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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

New frustaz!

(@brianetta)
Prominent Member

New thrusters, that is!

Luomu, being awesome, has updated the look of the thrusters. This is currently on the tracker as pull request #945 and may be appearing in a nightly build very soon. This might be subject to further tweaks, so please don't treat this as a finished product.

The video shows the thrusters on an Eagle MkI and a Hammerhead, both with and without HDR. if you see a black square on the sun, that's a known bug in HDR mode, as is the entirely black screen that follows it.

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Topic starter Posted : February 11, 2012 16:52
 robn
(@robn)
Noble Member

Merged to master, and will appear in the next nightly (available within the next half hour). Its slightly modified from what's in the video to make the thrusters look more consistent at various angles. This seems to cause a lot more flicker when HDR is enabled, but that's pretty normal for HDR at the moment.

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Posted : February 12, 2012 00:12
(@luomu)
Estimable Member

Ziusudra has repurposed the code for new lasers, check this out:

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Posted : February 12, 2012 05:32
(@uruboros)
Trusted Member

😮 yes ! beautiful !

wait for alpha 20.... 😥

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Posted : February 12, 2012 06:37
(@brianetta)
Prominent Member
Uruboros wrote:
😮 yes ! beautiful !

wait for alpha 20.... 😥

If you want to wait, then wait. That's your choice. (-:

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Topic starter Posted : February 12, 2012 06:39
(@uruboros)
Trusted Member

how to make this change to apply to alpha 19? if it is simple .... Teach plz 🙄

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Posted : February 12, 2012 06:54
(@brianetta)
Prominent Member
Uruboros wrote:
how to make this change to apply to alpha 19? if it is simple .... Teach plz 🙄

Not alpha 19. Get a nightly build instead.

http://twitter.com/pioneerspacesim

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Topic starter Posted : February 12, 2012 07:07
(@uruboros)
Trusted Member

Done THX

😛

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Posted : February 12, 2012 10:07
(@overlord)
Estimable Member

Is there a nightly with those new lasers? Got the thrusters but old lasers.

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Posted : February 12, 2012 11:36
 robn
(@robn)
Noble Member

Not yet. They were submitted for inclusion as I was going to bed, and I'm just about to leave for work. I'll be reviewing and merging that code today or tonight and as long as there's no problems (and there shouldn't be), they'll appear in the next nightly.

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Posted : February 12, 2012 11:42
 robn
(@robn)
Noble Member

New builds are up with the new lasers included.

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Posted : February 12, 2012 16:20
(@overlord)
Estimable Member

Well whether the combat has a complete makeover or not, that is a huge improvement. I notice the lasers have much higher range now and they travel at a much better speed. I was landing many more hits than before and the whole fight had a much faster pace about it than before. I still died of course 😆

Thrusters look great too 😳 😀

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Posted : February 13, 2012 01:22
 robn
(@robn)
Noble Member
Overlord wrote:
Well whether the combat has a complete makeover or not, that is a huge improvement. I notice the lasers have much higher range now and they travel at a much better speed. I was landing many more hits than before and the whole fight had a much faster pace about it than before. I still died of course 😆

Its only a visual change. They look nicer and are visible for longer, but they move at the same speed and do the same kind of damage as before.

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Posted : February 13, 2012 01:36
(@ziusudra)
Trusted Member

The speed and range haven't actually changed. These appear faster because they are drawn smaller and there was a bug that was causing them to only be drawn out to 2.5km from the camera.

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Posted : February 13, 2012 01:42
(@overlord)
Estimable Member

Really? How weird that they seem faster. Maybe I'm just getting used to them.

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Posted : February 13, 2012 01:42