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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

Your game not here? Contact the admin to add it.

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Recently Added Posts

  • GeraldinePhoto
    Pioneer Musical Appreciation Society

    Geraldine - Oct 25 2014 02:25 PM

    :girlsad: I just heard the news! Another music legend gone to join all the others. May he rest i...

  • DeathbanePhoto
    New game mod: Pioneer Scout +

    Deathbane - Oct 25 2014 12:08 PM

    This is simply a local variable that is not in scope so its bombing out. Here is the fixed funct...

  • ExpandingManPhoto
    Game Like Elite: Dangerous ?

    ExpandingMan - Oct 25 2014 11:29 AM

     HoweverCaleb: (Evochron) seems preety good on graphics but i have doubt on game mechanics.....

  • dvoidPhoto

    Nice vid, doing a great job with the dust and smoke effects btw. Anyone familiar with John Carter...

  • CrunchyLeafGamePhoto
    3030 Deathwar New Release

    CrunchyLeafGame - Oct 25 2014 10:55 AM

    There is a Let's Play for 3030 Deathwar over at Action Soup Studios! Part 1https://www.youtu...

  • CrunchyLeafGamePhoto
    3030 Deathwar New Release

    CrunchyLeafGame - Oct 25 2014 10:52 AM

    Hey Fronzy, thanks for letting us know about the bug, we'll add it to the issue tracker!

  • CodyPhoto
    Pioneer Musical Appreciation Society

    Cody - Oct 25 2014 10:50 AM

    RIP Jack Bruce - a great bassist and songwriter! http://www.youtube.com/watch?v=VR90gQ-SIaY

  • sscadminPhoto
    Redoing gallery

    sscadmin - Oct 25 2014 09:51 AM

    So right now here is the categories: - Space Combat and Action- MMO's- Classics- Strategy an...

  • VuzzPhoto
    Genesia's screenshots

    Vuzz - Oct 25 2014 07:03 AM

    Data 89: Suprosa (cap. 1000 tons)       

  • Desert3142Photo
    Game Like Elite: Dangerous ?

    Desert3142 - Oct 25 2014 06:46 AM

    PINBACK: Thanks i probably try Dark Star One and X3: Albion Prelude. I also will try Elite: Dange...

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Latest Forum Topics


[HELP] Anti-aliasing

24 Oct 2014

Posted by JohnS In: Pioneer

Hi mates !!!!  :cool:


Ok, so, i begin to play yesterday after discovering this awesome game. Juste amazing.


BUT, a little problem here : Can't enable AA in game.


I'm on Win 7 64bits, HD6770 1Go with CC 14.x (not beta) ; when i enable AA in game, nothing happens....


Any idea ??


Thanks !!!!!  :nhl:

  52 Views · 2 replies ( Last reply by JohnS )


Game Like Elite: Dangerous ?

24 Oct 2014

Hi People! I'm new here.


I'm a star trek online player. But i really like space simulators with cockpits and maybe with procedural system! I love to explore strange new worlds!.


I have Sony Vaio Vpceh1s1e/B (Intel Core i-5 2410M 2.30 Ghz, 4GB RAM and Nvidia Geforce 410M with 2,7 Gb of VRam)


I tryed x Rebirth.. but it lags on my pc


I found on internet that Elite: Dangerous should work on pc with low graphics but i really don't know if my pc will support it.


So Do you know similar games ? that i could play with same characteristics ?



  131 Views · 9 replies ( Last reply by ExpandingMan )


Captains Log Supplemental

24 Oct 2014

Posted by MawhrinSkel In: Shallow Space

So the blogs been quiet and there hasn't been a post on IndieDB in a while, but we’re no less busy forging greatness here. The blog is being completely redesigned to be friendlier to the information hunters with a landing page, FAQ, wiki, gallery and linear blog layout planned. That release is imminent we are just tightening up a few bolts.



Meanwhile the latest video portrays a direction change in the art department which will make it a lot easier to start implementing some of the assets that are being produced, highly detailed planets and some more suitable weapons effects on the top of the agenda there. A new musician enters the scene as we dispense with the hypnotic soundscapes and bring in something much more suited to the genre.




Custom ships are now being produced which fortunately fit right in with the placeholder assets. Sure we could have gone for higher-poly models but we like to keep things performant, even though frames per second matters far less for an RTS than say a twitch-gaming shooter we still don’t want things slowing to a crawl during the action for those peeps running older machines.


