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Metamartian
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'Marcel' wrote:

I think he meant to call terscanner1.png. It looks good, anyway.

lol, i never thought of that...i spent ages looking for something that did not exist <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />


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Metamartian
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thanks walterar, i'll download it when i fire up my laptop next...i still have not found a way to downad files on the ipad to transfer later on....

oh and marcel, now it was my turn to be slow <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' /> bloody terscanner.png indeed.


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Metamartian
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'walterar' wrote:

"[background=rgb(33, 47, 58)]I think he meant to call terscanner1.png. It looks good, anyway."[/background]

I had to rename some files to avoid conflicts.

well in the end I left it as terscanner.png and created a new texture (i say created, i copied pics and pasted / fiddled with them).

Looks ok if I say so myself <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gi f"' class='bbc_emoticon' alt=':D' />


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walterar
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A small step for man ... <img src="' http://spacesimcentral.com/forum/public/style_emoticons//crazy_pilot.gi f"' class='bbc_emoticon' alt='' />


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Metamartian
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ha ha thanks. it does appear that i am actually learning. Slowly.


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eran100
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is all of the ships and buildings and stations compatible with 24?


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Metamartian
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yep all of those ships, buildings and stations that i provided links for in the other thread are confirmed to be Alpha 24 compatible.


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walterar
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A ship designed by Simon Rinehart.

Specifications:

forward_thrust = -220e5,

reverse_thrust = 100e5,

up_thrust = 60e5,

down_thrust = -60e5,

left_thrust = -60e5,

right_thrust = 60e5,

angular_thrust = 600e5,

max_cargo = 120,

max_missile = 1,

max_laser = 2,

max_cargoscoop = 1,

max_fuelscoop = 1,

capacity = 120,

hull_mass = 60,

fuel_tank_mass = 40,

thruster_fuel_use = 0.00014,

price = 187000,

hyperdrive_class = 3,

[media]

Download MOD: https://docs.google....QVR0WkZ2YXl2SDQ

Not P66, but...


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Metamartian
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That looks awesome Walterar, I'll give it a whirl tonight <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

right before I attempt to create my first flying brick in blender...


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walterar
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Great! But beware: the shipbuilders go crazy. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//tease.gi f"' class='bbc_emoticon' alt='' />


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walterar
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Vuzz. Have you seen this? http://eatenbyagrue.org/f/pioneer/codedoc/files/LmrModel-cpp.html

It is a little outdated but very useful.

Satisfaction guaranteed or your money back. Call Now! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//scenic.gi f"' class='bbc_emoticon' alt='' />


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walterar
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"[background=rgb(255, 255, 255)] its more simple to a neophit like me ."[/background]

Do not underestimate. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//hi.gi f"' class='bbc_emoticon' alt='' />


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Metamartian
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Marcel / Walterar

If you don't mind, I would be most grateful if you could post your latest working versions of the groundstations, spacestations, buildings mods below or in this thread http://spacesimcentral.com/forum/topic/2849-mods-listing/ so I can add them to the mod list. Could you also include the relevant credits in a read me as best you can as you both have a better grasp of the history for these files than I?


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walterar
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Metamartian, do not rush, which I have uploaded, although it works, is only for testing. There is much to debug, before the "official publication" of MOD.

As an example, see his ships 4_Eagles Pioneer-A24-V1.zip

old_squadsign.lua causes crash. To disable, rename old_squadsign.lua to old_squadsign.lu or removed completely.

Vuzz, I have seen your version of YT1300 and I like your work.


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Metamartian
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'walterar' wrote:

Metamartian, do not rush, which I have uploaded, although it works, is only for testing. There is much to debug, before the "official publication" of MOD.

As an example, see his ships 4_Eagles Pioneer-A24-V1.zip

old_squadsign.lua causes crash. To disable, rename old_squadsign.lua to old_squadsign.lu or removed completely.

Vuzz, I have seen your version of YT1300 and I like your work.

This is where my inexperience becomes an issue. you say 4_eagles and the old_squadsign.lua causes a crash but I have that ship mod installs and my game does not crash?


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walterar
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1 - Leave only "Ships-4_Eagles-Pioneer-a24-V1.zip" in the mod folder.

2 - Start new game on Earth.

3 - "Earn" money with ctrl-m

4 - Buy a Asp Explorer

I was looking at best the subject and the problem is...

But I'll let you have the pleasure of discovering yourself. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//fan_1.gi f"' class='bbc_emoticon' alt='' />


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Marcel
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Quote:
Marcel / Walterar

If you don't mind, I would be most grateful if you could post your latest working versions of the groundstations, spacestations, buildings mods below or in this thread http://spacesimcentr...ds-listing/��so I can add them to the mod list. Could you also include the relevant credits in a read me as best you can as you both have a better grasp of the history for these files than I?

Ok, I'll work on it, but spacestations.lua isn't finished yet. I also want to make potsmoke's version of the big crappy station into a mod. He gave it a different name, so it doesn't replace mine, it just adds another one to the mix. Give me a couple of days or so. I'll put in some pix for Geraldine, too! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />


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Metamartian
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'walterar' wrote:

1 - Leave only "Ships-4_Eagles-Pioneer-a24-V1.zip" in the mod folder.

