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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Interstellar Rift
Defenders of the Last Colony
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

Your game not here? Contact the admin to add it.

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Recently Added Posts

  • PINBACKPhoto
    Hello SSC from the UK

    PINBACK - Feb 09 2016 02:01 PM

    Welcome to the forums Dazzytech. Best of luck with the game. :good:

  • rini3456Photo
    New Facegen Mod (re-color)

    rini3456 - Feb 09 2016 03:59 AM

    Hi everybody! First of all I love Pioneer SpaceSim... cool game, and I'd like to contribute...

  • diederick76Photo
    !! Pioneer Question Time !! - Ask them here

    diederick76 - Feb 09 2016 01:02 AM

    In the sector map it is not obvious to me what the different colours of the labels indicate. Do t...

  • ExpandingManPhoto
    Witcher 3

    ExpandingMan - Feb 08 2016 07:42 PM

      I absolutely love the Witcher 3.  It's such an enigma to me, because I...

  • CaptainKalPhoto
    Sundog request from Wayne Holder

    CaptainKal - Feb 08 2016 01:18 PM

    The game is close to beta   UPDATE - FEBRUARY 6, 2016:   We are on the verg...

  • GunbladeladPhoto
    Mostly Harmless

    Gunbladelad - Feb 08 2016 11:20 AM

    If any of you are still playing this, the server should (hopefully) be up & running again. ...

  • EricMatyasPhoto
    Free Sci-Fi Music for your Games

    EricMatyas - Feb 08 2016 12:09 AM

    Hi everyone, I was under the weather this past week, but I did manage to create some new looping...

  • RelampagoPhoto

    Starfall Tactics allows you to build a lot of interesting strategies, thanks to in-depth customi...

  • DazzytechPhoto

    Dazzytech - Feb 07 2016 02:04 PM

    Artificer Artificer is currently under development by DTDigital  You play the role of a...

  • DazzytechPhoto
    Hello SSC from the UK

    Dazzytech - Feb 07 2016 01:32 PM

    Hello Everyone, I'm a new developer from the UK - DTDigital, I started a studio for my place...

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Latest Forum Topics


New Facegen Mod (re-color)

09 Feb 2016

Posted by rini3456 In: Pioneer

Hi everybody!


First of all I love Pioneer SpaceSim... cool game, and I'd like to contribute a tiny bit.


Seeing (Wayne) Captain Now's artwork I was simply amazed what people can do. But since I'm lacking the skills I'm only able to re-color some stuff ;)

So I made a new 'species' for you guys , called the V'kai Trin .. and I hope you like it!


I asked Wayne for permission and was granted that, and he says 'Hi!' to all you guys, and is still working on his artwork - which is the real deal -, very good news, too ;)

Unfortunately I wasn't able to reach Boabobafet to ask for his permission, too. Because I wanted to ask them first before spreading mods. Anyway, if he does want me to take the mod down I'll obey to that immediately.


Remember, I'm new at this, and a mediocre artist, so this is most likely not the final version. 


Enjoy, Matanzan

  57 Views · 0 replies


Starfall Tactics WIP: It's time to scout, transport a...

07 Feb 2016

Posted by Relampago In: Starfall Tactics


Starfall Tactics allows you to build a lot of interesting strategies, thanks to in-depth customization and a variety of available special modules granting you additional tactical abilities. We are constantly adding features to make your future battle experience more diverse - this time we added two scouting modules and a completely new type of lasers, at the same time, we continue our work on the MMO part of the game.

Charon freighter

Charon freighter is ready to carry precious resources and other meaningful stuff! It's actually too slow and heavy to do it all alone, so there is no surprise in getting escort missions from time to time. You might think about it as an easy way to get some money or reputation, but considering hateful pirates, player killers, aggressive players from other factions and other unexpected meanness, these "simple missions" can turn into extra troubles.



Phantom Laser

Along with adding special modules granting new active or passive abilities, we did not forget about general equipment such as weapons, armor, engines and so on. Looking at fat-armored Vanguard vessels, we've recently added phantom lasers with ability to almost ignore it, burning away heavy armored ships.


It still has some disadvantages, such as shorter range and low shield damage, but glorious golden color will make it all up as that's the best looking laser according to Starfall Tactics' team.

