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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Objects In Space

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99 Star General

Spotted this on RPS the other day, looks like it could be a interesting spin on the space trading game. http://www.rockpapershotgun.com/2015/07/02/objects-in-space-announced-trading-stealth/

 

Website http://objectsgame.com/

 

 

Objects in Space is a modempunk stealth space-trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a lonesome ship’s captain, buying and selling wares in order to keep your bucket of bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.

Combat in Objects in Space sees ships treated more like submarines than dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies.

You will command your one-person ship from the captain’s chair. Encounters happen far outside visual range, so rather than close-quarters space shoot-em-ups, you’ll be poring over magnetic, gravimetric and radiation scanning arrays trying to locate tiny boxes of metal sometimes flying at millions of miles per hour massive distances away hoping against hope to get a missile lock.

It’s up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed, hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space. Of course, one slight calculation error and you may veer off course, forcing you to leak highly detectable emissions to correct your mistake. Be careful.

The Apollo cluster requires absolute vigilance at all times. As you travel from one system to the next, trying to eke out a living, you’ll have to keep your eyes on your scanners at all times. You’ll have to differentiate in the blink of an eye between an asteroid and a hostile ship.

Your ship is completely customised by you, down to the tiniest component of each module. If your battery craps out, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you thought a Connext Hap Node built for an Enceladus cruiser without an adapter would be a good idea. Silly you.

You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…

 

Gives the following games and media as inspiration.

 

 

  • Super Star Trek / EGA Trek
  • 688(i) Hunter/Killer / Sub Command/ Dangerous Waters
  • Street Rod
  • Lightspeed/ Hyperspeed
  • FTL
  • Privateer
  • Star Trek: 25th Anniversary
  • The Terran Trade Authority books by Stewart Cowley

 

But what it reminds me of most is Omnitrend Universe https://www.mobygames.com/game/universe_

Should be one to keep an eye on.

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Topic starter Posted : July 2, 2015 22:46
(@expandingman)
Reputable Member

I really like what they are saying about combat mechanics.  I've long thought that someone should try a different take on "realistic" (if that's what this is; of course that's a bit of a loaded term for most video games) space combat.  I like what they say about the distances and time-scales involved.  I'm imagining something that take extremely careful planning, and more resembles turn-based combat than a traditional space-sim.  I'm not really a huge fan of the modempunk style, however.

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Posted : July 6, 2015 17:47
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99 Star General

Good Q&A on SPG http://www.spacegamejunkie.com/featured/objects-space-qa-dangerous-space-lanes/ with the devs.

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Topic starter Posted : September 6, 2015 00:15
(@pinback)
99 Star General

Video of the game.

 

 

The more I see of the game the more I'm becoming intrigued by it as it's very different take on the genre from the normal ones.

 

They also have a build your own interface on the blog. http://www.flatearthgames.com.au/?p=1108

 

 

Hi everyone! We’re down at PAX Australia showing off a brand new feature of Objects in Space which we’re very excited to announce. You’ll be able to build your own ship consoles and have them interface directly with

the game! To prove it, we build a few of our own and have them on the show floor at PAX.

IMG_1693-300x225.jpg

Using a virtual serial port, you can have Objects in Space trigger buttons, LEDs or switches, allowing you to literally build your very own ship from scratch. If you’re in Melbourne, come check it out for yourself at the PAX show floor!

ReplyQuote
Topic starter Posted : October 31, 2015 07:26
(@expandingman)
Reputable Member

Well that looks pretty awesome.

 

I was hoping there'd be realistic orbital mechanics, but you can't have everything I guess.  I also think that the big-pixel aesthetic is a very bad choice when you have to show this much information, I feel like that was very badly thought through.  Still looking forward to it though.

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Posted : October 31, 2015 10:18
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99 Star General

Aye the retro look is a bit odd but I guess it fits in with the game design.

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Topic starter Posted : November 1, 2015 00:17
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99 Star General

Who needs VR.

 

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Topic starter Posted : February 25, 2016 10:41
(@expandingman)
Reputable Member

And yet they're still using that shitty mac keyboard...  Sorry, still excited about this game, but I couldn't resist.

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Posted : February 25, 2016 15:01
(@pinback)
99 Star General

They have a new podcast out 

 

 

We’re back again with another 25 minute podcast covering the development of Objects in Space!

In this episode, we have a brief update on character conversations and dialogue from Elissa and an in-game news articles and star system design from Leigh. Then, we’ve got our Lead Artist Mathew Purchase as our special guest to take us through the art of Objects in Space: from humble 2D pixel art beginnings to now. We’ve been attempting to make a 3D game which still has the look and feel of an old-school pixel art game. Matt takes us through the challenges of making something like that happen, and gets into the nitty gritty of the way we’re crafting our character models.

Check out the podcast here.

 

Now in 3D. :good:

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Topic starter Posted : May 20, 2016 11:07
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99 Star General

New pod cast out for OIS. http://objectsgame.com/podcast-in-space/

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Topic starter Posted : June 24, 2016 08:25
(@pinback)
99 Star General

Looking good 😎 😎

 

 

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Topic starter Posted : September 2, 2016 09:27
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99 Star General

New podcast out http://objectsgame.com/podcast-in-space/ no9.

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Topic starter Posted : September 20, 2016 09:18
(@pinback)
99 Star General

out on Steam early access and I have played a bit and I'm likening what I see so far bit different from the normal space trading game. But I will point out if you are a graphic whore, then don't buy it 🙂

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Topic starter Posted : October 9, 2018 08:26
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99 Star General

Now out of early access https://steamcommunity.com/games/824070/announcements/detail/1794026904621122102

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Topic starter Posted : March 3, 2019 05:47