To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Another game i used to play in my spare time
Here are the game features taken from the site:
Step-by-step, multi-language tutorial for learning the basics of gameplay
Guides assisting new players in a special Help Chat
All game-action is carried out in realtime - not turnbased
Action Points system allowing players with limited time online to be just as competitive as players that have unlimited time online
Navigation on a graphical interface
Dynamic economic system with prices adjusting to player actions
A vast, persistent universe containing various planet types, harvestable and tradeable resources and innumerable dangers
Factions, player-alliances, free territory delimitations and private starbases
Gain military rank through missions for advanced faction ships/equipment
Piracy, Ambushes, Bounty-hunting, Cloaking, Drug and Slave Trading, Smuggling - but remember your actions will be reflected in your reputation!
Syndicates for advanced pirate as well as "good guy" toys/ships
A multitude of NPCs for you to kill - or to be killed by!
Moderated ingame forums, chats, and a private messaging system
A friendly, mature, troll-free, leetspeak-free and intelligent player-community
Sophisticated Production Tree with dozens of possible buildings and commodities
Large assortment of ships, ship equipment and weapon classes available for combating PvP and NPCs, trading, or a combination of all - it's your choice!
An advanced skills system for a wide variety of high-end specializations
Premium Accounts with many extra features
Yeah it has premium accounts,and i don't find the advantages fair,thats why i left.
All in all a great little game
The prices on the premier accounts are a bit steep for a browser game.
Yeah, sadly more and more browser-based games seem to be going this way, it's a shame but not surprising, that's the way life goes I guess, everything eventually becomes more and more commercialized.
Guess in the end it always comes down to the money these days. You really have to show me a lot of worth for me to fork over $$ for a web based game. I get to bored of them usually within a week or two.
You need never pay to play Pardus and still realize all the features it has to offer as a "Persistent Brower MMO". The premium option has some window dress and presents some options for faster / easier skilling. Although, I'm surprised to hear $6/month for premium is considered steep.
What you have in Pardus is a dynamic, persistent Elite-style game (single ship, trading, combat, etc). If you enjoyed Braben's classics, you would likely have a great time in Pardus. What is ISN'T is your typical link-clic fest browser game. You can travel through over 100 sectors containing nebulas / planets / spacestations / asteroid fields / NPC baddies / et al.
The player base is responsive, and from my experience, above average in maturity vs your standard MMO playerbase.
Give it a try for a couple weeks before passing judgement (which I see often on this forum).
I haven't passed judgement on Pardus at all yet. I haven't played it, but I have never been a huge fan of the web-based games in general. And my mention of the price of the game was when I looked over the news items and that certain items were for sale or that is what it seemed like. This is my personal preference is that I like to know going into a game that has any type of premiere or micro-transaction system is that a person that doesn't pay for items can still be competitive and attain the same goods? That general concept has turned me off from a lot of these F2P games in the end, I have no problem playing a subscription based game as long as everyone is on equal footing.
Hopefully I will get some time to test out Pardus in the future and if anyone wants to make a review I will gladly put it up on the main page.