Feature wise I’ve been busy adding missiles and programming the little buggers to react by shooting them out. Also I've been making the environment a little more responsive by making the asteroids crack and split on collisions, I've also been making the ship movements a little more ‘natural’ and fixing up the UI which had some apparent bugs in that last video.




With Christmas in the way the plans to Kickstart are put on hold for the next few months, as it becomes harder to entice people to part with their cash on that platform I’ve been spending a lot of time looking at successful KS projects and extrapolating best practice – one things for sure, the future of this project will not rest solely on that bundle of uncertainty.


Also, we require help with the following:


·         2D UI designer: designing elements such as waypoint circles and interface icons

·         Concept artist: To help realise the vision of the 2nd part of the game: The grand campaign map and help put together art for the Kickstarter


If you can help with that leave a message below and we'll come back to you. Hi-resolution images available on the Facebook page: https://www.facebook.com/shallowspace

  274 Views · 2 replies ( Last reply by MawhrinSkel )


Lord of Rigel: An Upcoming 4x Space Strategy Title

23 Oct 2014

Posted by LordofRigel In: FPS, Strategy and Tactical Scifi Games
Lord of Rigel is a 4x (Explore, Expand, Exploit, Exterminate) in the fashion of classic games such as Master of Orion 2 and Civilization. Although there have been many recent efforts to re-invigorate the 4x genre, many of these games have intentionally or unintentionally emphasized certain gameplay aspects such as combat or the economy over providing a complete, balanced, space-opera strategy game experience. Our goal is to provide a accessible, yet deep, turn based strategy game.
We're developing it in the Unity engine, and our first release will be proof of concept demo showing off tactical combat and galaxy creation. 
This free release will coincide with the beginning of a crowdfunding campaign with the stated goal of releasing the next stage of development. We want to ensure that our supporters will get somewhat frequent updates.
Lord of Rigel, like its spiritual predecessor Master of Orion, is heavily based on scifi tropes. As such, each species represents a major trope in science fiction ex. the Katraxi fit with a warrior species archetype. Like the series that came before, this game is set in a loose enough setting that players can imagine specific conflicts that occur during their games being moments in some of their favorite space opera franchises.
What are some of the core features of Lord of Rigel?
  • Turn based strategic play and tactical combat
  • Randomly generated Galaxies with a wide range of customizable parameters
  • 10 Pre-set species with unique characteristics
  • Species customization
  • Minor species, including two Elder races waging a cold war
  • Rich technology tree ranging from lasers to artificial planets and dyson spheres
  • Fully customizable space ships for waging war
  • Easy to grasp but deep economic system
  • Leaders, either mercenaries or from your empire, who are shaped by their successes and failures.
  • Diplomatic system that is simple, but has considerable depth
  • Several victory conditions including military, diplomatic, and research options
  • Strategic resources that require unique strategies to acquire, hold, and exploit

For more information check us out at http://www.lordofrigel.com

  84 Views · 4 replies ( Last reply by LordofRigel )


Fractured Space

22 Oct 2014

As MV2000 posted in the shout box a few days ago Strike Suit Zero devs are making a new game http://fracturedspace.com/ only a few details so far on the site including some WIP pics.



Fractured Space is a team-based space combat game that puts you at the helm of a colossal capital ship. Each 5v5 match offers an intense cosmic skirmish, rife with deadly exchanges between craft, but underpinned by a grander strategy. Take advantage of your ship's unique abilities and weapons in order to exploit your enemy's weakness, take control of the map, and work together to execute eviscerate your opponent. Combining the best elements of competitive PvP action with the fiction and politics of popular science fiction, Fractured Space is at the forefront of a new frontier for the genre.

Space combat has reached a singularity.


With 5v5 matches, your skill in combat alone cannot secure victory. Sway the tide of battle with your decisions over the battle as a whole, and bring the enemy to their knees with your tactics as a team. Unity is strength.


Pick a manufacturer, choose a class and customise your weapon load-outs. Use Galactic Coin - the spoils of war - to purchase new ships and start populating your fleet. Customise your craft for a specific role in combat, and be the envy of your team when your interstellar juggernaut warps into battle.


No team will go into battle with the same setup, giving you a unique set of choices and options in a given match. Know your ship, learn your environment and adapt your tactics accordingly.


