X32i going to be de...
 
Notifications
Clear all

To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

X32i going to be developed against UDK

DarkOne
(@sscadmin)
Illustrious Member Admin

I think this is great news personally, yeah original talk of using the CryEngine2 for development was in the works but that as you know is a expensive engine to license and if they continued to use the UT3 engine X32i would have been a mod. Using UDK they can make a standalone game for everyone and also sell it to make some cash for their efforts.

Personally I cannot wait to see some of their work in UDK because I cannot seem to figure out how to make a space environment in UDK? Maybe the guys can give me some pointers when they get to that point.

Here is some info from SirBaron from Moddb:

Quote:

First of I apologize for the silence from the project in the past 2 months, the team including my self has had some major life issues, as well as the huge changes to the project required some time to think and plan.

UDK:

Why the UDK? Well that is easy to answer, due to the limitations of working with the Cryengine 2 and the kind of game we wanted to make, we needed a new engine that would suit our needs.

The UDK is a flexible engine that's constantly updated with new features, and is a robust engine that has been used in many many retail games.

Here are some of the reasons we have switched to the UDK:

* Standalone - This allows us to release content without a prior requirement I.E. it requires another game to run

* Toolset - The unreal toolset and how polished it is, is something to admire, not even the Cryengine 2 toolset is as polished as this

* Performance + Reliability - The Unreal engine 3 not only performs great, but it's also proven it can do any type of game you can think of

So as you can see the UDK was the obvious choice. The cryengine 2 served as well, but ignoring the UDK would be insane considering what it offers.

Also SirBaron talks about it in a podcast: http://www.moddb.com/games/x32i-redemption/videos

Missiles1.2.jpg

trolley.1.jpg

Ship.1.jpg

crates.1.jpg

Quote
Topic starter Posted : March 11, 2010 19:32
(@sirbaron)
Active Member

Hey :).

Thanks for keeping tabs on the project, don't worry I've not forgotten about this place ;).

I agree that UDK is exciting times, the effort that is required to create projects these days is immense especially as something as complex is creating a game. This is why we chose to go down the route of UDK.

There's a lot of stuff we haven't announced yet, which we will be working on in the background, after all, X32I isn't as simple as it seems, there's a lot we wont even mention until the game is released, because we don't want to spoil the entire game before it's finished.

Anyway, back to cracking the whip 😛

David Baron

ReplyQuote
Posted : March 12, 2010 05:40
DarkOne
(@sscadmin)
Illustrious Member Admin

Those images above are they built with the UDK modeler or outside program? And the texturing is great btw. And if X32i devs have any helping hints on how to create a nebula in UDK I would love to hear them 🙂

ReplyQuote
Topic starter Posted : March 12, 2010 08:41