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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

[HELP] Anti-aliasing

(@johns)
Active Member

Hi mates !!!!  😎

 

Ok, so, i begin to play yesterday after discovering this awesome game. Juste amazing.

 

BUT, a little problem here : Can't enable AA in game.

 

I'm on Win 7 64bits, HD6770 1Go with CC 14.x (not beta) ; when i enable AA in game, nothing happens....

 

Any idea ??

 

Thanks !!!!!  :nhl:

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Topic starter Posted : October 24, 2014 12:16
(@nozmajner)
Member

Hi!

Did you restarted the game? Resolution and AA needs you to do that.

ReplyQuote
Posted : October 24, 2014 12:47
(@johns)
Active Member

Hey !

 

Yes, game restarted...et the drivers (CCC) are on defaults settings (no problems with others games. Maybe the problem is about the last ATI drivers ??

 

 

EDIT : 26/10 ---> Same with 13.x and 14.x drivers, no AA...and my system is up to date  :hi: Maybe on next release !

ReplyQuote
Topic starter Posted : October 24, 2014 13:08
(@fluffyfreak)
Noble Member

It occurs to me that I might know what this is and that, as is so often the case, it's my fault.

 

I recently enabled full-screen render to texture with the idea of progressing it to post-processing but I've first enabled it just to make sure that it works for everyone...

 

...of course I completely forgot about anti-aliasing which doesn't work when you render to a texture since it can't do anything clever with the geometry because as far as it can tell it's just two triangles and a texture covering the whole screen.

 

The future of course is to do it in a shader, possibly using MLAA or something, but for now I might just have to disable it.

 

Andy

ReplyQuote
Posted : November 3, 2014 12:23
(@fluffyfreak)
Noble Member

I have opened an issue on the GitHub issue tracker and assigned it to me since it's probably my fault 😉

ReplyQuote
Posted : November 3, 2014 12:25
(@fluffyfreak)
Noble Member

This will be fixed whenever the next build is uploaded.

ReplyQuote
Posted : November 13, 2014 06:18