Become part of a huge alliance of captains. The discussion on strategy is endless; share your war stories, learn from others and become a part of the Fractured Space universe.



  60 Views · 3 replies ( Last reply by MV2000 )


If I would buy a joystick would it be compatible with old...

22 Oct 2014

I want to buy a modern joystick but I am not sure whether it will work when I'm playing Wing Commander with it. I want to go back as far as to the first game in the series. Also as far as I know TIE Fighter doesn't allow you to play it with a keyboard...only with a joystick.

Any suggestions/experience regarding new joysticks?

  52 Views · 2 replies ( Last reply by ExpandingMan )


Starpoint Gemini 2 Review

21 Oct 2014

Posted by sscadmin In: Starpoint Gemini 2

I am definitely not done playing SPG2 yet and can't wait to check out the mods that are being created. With mods being created for SPG2 I think this game will have a nice long life especially if the devs support it and keep patching and adding new things every now and then. This could bring in some money for a few years while they work on  the sequel :)


The review is posted here: http://spacesimcentr...i-2-review-r117


I will be interested in hearing peoples thoughts and game experiences. I hope everyone is enjoying SPG2 and for those that haven't tried it you are missing out on a nice open world (free roam) game and if you liked the SPG1 this is a must have.

  107 Views · 5 replies ( Last reply by PINBACK )


Game Analytics

21 Oct 2014

Posted by fluffyfreak In: Pioneer
Recently, as in the last 3 years, I've been thinking about who plays our game, what specifications their machine has, what OS, how long they play, where/when they die ad-infinitum...
So I've started to integrate an example using their REST API for the GameAnalytics.com service.
Obviously this will need several things:


  • discussion - is this something we want to do?
  • agreement - user must agree and be able to opt-out / opt-in as they choose.
  • anonymity - I don't actually care who is playing the game, just how many, how and on what etc.
  • Linux & Mac ports - I'm only writing the Windows version right now - help would be appreciated when the code is more final.
  • More developer control over the GA account so I'm not a single point of failure & so others can mine the data.

The reason I want to know all this stuff is because currently I'm doing things like the OpenGL 3.x work and later on the BGFX port without knowing how many users it will impact. 
We don't even know how many people actually play Pioneer! Or in what countries, or what languages!
Recently there was the post by K-Hideyoshi where it turns out that we might have hundreds of Chinese players... did anyone know we had hundreds of people IN TOTAL playing Pioneer? I had no clue.
So what do people think? 
What concerns would people have?
Is it a good idea?

  151 Views · 6 replies ( Last reply by Tichy )


Stardust Colonies - a uniquely AI-driven sci-fi RTS

18 Oct 2014

Posted by Elendurwen In: PC and Console Gaming
Stardust Colonies is an AI-focused hybrid between RTS and an emotion management game. It’s sci-fi and will have a great story full of dark suprises and hard moral choices.
In the game, you take on a role of a Colonizator, and a member of a high-tech alien species that defeats and colonises other planets. Each of your minions has its own happiness and energy level that affect how it performs. Happiness of a minion is determined by whether it likes the task it’s doing (mining, farming, breeding) and by its other personal experiences. You also need to keep an eye on the energy of your minions and let them rest from time to time so they return to work fresh. 
In later versions of the game, there will be hostile alien creatures and RPG-like tech tree
Help the game get original 3D graphics and a dark atmosphere on Kickstarter
(Free demo included on the page)
B-Ten said: “Looks amazing.. Combines the best elements of both RTS and 'Emu Sims'"


PlayerTheory.com said: “A really interesting premise and a passionate designer behind it"

  118 Views · 3 replies ( Last reply by Elendurwen )


VO just got a little cozier

18 Oct 2014

Posted by Phaserlight In: Vendetta Online

Things in VO just got a little cozier (just in time for the Holidays) with a rendering update, now including dynamic lighting:




From: http://imgur.com/a/Em2VI#0


News post: http://www.vendetta-...news_29284.html

  103 Views · 3 replies ( Last reply by Phaserlight )


Low-spec indie space sims?

18 Oct 2014

Hi there, SSC! It's been a while since I was here.

Do you happen to know about indie space sims that are low-spec and can run on my computer?