Advanced Sensor and Stealth module

To get more map control and vision for sniping enemy ships you usually need to create more scouts and get special systems for better detection, hiding and stealth revealing (yes, we've already added stealth modules). Stealth module will help you hide ships, making them invisible, while Advanced Sensor is a thing your snipers and scouts will particularly fall in love with, as it significantly increases the field of view and allows to detect stealthed enemies easier.


There is a lot of interesting things to be added to Starfall Tactics - stay in touch and read all upcoming news to keep up!


  26 Views · 0 replies



07 Feb 2016



Artificer is currently under development by DTDigital


You play the role of a security contractor in the wake of a crisis, an open rebellion has begun to tear across the galaxy. In exchange for new technology, you accept contracts that require you to:

  • Defend space stations from aggressors
  • Engage in space skirmishes to eliminate flagships
  • Battles of attrition to claim clusters of stations from enemies
  • Escort valuable cargo ships across the expanse of space.
  • Partake in combat and attempt to wipe out the enemy force.

This technology may be in the form of completely new ships or weapon upgrades. Everything you destroy - asteroids, ships, yield materials that may then be used to build this technology. Rip apart your enemies and use their hulls to build your own.


Download on itch.io


Follow on Facebook


Follow on Twitter


  54 Views · 0 replies


Space Merchants: Days Of Glory

04 Feb 2016

Hi friends,

If you love science-fiction as we at Playito.com do, you know there is never enough games of this genre with solid and intriguing story. With Space Merchants: Days of Glory we try to help fill this gap. With your invaluable support we will be able to finish our project in time and quality it deserves!
Link to greenlight: http://steamcommunit...s/?id=612644753


The Game

■ Unravel the storyline by playing as a merchant of one of the factions you choose. 
■ Explore locations in Solar System and outer space. 
■ Buy&sell equipment and goods. 
■ Take quests and jobs from NPCs. 
■ Fight your enemies in intense dogfights. 
■ Improve your ship's AI skills as you gain experience. 
■ Upgrade your equipment to go far and beyond. 

■ Defeat your opponents in arenas. 
■ Team up with your friends. 
■ Lead global leaderboards. 

Technical aspects: 
■ 3D game in HD resolution. 
■ Game mechanics inspired by similar games in genre (Elite, Freelancer). 
■ Control by mouse+keyboard or gamepad/joystick (desktop version) or via touchscreen (mobile version). 
■ English+Czech localization (+ possible other languages). 
■ All 3 desktop platforms supported: Windows PC, Mac OS X and SteamOS/Linux. 
■ Planned mobile versions available on native stores (iOS – App Store, Android – Play Store, Windows Mobile – Windows Store). 



  130 Views · 2 replies ( Last reply by Despo )


Starfall Tactics: Epic Warp Gate model, self-destruction...

31 Jan 2016

Posted by Relampago In: Starfall Tactics


Something massive is coming out! Prepare to warp away through massive gates, surprise your opponents with an epic self-destruction module or simply destroy missiles, which are desperately trying to reach you.

Warp Gates

Making your way from one solar system to another is a hard challenge, which requires a lot of energy, resources and exact coordinates - so, a Warp Gate is a great thing to help ships easily jump from one system to another. We thought once about small warp beacons, but nobody could stand against enormity and epicness of huge Warp Gates with moving circles - just click on the picture below to see it:


Check out our profile on Sketchfab to see more 3D models!



Self-destruction module is finally here to show brutal power of death and explosions - whether it's a dreadnought getting his last chance to kill a significant part of enemy's fleet, or some small suicide frigates, you will never regret the last moment of its life.


Self-destruction module is an activatable equipment, that takes up space in the engineering bay, and requires considerable amount of capacity. It explodes on Activation, damaging all vessels in range, and eliminates the ship in which it's installed.

Anti-missile system


Hate missiles ignoring shields and destroying expensive ships? Get an anti-missile system and laugh at enemies launching swarms of rockets at you - right until they warp-in some beam weapons or cannons.


Anti-missile system is a passive special module which can be equipped to any ship with sufficient engineering bay space and capacity. Be ready to sacrifice some armor, shields or other important stuff to get it, although it's a fair price for such a useful module.


  99 Views · 0 replies


Bernd Lehahn interview

31 Jan 2016

Posted by PINBACK In: X Series

A new interview from a crotaion game site http://www.nutty-gam...erview-egosoft/ I remember reading a few years ago just before XR was released in an interview that he mentioned that XBF was going to be released on the Amiga but as the games market disappeared they switched to the PC. 

