkOne
(@sscadmin)
Illustrious Member Admin

CrazySpence does that mean that soon people will be able to compile the whole client with your changes from sourceforge?

Jasom get any new headway on the Windows client?

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Topic starter Posted : February 16, 2012 17:58
(@simbad)
Trusted Member

I will check compilation on my 64-Bit Slackware.

Is there a working forum/mailinglist available. Have seen the mailinglists on sourceforge. Are they working again?

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Posted : February 16, 2012 23:22
(@simbad)
Trusted Member

I can help a bit. Near to the 25 years of software development work.

Build-System as long as you dont change away from make.

Remove all warnings. And transfer to 64-Bit.

But who is responsible? Any workflow? If a few more people start working on the code you are getting crazy about all the changes they make.

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Posted : February 17, 2012 08:28
(@simbad)
Trusted Member

Started to help them.

Made cleanup of the sources so that they compile with a actual gcc-4.5.x compiler. Any help, especially checking the build process, would be welcome.

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Posted : February 21, 2012 10:20
DarkOne
(@sscadmin)
Illustrious Member Admin

I don't have a Mac or Linux machine only Windows at home, least until I setup a dual boot system in a few months. Soon as there is a windows build area I will have no problems in giving a hand because I sure loved playing this game 10yrs ago 🙂

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Topic starter Posted : February 21, 2012 18:52
(@simbad)
Trusted Member

Because I can boot my Windows into a virtual machine I am near to start compiling a windows version. But that must wait until another weekend.

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Posted : February 22, 2012 00:45
DarkOne
(@sscadmin)
Illustrious Member Admin

Any new progress CrazySpense?

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Topic starter Posted : March 24, 2012 06:54
(@crazyspence)
Eminent Member

Whoops I disapeared again. Yes there has been tons of progress since last year here is a video i made recently

 

 

the SF project: http://sourceforge.net/projects/openparsec/

 

The dev chat logs: http://spenced.com/~spencep/parsec/irc/

 

Essentially, it stalled again in march, but in october I got everything going again, we have  SDL clients for windows, linux, mac, Almost all weapons and items are implemented, a master server has been made, stargates work, preliminary planets.

 

We plan to release before march (10 year anniversary of open source)

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Posted : January 22, 2013 08:36
DarkOne
(@sscadmin)
Illustrious Member Admin

I will be interested in the server code, maybe I can install it on SSC and see if I can get something running to test on as long as it doesn't kill to much performance on the server.

 

Have any clue in resources the server side takes?

 

 

 

Oh btw the video looks great and you still have the original music 🙂

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Topic starter Posted : January 23, 2013 04:21
(@crazyspence)
Eminent Member

It's very low

0.7% CPU, 5.5meg Virt, 3.3meg RES 1.3 Shared

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Posted : January 23, 2013 07:34
(@vaipa)
Eminent Member

I still have the MP3 theme on the hard drive somewhere, straight from the first release of Parsec.

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Posted : January 29, 2013 06:44
(@crazyspence)
Eminent Member

We moved the project to GitHub this week https://github.com/OpenParsec

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Posted : January 31, 2013 06:57
(@crazyspence)
Eminent Member

February update video:

 

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Posted : February 24, 2013 11:09
(@simbad)
Trusted Member

Its running.

 

http://sourceforge.net/p/openparsec/

 

I did not test it, but it seems to work.

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Posted : March 30, 2013 22:10
(@crazyspence)
Eminent Member

That is correct we have launched our first public binary since the source came out 10 years ago

 

http://www.philtopia.com/?p=1248

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Posted : March 31, 2013 10:48
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