My comp is: P4 2.4 Ghz, FX 5200, 1GB DDR400 RAM

  184 Views · 7 replies ( Last reply by Ambrosius )


Fairspace available on steam early access

17 Oct 2014

Posted by bobalot In: Fairspace

Fairspace is an MMORPG based in a vast persistent universe, Where you decide what you want to do and who you want to be, Fly fighters, capital ships or even a space station.


Key Features
  • Full 3D flight control, Go in any direction you want. 
  • Twitch based combat against AI or other players. 
  • Trade, Loot, Piracy, Mining or Bounty hunter there are many roles to take on. 
  • Adjust your ships load-out with equipment looted from the ships you destroy or bought at a friendly base . 
  • Over 800 different ships with millions of load-out combinations, Discover the best combination that suits you. 
  • There are many races and zones with allegiances to build or destroy. 
  • Team up with other players to take on space stations and larger battle fleets. 
  • Take jobs and quests to improve your reputation and of course get some credits. 
  • Huge persistent universe featuring planets, space stations, suns and nebula’s all available to explore. 
  • You can have Multiple Ships docked around the universe and switch between them.






  115 Views · 2 replies ( Last reply by bobalot )


Camera / damage system

16 Oct 2014

Posted by NeighborKid In: Shallow Space

So I found this game while I was bored on the net, and I have to say I'm really interested! It looks awesome!  I've already had one of my questions answered(mod tools). I was also wondering would there be a chance that we might be able to see a setting to set the game into a "movie" or "cinematic"  mode like in star wars Empire at war?   I know it's kinda an extra thing, but with how your game looks now(beautiful) It would be rather awesome to kick back and watch a battle unfold listening to music etc..   Example -> 


secondly.. Will there be any form of module damage system?  Such as main weapons destroyed, Bridge smashed, Engines damaged/ Destroyed, Shield generator destroyed.. etc?  

  71 Views · 1 replies ( Last reply by MawhrinSkel )


Empyrion: Galactic Survival, Kickstarter went Live today

16 Oct 2014

Hey all, remember that game that was posted about a month or so ago? Well, their kickstarter just went live today. I've been in contact with one of the devs, and I can tell you these

guys are working damn hard to make the game they've always wanted to play.


Check it out; help if you can!




  159 Views · 3 replies ( Last reply by sscadmin )


So... Space Engineers The Game

16 Oct 2014

Yes, I bought it, downloaded it and played it for like 2 hours last night. It's available on Steam for 20 bucks.


The graphics are not horrible, and actually look pretty good. It has crumple physics, so when you wreck into things they will crumple up or get destroyed. The Gravity needs some work. If you turn your jet pack off, you'll fall down? up? - You fall - in space.


It's pretty much Minecraft in space with better graphics and it doesn't require Java.


Find out more at: www.spaceengineersgame.com

  133 Views · 6 replies ( Last reply by ZombLee )


scanning planet missions in 'Scout Plus'?

16 Oct 2014

Posted by SonOfKong In: Pioneer Mods

Hi All. As I really got a buzz out of 'Frontier Elite', Pioneer has re-kindled that love. I'm playing 'Pioneer scout plus' at the moment but I'm in danger of getting frustrated with it. It's all to do with taking missions that have you scanning a planet. I choose the mission, fly to the planet, tell the computer to go into a (low orbit) then wait...... 10 minutes later I get a message saying I'm too far away and have to start all over again...... another ten minutes.... you can see why I'm frustrated. Can some one PLEASE put me strait on what I'm doing wrong.????

or please point me to a description of the right way to do this mission? Ta very much.

  73 Views · 0 replies


SPG2 Patch Notes

16 Oct 2014

Posted by sscadmin In: Starpoint Gemini 2

Here is the newly released v1.0005 patch:



FIXED: An error in the Rift skill activation script that could potentially cause a crash
FIXED: Mission location on the Captain's log panel and on Mission info panel are now displayed properly
FIXED: Numerous errors related to popping up tutorial panels, that could potentially cause the infamous black screen of freeze
FIXED: Several other potential instances where the black screen could appear
FIXED: A memory leak related to sector streaming
FIXED: The infamous ghost planet should no longer appear. If it does, the game log should catch the problem in more details.
FIXED: Several smaller memory leaks
FIXED: An error related to enhancements that could potentially cause crashes
FIXED: Numerous issues in the localized versions
FIXED: Numerous smaller errors in the campaign
FIXED: Several errors in the UI system that could potentially cause crashes
FIXED: Numerous database errors that caused wrong bonuses to be assigned to enhancements
FIXED: Bookworm achievement is now achievable properly by any related means, and not just by waiting for each tutorial to pop-up
FIXED: You can no longer gain 2 loot drops by first sending in your scavenger drones and then destroying the derelict before scavenging was finished
FIXED: An error that could potentially cause friendly ships to turn against you when you're boarding a hostile ship near a station
FIXED: An error on the Starchart panel related to perpetual panning after closing the Starchart and opening it up again
FIXED: Mercenaries will no longer conclude you're dead when transferring command to a different ship (from the garage for instance)
FIXED: Numerous errors on displaying GUI when using controllers
FIXED: A controller related error that prevented overwriting an existing save file
FIXED: Numerous other controller issues
ADDED: Polish localization is now available (text only)
ADDED: Riftway network is now visible on the Starchart. A button on the main Starchart panel can toggle its visibility. The visuals will likely be changed.
ADDED: Maximum attainable experience level raised to 80
UPDATED: Slight changes done to the blueprint drop scripts. Further improvements pending.
UPDATED: Review button removed from the main menu
UPDATED: Allied ships now attack platforms
UPDATED: Allied ships no longer attack a ship you're trying to capture
UPDATED: Fire at will also ignores a ship you're trying to capture, BUT(!) Marking the target overrides that safety lock and Fire at will in that case fires at the ship
UPDATED: Game log records some extra data to help us find some problematic bugs
UPDATED: Platforms are now properly included in the Fire at will routine
UPDATED: Reputation change system (when destroying ships, declining contraband drop etc.) is now completely controlled via script to ensure proper execution (Spg2\Scripts\AddReputation\...)
UPDATED: Increased the max available quantity of every individual commodities on all stations to increase potential trader profit
UPDATED: Tutorial pop-ups are now spread out over the starting campaign mission and linked to other events as intended (when first entering an asteroid field, when first encountering a derelict...)
UPDATED: Heroes/Bounties will no longer harass you while you're on a storyline mission
UPDATED: Mercenaries now attack platforms as intended
UPDATED: Credits movie updated with several new people that helped us over the last few weeks



Still don't see better equipment/system and descriptions?

  73 Views · 0 replies


GOG giving away Alien vs Predator for 48hrs only

15 Oct 2014

Posted by sscadmin In: PC and Console Gaming

Go here and get it while it lasts.



  61 Views · 0 replies


Unity3D Space Shooter Project

15 Oct 2014

Posted by sscadmin In: General Coding and Mod discussion

Found this tutorial online when surfing around and thought some people would be interested.



  73 Views · 3 replies ( Last reply by Locke )


3030 Deathwar New Release

15 Oct 2014

Posted by CrunchyLeafGame In: 3030 Deathwar
We’ve just launched the re-release of 3030 Deathwar!
3030 Deathwar is an Open World 2D Space RPG
Similar to games like Escape Velocity Nova and Elite/Privateer, the game features Open World exploration, boarding stations and derelicts, many diverse NPCs, tons of missions and an exciting plot!
The new release is called version 1.1 and adds higher resolution, massive balance and gameplay changes, a smoother tutorial and many other improvements!
You play John Falcon, a rogueish space adventurer, down on his luck, who gets involved in uncovering a huge conspiracy that will determine the future of mankind.
  • * Open world space exploration
  • * Board and walk on space stations
  • * Large variety of missions
  • * Different ships and classes to fly
  • * Upgrades to equip to your ship
  • * Buy weapons, missiles and data discs
  • * Goods to trade between systems
  • * Board, loot, mine Asteroids and Derelicts
  • * Find hidden wormholes and other secrets
  • * Intriguing main plot line
  • * And much, much more
2014 Version Changes
  • * Better visuals with increased Resolution
  • * Redesigned, modernized combat system
  • * Rebalancing of all ships, upgrades, weapons
  • * Overhauled and improved tutorial
  • * Rebalanced Open World Missions
  • * Improved useability with autosaving and simpler controls
  • * Tons of fixes and other improvements
You can download and play the game for free at
Developed by Matt Griffiths and Mic Newsam
Additional Design by Max Dohme
Published by Crunchy Leaf Games
Screenshots ( scaled 75% )

  295 Views · 15 replies ( Last reply by CrunchyLeafGame )

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