  125 Views · 4 replies ( Last reply by sscadmin )


Squadron 42 separate game from 14 Feb

31 Jan 2016

Posted by PINBACK In: Star Citizen

 As the thread title says. https://robertsspace...d-Other-Updates



At the December livestream, we announced that Squadron 42 and Star Citizen will be split into two separate packages in the near future. To update on this: the split will occur on February 14th. Squadron 42 will be available as either a stand alone game or an optional addon for Star Citizen rather than be included by default. If you want to lock in both games for the lowest possible price, consider pledging before this deadline. You can learn more about Squadron 42, our thrilling single-player adventure.


Can't see anything about how much it will cost you.

  142 Views · 7 replies ( Last reply by fevriul )


Help me find a game...

28 Jan 2016

Hello to you, human (or maybe an alien, whatever). And I'm here to ask for your help. Long ago I search a space game that I would call "perfect", but so far not found, and I am here to ask if any of you know a game with the following requirements:
- Space Game (obvious)
- Multiplayer
- Singleplayer
- That is not abandoned
- First person view
- Similar to the game Pulsar crew system
- Advanced Ship, like the game Rogue System
- An FPS in the game, such as Parkan 2 game (I know this is not the right topic, but it's more fit in the other game features)
- Customize the appearance of the player, like the Pulsar game (optional)
- Various parts of the ship, such as engineering, bridge, medical center, etc.
- "Jobs" of the crew, as the captain, engineer, doctor, etc.
- The player needs such as life and oxygen.
- Ability to land on planets and explore them, as in Empyrion game.
- It has been released (at least in early access).
 I will thank a lot to help me. May the Force be with you! :)

  403 Views · 10 replies ( Last reply by Jmink )



27 Jan 2016

Posted by sscadmin In: Sci-Fi Movies and Television

  109 Views · 1 replies ( Last reply by ExpandingMan )


Procedural planets : Part II

27 Jan 2016

Posted by NevilClavain In: XFrontier
A little hello to the few that sometimes come hang out here !
Many weeks passed while I was fighting with my piece of code. I'm quite happy with the recent progress I made, essentially on the fractal/noise code on GPU. As my first implementation of Perlin noise was working well, but definitely too slow, I switched on Wombat GPU perlin noise implementation (Thanks to FluffyFreak for the link), allowing me to keep a decent framerate.
Among the many links I followed while searching informations about fractal and noising, someone wrote that "fractals are beasts incredibly difficult to master" (or something like that). And hell that's true, bloody true. and when you work on it on GPU side, you just enter in a Wooooorld Of Pain.
One of the most challenging point was to combine multiple fractals calls to alternate plains and mountainous area, which is something that I have not been able to get on my previous planet engine version, 4 years ago. I now have pleasant flat coast and plains, and here and there I can see some isolated mountain ranges, which is more realistic than endless succession of hills and mountains as that was previously the case in 2012.
Another succesful milestone was to correctly manage collision between ships (or other physical bodies) and the planet's terrain. As the planet terrain elevation is computed only on GPU side, and the physics engine (Bullet) run only on CPU side, the only way to get it working is to execute on GPU a pass rendering the elevation map of the portion of land located under the body, retrieve the result on the CPU side, and submit it to Bullet API. I had big doubts about the efficiency of this method, so I was really surprised to see that in fact it works damn well :preved: !!
Finally I spent some time on shaders generating global planet's textures. To obtain a nice rendering I implemented some computations about Temperature and humidity (as in SOA project), to get realistic colors combinations on global planet textures. As I play with shaders inputs for temperature and humidity distribution algorithms, I can get different types of earth-like planets : temperate and various climates (Earth), desertic and arid planet (Dune, Jakku), warm and luxurious vegetation planet, or planet in full glacial era (Hoth). See those screengrabs just bellow...
Still no lighting, fog or atmospheric effects actually, this should come later.
Next step is texture splatting implementation (detailled textures) for planet's terrain.
Desert & hot planet
frozen planet
Warm and moist world

  257 Views · 11 replies ( Last reply by fluffyfreak )



27 Jan 2016



Take control of a cyberdragon and annihilate swarms of rocket propelled chainsaws either online or via LAN in this high speed, high skill 8 player co-op twinstick shooter.


