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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Howdy

(@krazygluon)
New Member

Hi everybody,

I stumbled onto this forum after searching the interwebs for one of two things: A space game that met my requirements/interests or <img src=' http://spacesimcentral.com/forum/public/style_emoticons//cool.pn g' class='bbc_emoticon' alt='B)' /> inspiration/examples to build on for writing one that does.

I've played everything from Elite back on my old Apple IIGS to EVE and a good smattering of what's in between.

But here's what I'm really looking for:

- Good trading with a true dynamic economy; maybe factory/production but the economy has to work with it (I had issues with the X series economy, don't even get me started on it)

- Capital ships / cargo craft only. - big lumbering giants in need of real strategy not just twitch response. Also, I'm a navy officer who has conned a very large nuclear powered warship with non-visual sensors; tedium is in my nature.

- Joystick neither required nor desired. - I want to pilot capital ships; not F-14's in space.

- 3rd person or cockpit view, not overhead/orthogonal. EV:Nova was fun w/exception of the combat.

- Newtonian or at least semi-newtonian physics.

- Customizeable ships/equipment

The idea I'm working on for the game I'd like to design is something like the equivalent of putting Elite, Minecraft and the old Traveller pen n paper RPG into a blender.

- Ship design would be very cubist, but ships would be built from the keel up.

- graphics would be "how simple can we make them and still keep people's interest" possilbly even deliberately retro.

- 'roid mining would play a heavy influence in the game; but an economy would still exist.

I have hopes for blockade runner; but I'm still not sure yet. Anyone seen anything else like this?

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Topic starter Posted : July 20, 2012 22:19
(@pinback)
99 Star General

Welcome to the forums Krazygluon

Not sure if you will find all those requirements in one game, you might want to have a look at Kinetic Void http://spacesimcentr...5-kinetic-void/

or Void destroyer http://spacesimcentr...e-3d-space-sim/ to start with.

ReplyQuote
Posted : July 21, 2012 03:41