To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Here's my interface.txt file with the changes to the controls, place it in Data/Init/ http://www.freewebs.com/s20dan/interface.txt
What version of dwarf fortress are you using then because I thought the visualiser was up-to date? It might need a file changing to work.
Legend mode lets you view information about your generated world, like the history or populations, cities ect and lets you view some different maps.
Legend mode just lets you read up on the history generated in your world. It's pretty interesting actually! I'm probably going to try again with this game once it is less restrictive on the fortress map. Seems odd that you can go so far down into the ground yet not walk more than a couple of hundred meters from your mine.
Edit: oops didn't realise that s2odan already answered the question(better than me 😳 )
You can of course increase the size of your embark zone, up to 16x16 I think, but it would run a lot slower. If you really want a massive area though that could be worth a try.
I have read that many people used to do this in an older version back when the game ran a lot faster. But that was probably before there were multiple Z levels.
FWIW, if you check out the stonesense SVN at http://code.google.com/p/stonesense/ there is a recent build of stonesense.exe in the tree from a few days ago, which seems to be working fine with the lazy newb pack.
damn. I used all my day today reading boatmurdered. It's... horrific. And gut-wrenchingly funny. And... vile.
And... I want those savegames! 🙂
If you play it a while you will have your own Boat-Murdered, with rediculous history to boot 🙂
My current fort has had a lot of crazy things happen, such as mass-deaths, suicides, mass-murder and the crazy dwarf who goes mad and carves horrifc images of death and decay on the walls 😀
There was also a very funny incident which springs to mind of a fully trained beast of a dwarf decked out in platemail armor and masterwork axe, the dwarf proceeded to chase down a lowly Kobold that thought it could make off with some food, on approaching the kobald, the Dwarf somehow managed to fall over and tumble a few stories down the mountain gathering a few broken limbs 🙂
God I'm babbling on 🙂
So should I be worried that my dwarves are now importing cases of Kool-aid? 😀
Be very worried 🙂 All work and no Booze makes Urist a dull dwarf. 😆
No booze + loss of family member or pet = Dwarf Fortress re-enactment of the Shining. hehe.
Goddamit I hate this stairs system. Just when I thought I got the hang of it I managed to have my best miner cut down a few levels then carve some grand halls, only to have her die of thirst down there because she had no way of coming back up for a drink! What kind of frickin stupid stairway is this, that you can use to go down but not up?!?
Hehe, this is what must of happened:
I've done this too 🙂
If you want an actual stairway, start with digging or building a down stairway at the top, then for every floor below that build up/down stairs (X symbol), and up stairs on the bottom if you want to.
Or you can use ramps/channelling, but every floor must have a ramp.
That would have been nice, at least I would have known what's wrong. But instead I have a 4-wide set of stairs that runs from the top to the bottom, which nobody can climb either up or down. 🙄
That's what I did, down stairway at top, then up/down on subsequent levels, and up at the bottom. I just made a whole new set a few squares away from the first, and it has the same problem. Grrr.
Hmm, that doesn't make sense then. Its not very new version your playing, so its unlikely to have a glaring bug like that, something else must be going on... If you had assigned burrows, that could have this effect...
No, I'm playing the version from the complete-and-utter-newbie-tutorial-no-seriously-wtf http://afteractionreporter.com/2009/02/ ... art-1-wtf/ which is 0.28.181.40d, about 2 years old. I'm not fit enough to sink my teeth in the current version at this point if I can't complete simple tasks like building stairs. 🙁
I would really just start with the latest version and play with invasions off and a pop cap of 20-30. Although its more complex, AFAIK it does have some new additions to make it easier to play.
Plus you can use the neat tools and tilesets/visualisers.
As far as visualizers, the tutorial version works fine with stonesense 1.0 and dwarf therapist 0.4.2 which were released about that time. And it uses by default the Mayday tileset, which looks pretty nice to me.
But you're right, I gotta go with the times...
😕
What have I done?? I mention procedural storytelling, and we're getting 4 pages worth of dwarf fortress...
That wasn't even the one I was thinking about. It has some elements of it, but it doesn't tell a storyline per se. Or, everytime the same: Greedy dwarfs shovel their own grave.
The (pretty lousy) tries at procedural storytelling I was thinking about where actually "Indiana Jones Desktop Adventures".
I was thinking more of Half-Life.
You opened a door, a door it seems cannot be shut. 🙄
Half-Life, Procedural ❓