Harvest components from the smoking wreckage of your enemies and construct a vast arsenal of crazy weaponry. Gatling laser guided rocket launchers, bear teleporters and singularity cannons are just the beginning. All this customization isn’t just for show, either. Different weapon and character builds allow for a huge range of effective playstyles.


The space skeleton armada is cunning and merciless – flanking, sniping, cloaking and teleporting are just a few of the tricks the AI is capable of. However, if you learn their tactics you can use your enemies weapons against them. All attacks have full friendly fire, and exceptional players can annihilate entire fleets by tricking them into shooting each other.


After obliterating enough regular enemies, you’ll have to face down screen filling deathmachines like the Killdozer, Bullet Devil and Terror Fortress Omega.



Official site



"...bear teleporters..." :D

  128 Views · 1 replies ( Last reply by sscadmin )



24 Jan 2016



Space strategy game M.O.R.E. - Military, Organization, Research, Exploration - is a worthy successor to classic turn-based 4X games. During development, the focus has been to create a worthy heir to the best game of this genre, Master of Orion II - released in 1996. All subsequent created games have had their pros and cons; however they have disappointed many fans of space strategy, with the result that for many years the space strategy genre has been stuck in a rut. Even nowadays announced games miss freshness and important game features, which are already included in our game.




Official site

  108 Views · 1 replies ( Last reply by sscadmin )



24 Jan 2016


What is SolarWind?

Become a part of the force that will change the Galaxy.

SolarWind is a SciFi multiplayer RTS game with RPG elements for PC/Mac/Linux which takes place in a gorgeous Universe based on a magnificent novel by Clifford D. Simak.

With your friends be ready to embark on a journey that decides the fate of the Galaxy. Face the challenges and destroy your enemies to become victorious!

There is no end to the possibilities in SolarWind.




Official site

  195 Views · 1 replies ( Last reply by sscadmin )


Cyberpunk 2077

23 Jan 2016



An upcoming RPG from the creators of The Witcher series.

I really like the trailer :)



Official site

  127 Views · 2 replies ( Last reply by McAule )


Stars in Shadow

23 Jan 2016





Official site

  78 Views · 0 replies

  146 Views · 6 replies ( Last reply by LeoCeballos )


Starfall Tactics WIP: Factionless ships, stars and planets

22 Jan 2016

Posted by Relampago In: Starfall Tactics


You might wonder how far have we gone with Starfall Tactics' development? We are happy to say now that the core part of game mechanics is quite ready and waiting for more features and content to be added. At this stage we started creating the MMO part of our game, which contains a big galaxy map for you to discover (yay!). We will feature some concrete general information separetly before the alpha, and until then, you can look at different WIP stuff for it.

Transport ships

There is a lot of different stuff to do for the MMO parts of the game. One of obligatory things is a cargo ship which is obvious for a space game like this - moving a huge amount of goods from one part of the galaxy to another is a nontrivial task for your battle ships.


This ship's codename is Charon and it can carry quest-related packages, resources, and other stuff probably, except for blueprints and currency. Charon is not strictly assigned to any of the factions, although there will be skins available based on your chosen fleet's faction.

Stars and Planets

The whole Galaxy can't live without stars and planets and that's what we shall think about too. So we've made a couple, which you will encounter while furrowing the vast of the Starfall Tactics' universe and exploring the galactic map.


Well, not just a couple - you can see only example stars and planets, in fact there are thousands of them on our Galaxy map to discover: some will embarrassingly little to show, while the others are colonized, under exploration or work as fountains of resources.


Another unaligned ship is coming in! Cerera, which you could previously see as Sierra, got a new life - now it's a generic factionless ship for the MMO part of Starfall Tactics.


Is it a pirate ship, or just a hostile trading guild member? Well, thats not the thing you should worry about, while this suspicious сruiser is coming into your ship's vision - we would personally advise you to take care and always be prepeared for the battle for your life!


  109 Views · 0 replies


Planet Nomads' Kickstarter is Live!

21 Jan 2016

Think Space Engineers' construction and building, Minecraft's survival elements, and No Man's Sky's exploration!
I found this two days ago through Reddit and I backed it as soon as they launched the Kickstarter.

Check it out: Kickstarter Steam

  308 Views · 8 replies ( Last reply by PINBACK )

  189 Views · 2 replies ( Last reply by PINBACK )



21 Jan 2016




Release: 2016 (June?) for Xbox and PC

  121 Views · 1 replies ( Last reply by sscadmin )

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