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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

[Sticky] New game mod: Pioneer Scout +

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(@stalkerxey)
New Member

Sorry for question, but I could not see other ships. By post about release version 18 - I thought ships must be in every spaceport.

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Posted : April 6, 2014 03:38
(@walterar)
Prominent Member

@StalkerXey

 

Excuse me, but I can not interpret what you're trying to tell me. The English is not my language, and I depend on Google Translator. 

 

Maybe if repeat the question in another way I can understand. Or test your language, if the English is not. 

 

Insists, please.  :pioneer:
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Topic starter Posted : April 7, 2014 09:11
(@sanguinem)
New Member

New issue, after installing the fix for the zombie pilot, all contacts on the scanner now appear as a big circular blob.

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Posted : April 7, 2014 22:30
(@stalkerxey)
New Member

@walter. Other words - how to make traffic on every station? I visited some stations in Sun system and found no ships.

P.S. what is your preferred language? I know my English not good 🙂

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Posted : April 7, 2014 22:35
(@walterar)
Prominent Member

@Sanguinem

In theory :pleasantry: is impossible that this patch does that.  But everything is possible in the galaxy.  :O

 If it happens again, try to take a screenshot and publish it here. That might give us a clue.  :mole:

 

@StalkerXey

Now I understand.  :preved: 

Traffic is random. You can find the station without ships in some cases, and sometimes many ships, in the same station. 

My native language is Spanish, but Google Translator does a decent job with any language spelled correctly. :scout:

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Topic starter Posted : April 8, 2014 07:52
(@styggron)
Estimable Member

Hello Walterar. My goodness you keep doing more and more and more AMAZING things. I just played G16 it is absolutely AMAZING.

I could not get Pioneer March 17th going I posted the errors in the Pioneer thread but Scout+ works PERFECTLY.

 

Been doing some of the missions. It is just amazing. I was doing some scan the planet missions. Even though it says it feeds the destination info to your auto pilot I find I still need to do it myself but that's no biggie. Scout+ is just SO much fun !!!!!

 

I can't thank you enough for your work on it. I am always speechless with Scout+  :hi:

 

Everytime I see the targetting tunnels I thought it would be nice to have a setting where you can make them relative to the target to get something like this. http://www.superpunch.net/2011/10/gallery-of-computer-screens-from-alien.html

 

Geraldine and I were talking about it a while back with some good ideas which at the moment escapes me though. I'll see if I can organise a proper post re those targetting tunnels. :hi:

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Posted : April 19, 2014 20:00
(@styggron)
Estimable Member

Hi again Walterar,

 

Only had one crash.

 

"Assertion failed"

Program:

File: SystemInfoView.cpp

Line 480

Expression: NeedsRefresh()=REFRESH_NONE

 

 

This only happened if I tried to do a scout mission in the ROSS System. As soon as I went to planet local system view I got a dialog box that said that.

I just thought I'd let you know.

 

I restored from the save game and managed to repeat it twice but the third time the mission was no there for me to choose so I could not repeat it 3 times.

 

Hope this helps :hi:

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Posted : April 20, 2014 17:20
(@walterar)
Prominent Member
Thanks @Styggron

 

It is very important to me the stability of Scout+

 

Although I think there is a problem in the Pioneer engine, I will check now, to be sure.  :pioneer:

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Topic starter Posted : April 21, 2014 09:06
Geraldine
(@geraldine)
Famed Member

I have also noticed a similar crash to what Styggron experienced although I was in a different system.

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Posted : April 21, 2014 10:45
(@walterar)
Prominent Member

@Geraldine @Styggron

 

I tried to reproduce this bug, in several ways, without success.  🙁

 

The fault apparently is in an area of ​​the engine which are doing many improvements lately. Perhaps a side effect that will surely be resolved before the launch of next version of Scout+. 

 

If it reappears, please send me the "_undocked" file, which is in the savefiles folder in the user directory.

 

Thanks for your report, help improve.  :good:

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Topic starter Posted : April 22, 2014 06:48
Geraldine
(@geraldine)
Famed Member

No worries walterar, next time it happens I will. The thing is it's not just tied to one system so possibly it's a Pioneer issue rather than to do with Scout. Regardless, great work as always walterar! :queen:

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Posted : April 22, 2014 08:56
(@styggron)
Estimable Member

Same her Walterar, if I get it again I will have that file ready for you.

I'm going to do some more testing here to see if I can get it to happen again.

 

Again thank YOU for all your hard work. Pioneer with Scout+ is what I play the most.  :good:

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Posted : April 23, 2014 19:10
(@marcel)
Noble Member

I've been meaning to mention a minor bug I've seen for many months. After about 20 game saves the lights on the landing pads stop flashing. I don't know if it happens in the stock Pioneer because I always play Scout +.

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Posted : April 24, 2014 07:35
(@walterar)
Prominent Member

@Geraldine @Styggron  @Marcel  Thanks, your help is always well appreciated.  :preved:

 

@Marcel It's another old problem with Pioneer engine. It is reported, but no one has addressed to resolve.  :telephone:

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Topic starter Posted : April 24, 2014 09:10
 Vuzz
(@vuzz)
Reputable Member

It's another old problem with Pioneer engine

 

Not very old , in genesia that work fine , so we can say that it's after the alpha 31 ( the suround of SGM ). Maybe it's a problem from the SGM models and need some adjusts of the engine relative to this ?

