To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
So... after almost a year since I stumbled across Pioneer (absolutely by chance), my character has completed his journey...
Actually, now it would be time to start a new game. But... it's almost the end of December and I'm asking myself: Should I wait a few more weeks and play with the latest version that will (hopefully) be released soon?
And while we're at it (and because I don't want to open a new topic), is there any way to mod the 'seed' in the meantime? I mean, is it now possible to mod the game so that it doesn't populate the whole universe when creating a new game?
The next release will likely be out at the 2nd of February (don't quote me on that, it's not set in stone, but a customary release date, aka "Pioneer Day").
Can't recall if there was a save bump recently, but the new version will definitely have tools in the debug window (ctrl+i) to set up your money, reputation and such, if saves are broken.
For populating the galaxy, you could try reducing the expansion rates of the factions in data/factions.
New release is inbound, some teaser pictures here:
https://twitter.com/pioneerspacesim/status/1482404318523400193
For populating the galaxy, you could try reducing the expansion rates of the factions in data/factions.
I have already done that. However, this leads to more systems being 'neutral', i.e. not belonging to any faction. This does not change anything in terms of population density.
The thing was that I wanted to mod a universe in which the colonised 'bubble' is smaller, but the systems in it are more individual (hand crafted). That worked well so far, except for the fact that the universe outside the bubble is still colonised - just by neutral, non-contiguous 'individual states'. Sure, with filters and colouring you can 'hide' these systems and try to forget that they exist, but as soon as you go exploring, well, you know.
Anyway - looking forward to the update 👍