Soldak to make a Sp...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

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Soldak to make a Space game!?

(@ironhound)
Reputable Member

Indie Developer Soldak seems to be looking at a Space sim for his next title. Who is Soldak? Soldak is one man who created the absolutely brilliant Depths of Peril, Kivi's Underworld, and Din's Curse. The latter is my favorite, and is a randomized Torchlight/Diablo-like with various things like town invasion, procedural questing (Fail a quest? Thats fine, maybe the boss will build a darkness machine making it harder to see, fail the destroy the machine? Ok, but now the boss is strong enough to mount an invasion on your quest givers.) It is one of the few games I keep on EVERY computer I have. (Besides Oolite) So what is the hubub? Here is the first post.

Quote:
Ok, it seems people have narrowed down on the main setting at least so I'm going to unofficially announce what we are working. Let me get the disclaimer out of the way first. The project is still really early. Pretty much nothing is set in stone yet, so anything I say now might change at a later date (even the main setting). Sometimes things sound better on paper than they do when you play them and sometimes you just have better ideas later on. In other words, take all of this with a grain of salt and don't think of these as promises, think of them as our current direction of exploration.

Really quick summary


MOO from a mercenary captain's point of view.

Short Summary


The galaxy is a rough but exciting place. The major races are all scouting, colonizing, expanding, and trying to take over the galaxy through diplomacy, technology, and even war when necessary (or when they feel like it).

As a mercenary it's NOT your job to manage all of those annoying people, build thousands of buildings, play nice with your enemies, or balance the budget.

It's your job to pick the winning side, maybe even help them conquer the galaxy if you're being nice, but most importantly make as much money as possible and build the coolest and deadliest ship in the known universe.

Overview


In each game you start in a random galaxy with several races. Each race's goal is to conquer the galaxy, the problem is the other races are in the way. This is the plot of many strategy games like Master of Orion or Civilization (well Civ is planet bound).

These races expand their territory by scouting out and colonizing suitable planets. They build up their planets with more and better buildings that enhance their economy. They go to war and attack enemy races to hurt them or take their planets. They do much of this by building fleets of starships. They also research new and better technology to build better buildings and ships.

You aren't in control of any of this, directly at least. You are a mercenary in this very dynamic galaxy. Your job is really to survive and make a good living in the meantime. You can pick the side that you feel is right and help them conquer the galaxy for its own good. You can pick the side that you think is going to win and go along for the ride. You can even try to play the races against each other and simply try to pick the winning side at the last second.

You might just be a small mercenary ship but you have a lot of influence in the direction of the galaxy. You can scout out suitable planets to be colonized. You can attack and destroy defenses. You can find and possibly even steal technology to give to the race of your choice. You can even find items and arm whoever you want, including yourself.

At the very beginning you start with a small escort ship, but every so many levels you can upgrade to a larger ship like a frigate, destroyer, cruiser, battleship, all of the way up to a flagship.

That's kind of a high level goal view. From a moment to moment view, the game will be like Din's Curse but in space with your character being a spaceship. Still basically an action RPG. You explore the galaxy, solve quests for whichever race you want, battle enemies, find lots of loot, and outfit your ship with lots of items (instead of armor and weapons it's ship components).

That's basically the direction we are taking at the moment. If you have any comments, ideas, or similar games you think we should play, please tell us.

http://www.soldak.com/forums/showthread.php?t=3810

Also, if you want to check out the man's pedigree: http://www.soldak.com/

Keep your eyes out folks!

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Topic starter Posted : June 29, 2011 14:42
DarkOne
(@sscadmin)
Illustrious Member Admin

Nice find IronHound, will be nice to see this one develop.

ReplyQuote
Posted : June 29, 2011 16:42