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Posted : April 24, 2014 09:24
(@walterar)
Prominent Member

Yes Vuzz. I meant "in the new Pioneer engine". Of course, with SGM. More than a year already.

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Topic starter Posted : April 24, 2014 10:23
(@walterar)
Prominent Member

Pioneer Scout Plus G17 Full is released!

 

All in one!

* More fast.

* More stable.

* More missions.

* More traffic.

* More action.

* More visible ships.

* New Police Robot.

* More fun, really

 

Pioneer Scout Plus continues in full version, built on the last master of Pioneer Space Sim to the published version.

g17f01.png

 

* Cities that starts the game is now random.

 

g17f02.png

 

Start on Earth could fall in the following cities: Shanghai, Mexico City, London, Moscow, Brasilia, or Los Angeles.

 

Moreover, Start in New Hope, randomly start: Itzalean, New Hope, Gandhi's Revenge, or Epsilon Cove.

 

Finally, Start in Achernar, will be:  Shepherd City, Newtown, Morris base, or Chekovport.

 

Lave remains unchanged.

 

* Trafic module is replaced by Traffic (more "English"), and this is the continuation of the previous module with many and continuous improvements.

 

Traffic has increased and improved. Much more movement of ships taking off and jumping into hyperspace near the player. The docking is more funny, but you should fly with caution on some systems.

 

g17f03.png

 

g17f04.png

 

Traffic now controls to the police ship.

 

* A new concept of Police Ship is presented in this version: MechaniCop (thanks NiankoSensei)

 

polg17f01.png

 

A police robot has many advantages, and, although still  they somewhat awkward and not well trained

, do their job discreetly. At least not accept bribes (for now) although, in the galaxy of the year 3100 everything is measured in money. Nothing has changed in this regard in over a thousand years.

 

polg17f02.png

 

polg17f03.png

 

Many screens have been improved.

 

And many, many other continuous improvements inposible describing here. Best you discover it.

 

The free complete sources of  Scout+ are here:  https://github.com/walterar/pioneer-sp

 

You can watch, download or Clone, and build your own binary, as desired. Specially for Mac users (OSX)

 

Or you can free download Pioneer Scout G17 Plus full version from here: Windows32 Linux32 or Linux64

 

 

The new version uses its own directory:   DocumentsPioneersp on Win32 or ~/.pioneersp on Linux

 

Therefore you can have installed (and run, concurrently if desired and your computer supports it) Pioneer Space Sim, and Pioneer Scout Plus

 

Enjoy this.    :scout:

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Topic starter Posted : April 30, 2014 16:13
 Vuzz
(@vuzz)
Reputable Member

Using this model from NiankoSensei as a "Robocop" ship is a very nice idea !

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Posted : April 30, 2014 21:27
Geraldine
(@geraldine)
Famed Member

I agree Vuzz, it kind of reminds me of an old Amiga game I still have called Nemac IV.

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Posted : May 1, 2014 00:16
(@walterar)
Prominent Member

@Geraldine @Vuzz  Thanks!

 

You will see that, in this  versión of Scout+,  the police has not only changed the ship, also their behavior. For now makes few things, but differently from what was before. This is just the beginning. There are many things to do yet. You will see it grow in the next versions. Just like everything else.  :mole:

 

Hope you enjoy and be alert to report any bug that has escaped me.   :sorry:

 

Bugs Hunters are welcome.  :hunter: :preved:

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Topic starter Posted : May 1, 2014 06:26
(@styggron)
Estimable Member

Fantastic Walterar. Thank you so much. Goodness you must be tired of me always saying thank you but I think your work is just SOOOOO outstandingly brilliant I have to say it :hi: :dancer:  I seriously play your Scoutmod more than Oolite and even FE2.

 

Downloading Scout G17 now will report back any bugs etc. I could never reproduce that bug I mentioned to you for G16 above, but I will ensure I keep the file you asked for if anything happens in G17.

 

Both you and Vuzz are my heroes for Pioneer mods. :yahoo:

 

 

Actually a really good thing would be something that notes what we paid for our cargo so we don't need to write it down to remember the price when we want to sell or keep 🙂

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Posted : May 4, 2014 02:14
(@marcel)
Noble Member

I just took a mission to map a pirate base in the LHS 288 system in G17. Upon arrival I looked at the system view and saw my position and a track of my current trajectory! Fantastic! Is that from Scout+ or Pioneer?

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Posted : May 4, 2014 21:25
 Vuzz
(@vuzz)
Reputable Member

Its both pioneer and genesia if you talk about that :

 

424729screenshot20131220060853.png

 

its an old improvement

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Posted : May 4, 2014 22:01
(@marcel)
Noble Member

OK, I finally noticed it! 😀

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Posted : May 5, 2014 07:25
 Vuzz
(@vuzz)
Reputable Member

OK, I finally noticed it! 😀

 

:victory:

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Posted : May 5, 2014 07:55
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