To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-

Welcome to the forums SilverForce.
Any plans to release it through anyone else, ie GOG or GamerGate.?
Thanks, I think GOG is pretty selective? My current plan is just to hopefully pass Greenlight. The game is DRM free, you can launch it offline/without Steam (the folders have an exe), but it does have Achievement/Cloud Save that works on Steam.
As the game comes together into a complete package, I'm seeing a potential there for some much needed enhancements, such as story-telling scenes and a unique soundtrack & sound effects to really lift the game into the next level.
So I've launched a small Kickstarter campaign to try get the necessary funds for these additions.
https://www.kickstarter.com/projects/1656422411/star-nomad-2
Best of luck with the Kickstarter Silverforce and remember to lot of updates.
I've just added 2 updates today, about mechanics & gameplay info.
Char-Creation & Rogue-like Difficulty
https://www.kickstarter.com/projects/1656422411/star-nomad-2/posts/1360130
Merchants Matter & Squad Members
https://www.kickstarter.com/projects/1656422411/star-nomad-2/posts/1364189
If you guys like it, please hit YES on Steam Greenlight! I've been bombarded with marketing spam wanting $$ for coverage, but I'm 1) broke and 2) not wanting to be a sell-out (it feels dirty doing such things!), as such I rely purely on word-of-mouth. So if you guys enjoy these kinds of games, tell your buddies! Thank you. 🙂
May be a bit too late with the updates although theirs always a chance.
Yes, you are right. I wasn't expecting success on KS since there's no coverage for it, very few visits to the KS page at all in total.
Well, I will focus my effort on making the game great and hope that it can sell itself. *Fingers crossed* 🙂
I had a guy contact me saying he thought it was just another generic top-down space shooter... he asked me what's special about it...
Then it struck me, I am doing a terrible job at immediately selling it, that's its unique, combining gameplay elements from very popular games. That should be the first thing that I throw out at people, otherwise they can't judge it on screenshots.
It's easier just to say it's like a mix between "Spacesim + Mount & Blade + FTL" and that would get the point across to anyone who have experience with those titles/genres.
And a little update, 93% to top 100 on Greenlight. It's a slow burn without gaming press coverage. Hopefully it will pass soon so I can devote all my attention on finishing it. 🙂
Passed Greenlight today!
Zero $ marketing budget, I'm very happy. 🙂
Congrats on hitting Steam Halfgeek.
I played the first game on Desura ( I think.) Good stuff, good luck!
It's live on Steam!
http://store.steampowered.com/app/414950
🙂
Happy to give out a few keys to the moderators of this site so that they can do a giveaway to fellow spacesim fans! Please let me know if that's something you guys are interested.
Oh wow! Its out for realz! This is reviewing quite well, and it seems to have every feature I dreamed of while playing EV Nova and Space Rangers 2! I actually quite liked the first game, it just needed a bit of polish in my opinion. It had alot of great ideas, but I was definately turned off by the ...mobile UI? It felt very.. uh...simplistic. Combat also felt a bit janky for lack of a better term, like something was off in comparison to games like EV Nova and such.
Hopefully I can pick the game up in a month or so and give it a proper shakedown. ("Got lack of money on my mind, got my mind on a lack of money." ...Thats how the song goes right? 😛 )
*EDIT*
Ooh this is good. Much better than I was expecting. Also... challenging! I'm reminded of SR2 or Privateer as opposed to Starpoint Gemini 2 and Ev Nova. Only put an hour in, but had to restart due to poor decisions lol. The developer is fantastic and has answered all of my questions on the steam forums.
Also of note, the game seems really polished so far. No bugs yet.
Congrats and awesome work!
Ooh this is good. Much better than I was expecting. Also... challenging! I'm reminded of SR2 or Privateer as opposed to Starpoint Gemini 2 and Ev Nova. Only put an hour in, but had to restart due to poor decisions lol. The developer is fantastic and has answered all of my questions on the steam forums.
Also of note, the game seems really polished so far. No bugs yet.
Great, glad you are liking it so far! 🙂
I was a bit worried it starts too slow (too weak noobship)... because I kept a ton of depth hidden, its something you really find as you keep on playing.
@ArkisVir Thanks!!
I was a bit worried it starts too slow (too weak noobship)... because I kept a ton of depth hidden, its something you really find as you keep on playing.
It certainly was a risk, and certain players with a more...deficient attention span seem to be slamming it in their reviews. 😛 I very much like the method, it feels more organic and immersive as if I'm truly a pilot in a real universe as opposed to a dude playing a game.
I get a lot of negs for the Killing Blow mechanic. But I think it's fun and more interesting once you get used to it than simply "pew pew mindlessly not paying attention"..
I've realized you just cannot please everyone...
http://steamcommunity.com/profiles/76561197972191222/recommended/414950/
I'm ok with that now. I was a bit annoyed with it at first, but I've settled my inner tendency to take it personal. hehe
On the other hand, you can't please everyone. If you try the game will end up casual and lose alot of your intended audience. You make too many changes and adjust too much of the core vision for people who really aren't ready for this type of game, and is going to suffer for it. I'd say stick to your vision and just keep adding too it. I personally like most of the stuff you are adding.
On the other hand, you can't please everyone. If you try the game will end up casual and lose alot of your intended audience. You make too many changes and adjust too much of the core vision for people who really aren't ready for this type of game, and is going to suffer for it. I'd say stick to your vision and just keep adding too it. I personally like most of the stuff you are adding.
Oops, too late. I some loud complaints about the friendly fire system so I dumbed it down a lot...
Le sigh..
No more dumbing down.
hear hear! Cheers my friend! You've had a magnificent release, and everyone seems to be enjoying the game! Those who aren't who keep crying about toughness, baffle me. When I kept smashing into the side of a space station in Oolite, I didn't cry how the game needs easier docking. I learned how to do it. Shame all these youngins expect their games to handfeed them everything. Stay the course man! This is an excellent game, and your constant updates are downright amazing.