To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hi mates !!!! 😎
Ok, so, i begin to play yesterday after discovering this awesome game. Juste amazing.
BUT, a little problem here : Can't enable AA in game.
I'm on Win 7 64bits, HD6770 1Go with CC 14.x (not beta) ; when i enable AA in game, nothing happens....
Any idea ??
Thanks !!!!! :nhl:
Hi!
Did you restarted the game? Resolution and AA needs you to do that.
Hey !
Yes, game restarted...et the drivers (CCC) are on defaults settings (no problems with others games. Maybe the problem is about the last ATI drivers ??
EDIT : 26/10 ---> Same with 13.x and 14.x drivers, no AA...and my system is up to date :hi: Maybe on next release !
It occurs to me that I might know what this is and that, as is so often the case, it's my fault.
I recently enabled full-screen render to texture with the idea of progressing it to post-processing but I've first enabled it just to make sure that it works for everyone...
...of course I completely forgot about anti-aliasing which doesn't work when you render to a texture since it can't do anything clever with the geometry because as far as it can tell it's just two triangles and a texture covering the whole screen.
The future of course is to do it in a shader, possibly using MLAA or something, but for now I might just have to disable it.
Andy
I have opened an issue on the GitHub issue tracker and assigned it to me since it's probably my fault 😉
This will be fixed whenever the next build is uploaded.