2 - Start new game on Earth.

3 - "Earn" money with ctrl-m

4 - Buy a Asp Explorer

I was looking at best the subject and the problem is...

But I'll let you have the pleasure of discovering yourself. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//fan_1.gi f"' class='bbc_emoticon' alt='' />

@walterar

Ah. Is this why gernot/p66 replaced all the basic models that used this system and did not bother with the others?

So the short term solution is to have all the modified basic ships installed or none.

The long term answer is go through and re-code all their lua's so that they use just 1 squad sign "mod" or make each model use it's own squadsign.lua ( i.e. cobramk3squadsign.lua) which could be located in each of the /model directories for each ship mod along with any textures or images?

@Marcel

That's fine, as walterar said, Don't rush. we should only put stuff "out there" when we are happy with it.

This is all a learning curve for me but to be honest, Pioneer is in alpha so I consider all the mods to be in alpha as well. Lets face it, most of these mods are going to need continual tweeking / complete re-writes for them to be compatible with the finished game.


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walterar
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"[background=rgb(33, 47, 58)]Ah. Is this why gernot/p66 replaced all the basic models that used this system and did not bother with the others?[/background]

[background=rgb(33, 47, 58)]So the short term solution is to have all the modified basic ships installed or none.[/background]

[background=rgb(33, 47, 58)]The long term answer is go through and re-code all their lua's so that they use just 1 squad sign "mod" or make each model use it's own squadsign.lua ( i.e. cobramk3squadsign.lua) which could be located in each of the /model directories for each ship mod along with any textures or images?"[/background]

No, no, no. The problem here is that you have replaced an original file (squadsign.lua) containing: define_model ('squad_color', {

'squad_color' is used by Asp Explorer, so that a crack occurs. A mod should not alter the correct functioning of other elements of the game, unless that's the intention.

Different squadsign be used when there are factions. Which does not happen now. The best solution is used (replacing 'squadsign') in the models, squadsign_1 or squadsign_2 or squadsign_3. Leaving intact the original squadsign.lua

"-- four different types, because i couldn't decide which i like best <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />" say in line 33 of origin squadsign.lua

Unfortunately I could not try the other models yet, I suggest you check these things.


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Metamartian
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Yep that is what I figured out in the last 3 hours. I have been playing with the cobra3. I -- comented out gernots squad_color, pilot and missile alterations that call on new.lua's so that it runs purely on a24'c core lua's.

I'll do this for all the ships that require it over the next week or so which then gives a good stable alpha mod for each ship. Then when I wrap my head around it all I can see about getting the core lua's updated and included in Pioneer so that these extra "functions/details" can be used by modders should they wish too.

Thanks for leaving me to it though to discover it all out, it really is the best way to learn. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//drinks.gi f"' class='bbc_emoticon' alt='' />


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walterar
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<img src="' http://spacesimcentral.com/forum/public/style_emoticons//drinks.gi f"' class='bbc_emoticon' alt='' />

I'm getting everything ready for Alpha 25 <img src="' http://spacesimcentral.com/forum/public/style_emoticons//moil.gi f"' class='bbc_emoticon' alt='' />


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Marcel
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Here's a mod version of potsmoke's big crappy spacestation. It will add another station to the ones you currently have. I had to remove a bit of detail that caused it to be dependent on having his buildings and newer scanners installed.

[attachment=1337:big_crappy_spacestation_p66_alpha24.png]

[attachment=1336:p66_big_crappy_spacestation_alpha24.zip]


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walterar
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@Marcel It was very cute. I do not like the abuse of parabolic antenna.

In fact, it was better than the original. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//big_boss.gi f"' class='bbc_emoticon' alt='' />

With this, you have completed the best selection of orbital stations. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//i-m_so_happy.gi f"' class='bbc_emoticon' alt='' />


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DionisisK
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Hello,

is it possible to provide a link for mods_systems_archive_6files.zip files. I tried the links you have in first pages and they seem not working.

Thank you.


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Marcel
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<img src="' http://spacesimcentral.com/forum/public/style_emoticons//shok.gi f"' class='bbc_emoticon' alt=':O' /> Well I haven't! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//biggrin.gi f"' class='bbc_emoticon' alt='' />

I hadn't looked at your work because it wasn't in mod format. I like it!. I was thinking of doing something similar. If you've played FE2, you'll remember that the 'nice' station came in at least 3 versions, plain, 2 towers and 4 towers. Perhaps we should work together on this. If you want to you could add a nice_spacestation_2 and a nice_spacestation_4. I'm planning to put windows in the hoop_spacestation today. I'd also like to improve the scaffold model in the mushroom stations. Right now it's just a placeholder to hold up the TVs. We could put it all into spacestations.lua, or they could be done as separate models. I'd also like to redo the interior of the big_crappy_spacestation, but that's a big (crappy) project that I'll do later. I want to get something posted first.

p.s. I'm looking forward to flying that Enterprise!


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